For full disclosure, I rolled this at first: Hit points [4d8] = 22. Unfortunately this doesn't show the individual dice, hence I couldn't see if there were any 1-s So I did a do-over, hope that's OK.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Not sure if you have the rules so if you go with a cleric level 4 gets 2 first level and 1 second level spell slots. An 18 Wis would add another 1st level or an 18 Chr adds a mystic familiar type. A 15 Aura adds a spell you can use 1/day (could be a magic-user spell).
Here is your starting equipment LtTibbles,
2 sets of clothing (1 traveling & 1 priest set), mail armor, shield, knife, Lance or spear, 2 weapons of your choice, backpack, 2 belt pouches, tinder box & water/wine skin. you have a riding horse (not the best quality, but gets the job done) and basic tack. Do you have a preference on a magic item? Feel free to downgrade any items if you are thinking slightly different (can exchange mail for leather etc.).
Also need to figure if you want an exceptional war horse or a mountain lion.
No weapon restrictions. They are considered knights, even if low born. Most common weapons are lance, spear, sword, mace and shield. Missile weapons are mainly used for hunting by knights if at all.
You can have a +1 weapon of your choice, 4 potions of Cure Light Wounds (your manufacture) and 4 vials of Holy Water (your manufacture). 2 additional potions of your choice and either your shield or mail can be +1.
Mountain Lion (Cat, Great, Large)
HD 2D8, HP 16, AC 6, Move 50, Alignment LG, Attacks 1 bite & 2 claw, Damage 1D6 each, smarter than a normal cat
Keep in mind you can cast both control animals and speak with animals (both 2nd level).
If you want to make more potions or holy water I will assume you had time you just need the money (remember that GP = SP), rules below. You can pool cash with other players.
Oh ok I'll be sure to change that, so I decided on a +1 Sword, +1 Mail, and a potion of Giants Strength and Heroism if that is ok. Besides that I think Humfrey is about done. I included the mountain lion's stats on my notes, the house rules mentioned that Wisdom gave extra languages how many does an 18 get me and does will I need to use my bonus languages for reading and writing scripts?
18 Wis gives you plus 8. Yes you need to use the slots for scripts and languages.
You start with Harnic and Laranian Clerics get Emela (language) and Khruni (Script) free.
I recommend Lakise (script), Jarinese and Ivinian (languages)
You can keep open slots if you want.