The poison will take effect in 10 segments(1 min). Casting your spell will take 5 segments. Pulling yourself off the spikes will be difficult since it is excruciatingly painful. With Bindle's help let's say you can do it in 2 segments. This leaves 3 segments to compose yourself and concentrate enough to cast. Roll a 1d6, result of 1-3 is success.Mondego wrote:Save vs Poison x 3 [1d20] = 3:[1d20] = 15:[1d20] = 5
OOC: Without any modifiers Quinn needs a 5 or better. Can he pull himself off of the spikes and cast neutralize poison on himself?
Finding himself at the bottom of the pit Quinn does his best to stand, and in the process, pulls himself off of the spikes impaling his body.
Ch. 2: Finally Inside the Tomb
Re: Finally Inside the Tomb
Re: Finally Inside the Tomb
It is slow going at first but you are able to 'crawl' back to the entrance.Alethan wrote:"Holy bejeezus!" Skiiratch exclaims, as he immediately lifts himself up off the floor, all the way to the ceiling. He will forcibly try to work his way back to the tunnel entrance by moving his way along the ceiling. If that doesn't work, then he'll set back down near the edge of the western wall and try to not set off any more pit traps.
Re: Finally Inside the Tomb
Death Roll [1d6] = 6Bhart wrote:The poison will take effect in 10 segments(1 min). Casting your spell will take 5 segments. Pulling yourself off the spikes will be difficult since it is excruciatingly painful. With Bindle's help let's say you can do it in 2 segments. This leaves 3 segments to compose yourself and concentrate enough to cast. Roll a 1d6, result of 1-3 is success.
Quinn frantically tries to free himself from the spikes but before he is able his body starts to shut down, succumbing to the sheer amount of poison that is coursing through his veins.
Re: Finally Inside the Tomb
"Damn it kid grab the damned pole!" Bindle shouts down at Quinn as he desperately holds out his Jo Stick to save him.
John the Fisherman 1st Level Cleric of the Esoteric Order of Dagon, Mushgnome's Deep Arkham
Tafari 1st Level Thief, Waysoftheearth's "The Deep in the Hinterlands" OD&D
Bindle Roddycock 10th level Master of the West Wind, Tomb of Horrors
Loyal Beast of the Unknown Master 1st Level Fighting Man, Mushgnome's Chainmail Carcosa
Tafari 1st Level Thief, Waysoftheearth's "The Deep in the Hinterlands" OD&D
Bindle Roddycock 10th level Master of the West Wind, Tomb of Horrors
Loyal Beast of the Unknown Master 1st Level Fighting Man, Mushgnome's Chainmail Carcosa
Re: Finally Inside the Tomb
"who took the healing potion..?" McCloud will ask, "get it down his neck quick".
MCloud will make way for anyone who can assist Quinn..."you there priest", gesticulating at Skarlos, "you came too late to aid the elf, but there is still time for your god to answer this mans' need".
MCloud will make way for anyone who can assist Quinn..."you there priest", gesticulating at Skarlos, "you came too late to aid the elf, but there is still time for your god to answer this mans' need".
Re: Finally Inside the Tomb
Healing potion? the Dwarf perks up. Healing potion! He produces the vial he picked previously from the Elf's corpse.
Re: Finally Inside the Tomb
Skarlos advances to the pit preparing the correct spell.
Based on Skarlos' extensive experience, can he determine if Neutralise Poison is required or just some kind of healing, Mr Dm?
Based on Skarlos' extensive experience, can he determine if Neutralise Poison is required or just some kind of healing, Mr Dm?
Re: Finally Inside the Tomb
I guess not needed!
Re: Finally Inside the Tomb
"how many more traps in this corridor?", McCloud will exasperate, "Is anyone going to pull the lever in the jackal box....seems to me it may well turn these blasted things on and off?"
Once Quinn is out of the pit and stable, McCloud will let the group know that he will cast an 'Unseen servant' and command it to pull the lever, so anyone near the box has a few rounds to move out the way of anything crashing on, in, under or through them!.
(spell marked off)
Once Quinn is out of the pit and stable, McCloud will let the group know that he will cast an 'Unseen servant' and command it to pull the lever, so anyone near the box has a few rounds to move out the way of anything crashing on, in, under or through them!.
(spell marked off)
Re: Finally Inside the Tomb
Mondego wrote:Death Roll [1d6] = 6Bhart wrote:The poison will take effect in 10 segments(1 min). Casting your spell will take 5 segments. Pulling yourself off the spikes will be difficult since it is excruciatingly painful. With Bindle's help let's say you can do it in 2 segments. This leaves 3 segments to compose yourself and concentrate enough to cast. Roll a 1d6, result of 1-3 is success.
Quinn frantically tries to free himself from the spikes but before he is able his body starts to shut down, succumbing to the sheer amount of poison that is coursing through his veins.
??? I don't think Quinn made his roll as requested by the DM. I think Quinn is stably dead, whether or not someone chugs a healing potion down his throat. Better to save the healing potion for someone who is alive.Stirling wrote: Once Quinn is out of the pit and stable...
Once McCloud announces his intention to pull the lever, Skiiratch makes his way to the entrance with great haste, pulling himself along the ceiling until it is safe to drop down and walk out on his own two feet.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Finally Inside the Tomb
Yup. Quinn failed his roll. Unless someone casts neutralize poison on him he is dead.Alethan wrote:??? I don't think Quinn made his roll as requested by the DM. I think Quinn is stably dead, whether or not someone chugs a healing potion down his throat. Better to save the healing potion for someone who is alive.
Re: Finally Inside the Tomb
Mondego wrote:Yup. Quinn failed his roll. Unless someone casts neutralize poison on him he is dead.Alethan wrote:??? I don't think Quinn made his roll as requested by the DM. I think Quinn is stably dead, whether or not someone chugs a healing potion down his throat. Better to save the healing potion for someone who is alive.
More likely Neutralize Poison and then Raise Dead. But... isn't there a recovery period when someone is raised from the dead? I think you'd effectively be out of the game, in either case.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Finally Inside the Tomb
Bindle curses under his breath at Quinn's death and bolts to the entrance before any levers are pulled.
John the Fisherman 1st Level Cleric of the Esoteric Order of Dagon, Mushgnome's Deep Arkham
Tafari 1st Level Thief, Waysoftheearth's "The Deep in the Hinterlands" OD&D
Bindle Roddycock 10th level Master of the West Wind, Tomb of Horrors
Loyal Beast of the Unknown Master 1st Level Fighting Man, Mushgnome's Chainmail Carcosa
Tafari 1st Level Thief, Waysoftheearth's "The Deep in the Hinterlands" OD&D
Bindle Roddycock 10th level Master of the West Wind, Tomb of Horrors
Loyal Beast of the Unknown Master 1st Level Fighting Man, Mushgnome's Chainmail Carcosa
Re: Finally Inside the Tomb
is he even out of the pit? If he's still stuck on a spike it doesn't matter anyway. Skarlos is ready to Neutralise Poison if its worth it
Re: Finally Inside the Tomb
"could try the neutralize poison and healing potion, perchance it may raise Quinn to basic HP and live to fight another day? Anyone checked his pulse? Most poisons take a few rounds to take effect properly even if they knock you out in one blow? He might not be able to cast on himself but surely a cleric will be able to help? " McClouds thoughts.
when all is done and dusted, Unseen Servant 'Penfold' will appear and glide towards jackal box and pull lever from underneath. McCloud will stay where he is for now, figuring this section is safe...unless of cave-ins and squishing walls?
(OOC: never liked instant death poisons, "hey you've been pricked, roll, save or die"...years of gaining XP down the pan on one dud roll! such is the nature of Tomb of Horrors I guess? Blast that Acererack fellow!!......still we could always grab a few unwanted goodies...anyone fancy a lute?)
when all is done and dusted, Unseen Servant 'Penfold' will appear and glide towards jackal box and pull lever from underneath. McCloud will stay where he is for now, figuring this section is safe...unless of cave-ins and squishing walls?
(OOC: never liked instant death poisons, "hey you've been pricked, roll, save or die"...years of gaining XP down the pan on one dud roll! such is the nature of Tomb of Horrors I guess? Blast that Acererack fellow!!......still we could always grab a few unwanted goodies...anyone fancy a lute?)
Re: Finally Inside the Tomb
One day of full rest for every day the victim was dead. Razluki has the spell memorized, but at the moment ...Alethan wrote:More likely Neutralize Poison and then Raise Dead. But... isn't there a recovery period when someone is raised from the dead? I think you'd effectively be out of the game, in either case.
With talk of pulling the level, Razluki heads for the entrance, following the same path he tread on his way in.
Jed [AC: 14, HP: 9/10, Deity Disapproval: 1-2], Murq [AC: 13, 8/8]
Re: Finally Inside the Tomb
Sorry for the delay guys. RL was busy and then I was fighting off the black plague for the last 2 days. Anyway back to the game...
Re: Finally Inside the Tomb
Neutralize poison or slow poison would bring him back but first you have to get him out of the pit or climb down into it with him since both spells have a touch range.saalaria wrote:Skarlos advances to the pit preparing the correct spell.
Based on Skarlos' extensive experience, can he determine if Neutralise Poison is required or just some kind of healing, Mr Dm?
Re: Finally Inside the Tomb
Quinn did manage to pull himself off the spikes with Bindle's help, but he failed to complete his neutralize poison spell in time and collapsed into the corner of the pit.saalaria wrote:is he even out of the pit? If he's still stuck on a spike it doesn't matter anyway. Skarlos is ready to Neutralise Poison if its worth it
Re: Finally Inside the Tomb
Not exactly instant death. There is a one minute on set time, which he used to pull himself off the spikes and tried to cast a spell before passing out.Stirling wrote:"could try the neutralize poison and healing potion, perchance it may raise Quinn to basic HP and live to fight another day? Anyone checked his pulse? Most poisons take a few rounds to take effect properly even if they knock you out in one blow? He might not be able to cast on himself but surely a cleric will be able to help? " McClouds thoughts.
when all is done and dusted, Unseen Servant 'Penfold' will appear and glide towards jackal box and pull lever from underneath. McCloud will stay where he is for now, figuring this section is safe...unless of cave-ins and squishing walls?
(OOC: never liked instant death poisons, "hey you've been pricked, roll, save or die"...years of gaining XP down the pan on one dud roll! such is the nature of Tomb of Horrors I guess? Blast that Acererack fellow!!......still we could always grab a few unwanted goodies...anyone fancy a lute?)
Penfold pulls the lever and a 10 foot secton of the floor in front of the box slides into the wall revealing a 40 foot deep pit.
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