Kent falls to the ground, his life, so full of promise and potential, cut sadly short by the claws of some undead thing. Ask not for whom the bell tolls, etc, et al.
Initiative: 7 + 2 (now that Kent's gone, no more +3,
![Crying :cry:](./images/smilies/o_icon_cry.gif)
Grim will desperately try to bash the thing's skull that's grabbed him by the throat. To Hit: 3 + 1 (deed die). He tries a shield bash as well, to Hit: 5 + 1. Does he get a strength or agility check to try to wriggle free from the thing around his throat? If so, 14 (siiiiiiiiigh... why couldn't that be the to hit roll?!) Grim is pretty afraid for his life at this point, undead thing grabbing on his throat and all, so he'll burn 8 Luck to make the to-hit with the warhammer succeed. Damage: 6!
Gunnar bellows and strikes at the one that's grabbed his cousin, if it's still up; if not, at the final remaining corpser thing. "By the Gods, back to death with you!" To Hit: 2 + 2.
Seeing Kent fall, Cisneros hustles back and begins rifling through his backpack for the bracelet with jewels.
Seeing nothing coming yet, Daryll will run back to Grim and Gunnar and join the fray, throwing his dagger at the last remaining corpser thing. To Hit: 9 + 1, and he'll burn 2 Luck to make it a hit (ultimately getting +4 to roll). Damage: 2 + 1 + 2 Luck (two 1s... siiigh again) total = 5.
Inside the room, Willie will strike at the nearest skeletal thing. To hit: 4.
HP, having escaped harm to this point, sees that the tide may be turning... he regains some courage and joins Ellie against the skeletal things. To Hit: 19! Damage: 1 (1 - 1 = 1, right?).
Suggest you aggressively burn luck to kill things, we can't take another round of this, heh. Sweet Jesus we need a halfling!