Part 10 - The Temple Again
Re: Part 10 - The Temple Again
Thurwin - Wizard
Satisfied, Thurwin stows his wand and tosses a bolt of energy at the Half Orc [1d20+1] = 4+1 = 5
YOINK, ZING!
D'oh.
Satisfied, Thurwin stows his wand and tosses a bolt of energy at the Half Orc [1d20+1] = 4+1 = 5
YOINK, ZING!
D'oh.
Re: Part 10 - The Temple Again
Effric steps back, satisfied. "Wait for it, my friends...I do believe our half-orc will be incapacitated at any moment."
Re: Part 10 - The Temple Again
Calthas strikes again, putting aside all moral considerations about incapacitated enemies and all.
Re: Part 10 - The Temple Again
Darkness, My Old Friend - Round 8
Initiative players [1d6] = 5, baddies [1d6] = 6
The half orc disentangles himself from his armor heat metal [1d4] = 3 and is looking uncomfortable. The other guy is paralyzed.
Effric drags Tavin from the battle and heals Heal [1d6+1] = 1+1 = 2 the monk, who is still in rough shape.
Odo sticks the half-orc, which Bror doesn't. A bolt of eldritch energy flies misses its intended target firing into melee (hit own on 1-3) [1d6] = 6 and luckily everyone else too. Calthas Calthas broadsword [1d20] = 3, dmg [1d8] = 4 swings and misses. Sean PC attack [1d20] = 3 is also no use this round.
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 2/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends> hold person
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 13/19
17
7 <paralyzed>
6 <heat metal> <armor at -1>
Initiative players [1d6] = 5, baddies [1d6] = 6
The half orc disentangles himself from his armor heat metal [1d4] = 3 and is looking uncomfortable. The other guy is paralyzed.
Effric drags Tavin from the battle and heals Heal [1d6+1] = 1+1 = 2 the monk, who is still in rough shape.
Odo sticks the half-orc, which Bror doesn't. A bolt of eldritch energy flies misses its intended target firing into melee (hit own on 1-3) [1d6] = 6 and luckily everyone else too. Calthas Calthas broadsword [1d20] = 3, dmg [1d8] = 4 swings and misses. Sean PC attack [1d20] = 3 is also no use this round.
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 2/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends> hold person
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 13/19
17
7 <paralyzed>
6 <heat metal> <armor at -1>
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33236
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Part 10 - The Temple Again
Bror keeps fighting until his foes surrender or are defeated 'Glimmer' Hand Axe +1 [1d20+2] = 17+2 = 19 to Hit [1d6+1] = 6+1 = 7 DMG
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 10 - The Temple Again
Odo attempts to poke anything that needs poking.
Short sword (THAC0 19): [1d20+1] = 4+1 = 5 [1d6+1] = 3+1 = 4
Short sword (THAC0 19): [1d20+1] = 4+1 = 5 [1d6+1] = 3+1 = 4
- spanningtree
- Ranger Lord
- Posts: 3490
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Part 10 - The Temple Again
Tavin - Monk
My thanks, Effric! If Tavin can he'll CLW himself.
My thanks, Effric! If Tavin can he'll CLW himself.
Last edited by spanningtree on Tue Oct 31, 2017 1:26 am, edited 1 time in total.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Part 10 - The Temple Again
Thurwin - Wizard
Trying to steer clear of Half Orc guy, Thurwin advances to dispatch the paralyzed guy with his dagger.
Trying to steer clear of Half Orc guy, Thurwin advances to dispatch the paralyzed guy with his dagger.
Re: Part 10 - The Temple Again
Disappointed at his own clumsiness, Calthas is decided to try harder. He attempts to strike again his foe.
Re: Part 10 - The Temple Again
Effric keeps his eyes on the half-orc, but stays back for now, letting his companions attack.
Re: Part 10 - The Temple Again
Darkness, My Old Friend - Round 9
Initiative players [1d6] = 4, baddies [1d6] = 5
The half orc attacks who? [1d4] = 1 Calthas monster attack [1d20] = 20 CRIT [1d10] = 1 with a savage blowdmg [1d6+1] = 1+1 = 2 + [1d6] = 2
ooo lucky. heat metal [2d4] = 7
The other is still paralyzed.
This time Bror strikes, Odo misses! Calthas calthas broadsword [1d20] = 19, dmg [1d8] = 4 retaliates and his foe dies by his sword!
Thurwin Thurwin dagger [1d20] = 13, [1d4] = 2 slips his dagger twixt the paralyzed man's armor, injuring him further.
Tavin Heal [1d6+1] = 6+1 = 7 feels much better, thank you. Sean PC attack [1d20] = 19 finishes off the helpless cleric.
The room seems eerily quiet. The half orc is warm like an oven. Calmert is frozen in place.
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 14/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends> hold person
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 13/19
17
9 <paralyzed>
24 <heat metal> <armor at -1>
Initiative players [1d6] = 4, baddies [1d6] = 5
The half orc attacks who? [1d4] = 1 Calthas monster attack [1d20] = 20 CRIT [1d10] = 1 with a savage blowdmg [1d6+1] = 1+1 = 2 + [1d6] = 2
ooo lucky. heat metal [2d4] = 7
The other is still paralyzed.
This time Bror strikes, Odo misses! Calthas calthas broadsword [1d20] = 19, dmg [1d8] = 4 retaliates and his foe dies by his sword!
Thurwin Thurwin dagger [1d20] = 13, [1d4] = 2 slips his dagger twixt the paralyzed man's armor, injuring him further.
Tavin Heal [1d6+1] = 6+1 = 7 feels much better, thank you. Sean PC attack [1d20] = 19 finishes off the helpless cleric.
The room seems eerily quiet. The half orc is warm like an oven. Calmert is frozen in place.
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 14/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends> hold person
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 13/19
17
9 <paralyzed>
24 <heat metal> <armor at -1>
- spanningtree
- Ranger Lord
- Posts: 3490
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Part 10 - The Temple Again
Tavin - Monk
That was, intense...
Again, thank you for the help Effric.
That was, intense...
Again, thank you for the help Effric.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Part 10 - The Temple Again
Effric nods to Tavin. When the half-orc's armor cools, Effric will search him.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33236
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Part 10 - The Temple Again
Bror wipes the blood and gore from Glimmer on the dead orc's clothing then helps search the defeated foes.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 10 - The Temple Again
Thurwin - Wizard
Thurwin shakes his head as he surveys the carnage. "What a mess. Sean, nice work. Please keep watch and listen to see if we have anyone coming. Let me tend to poor Calmert."
Thurwin will go to Calmert and make sure he's okay. Unsure of what to do, he says to the others "Let's gather any loot and be on our way. We may have to carry good Calmert, as I have no way to aid him in this condition."
OOC: Let's do a thorough search and move to a secure location where we can rest and regain spells, HP and whatnot. These clowns must have some loot that's worth something.
What a battle.
Thurwin shakes his head as he surveys the carnage. "What a mess. Sean, nice work. Please keep watch and listen to see if we have anyone coming. Let me tend to poor Calmert."
Thurwin will go to Calmert and make sure he's okay. Unsure of what to do, he says to the others "Let's gather any loot and be on our way. We may have to carry good Calmert, as I have no way to aid him in this condition."
OOC: Let's do a thorough search and move to a secure location where we can rest and regain spells, HP and whatnot. These clowns must have some loot that's worth something.
What a battle.
Re: Part 10 - The Temple Again
Calthas wholeheartedly agrees. He tends to his own wound quickly, cleans his sword and help take care of Calmert.
Re: Part 10 - The Temple Again
The half-orc's armor is hot to the touch at first, so you focus on the other three. They indeed do "have some loot that's worth something."
The bugbear you killed in the small room outside has not much other than 12GP in a small sack, a morning star, and his cape of crimson.
One of the clerics wears a robe of deep crimson with a purple lining and gold trim; it has gold skulls on front, back, and sleeves. His gold fire symbol (on golden chain) is set with a nice ruby (jewelry value 2, 500 gp). He has a scroll of three spells in a tube at his belt, and carries 5 gp, 38 pp, and 4 zircons (worth 50 gp each) in his purse. He wears chain mail and shield, and carries two hammers. The chain mail, shield, and one of the hammers are festooned with divine script.
The magical darkness disspells as you search him and you hear moans as Calmert regains some mobility in his frozen joints. The spell slowly wears off.
The other cleric wears chain and a shield. His crimson hooded robe has gold embroidered skulls on front and back; his golden chain and fire amulet are worth 100 gp. He also wears a ring that looks interesting. In the pommel of his mace is a small but carefully set ruby worth 1,000 gp. He keeps 14 ep, 9 gp, and 21 pp in his purse.
The half-orc cools. He wears a red robe (smeared with blood from Glimmer) with a gold skull emblem, but with plate mail armor underneath, and carries a shield as well. His gold fire amulet on a gold chain is worth 100 gp. He wears a ring set with a large violet garnet (jewelry value 700 gp), and carries 11 ep, 16 gp, and 7 pp in his purse.
The main room (205b) is thickly strewn with rugs; carpets and tapestries cover the walls. Illumination comes from several candelabra, hanging lamps, and a fireplace. Plush furniture and soft cushions are everywhere. The colors are all bright — scarlet, hot orange, fiery gold, and brilliant blue. Small tables hold ewers and cups, and dishes of nuts and sweetmeats. A large box stands near the fireplace. The plastered ceiling is painted with scenes of demons and humans in lewd activities. Under a heap of pillows is a hooded robe of scarlet hue.
The two other doors north and the one south are ajar. No sound comes from any of them.
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 14/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 13/19
The bugbear you killed in the small room outside has not much other than 12GP in a small sack, a morning star, and his cape of crimson.
One of the clerics wears a robe of deep crimson with a purple lining and gold trim; it has gold skulls on front, back, and sleeves. His gold fire symbol (on golden chain) is set with a nice ruby (jewelry value 2, 500 gp). He has a scroll of three spells in a tube at his belt, and carries 5 gp, 38 pp, and 4 zircons (worth 50 gp each) in his purse. He wears chain mail and shield, and carries two hammers. The chain mail, shield, and one of the hammers are festooned with divine script.
The magical darkness disspells as you search him and you hear moans as Calmert regains some mobility in his frozen joints. The spell slowly wears off.
The other cleric wears chain and a shield. His crimson hooded robe has gold embroidered skulls on front and back; his golden chain and fire amulet are worth 100 gp. He also wears a ring that looks interesting. In the pommel of his mace is a small but carefully set ruby worth 1,000 gp. He keeps 14 ep, 9 gp, and 21 pp in his purse.
The half-orc cools. He wears a red robe (smeared with blood from Glimmer) with a gold skull emblem, but with plate mail armor underneath, and carries a shield as well. His gold fire amulet on a gold chain is worth 100 gp. He wears a ring set with a large violet garnet (jewelry value 700 gp), and carries 11 ep, 16 gp, and 7 pp in his purse.
The main room (205b) is thickly strewn with rugs; carpets and tapestries cover the walls. Illumination comes from several candelabra, hanging lamps, and a fireplace. Plush furniture and soft cushions are everywhere. The colors are all bright — scarlet, hot orange, fiery gold, and brilliant blue. Small tables hold ewers and cups, and dishes of nuts and sweetmeats. A large box stands near the fireplace. The plastered ceiling is painted with scenes of demons and humans in lewd activities. Under a heap of pillows is a hooded robe of scarlet hue.
The two other doors north and the one south are ajar. No sound comes from any of them.
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 14/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 13/19
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33236
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Part 10 - The Temple Again
Bror grabs the crimson cape off the dead bugbear "Might make a decent cloak er somethin fer a dwarf,
if I can get the durned smell of bugbear outta it."
if I can get the durned smell of bugbear outta it."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 10 - The Temple Again
"Ghastly thing," says Odo, wrinkling his nose at the skull-festooned red robes. "None for me, thanks. Now, those gems, on the other hand—I wouldn't say no to one of those!"
He pads into the room and listens at each of the open doors. If he still hears nothing, he looks more closely at the box, checking for traps.
Find Traps (1-52=success): [1d100] = 56
He pads into the room and listens at each of the open doors. If he still hears nothing, he looks more closely at the box, checking for traps.
Find Traps (1-52=success): [1d100] = 56
Re: Part 10 - The Temple Again
Odo finds no traps on the box, which opens easily. The box by the fireplace is filled with billets of wood, charcoal, and kindling for the maintenance of the fire.