The light of the setting sun shines through the collapsed ceiling as
Calto Moonslayer pads cautiously ahead, his magic vision scouring the area for enchantments and traps.
Bruno the filcher and
Leomar the sharper employ their thief skills in searching for hidden dangers.
Siavel the elven enchanter intones syllables of ocular occult and gains the ability to see magic. There is light vegetation here, seeds blown in that have taken root. Pools of water lie about in many places. Mold, fungi and algae grow about on collapsed columns. The druid's trained eye recognizes that some of the algae (
at D-3) is of a dangerous type. Phycomid, an algae-like fibrous blob of decomposing milky-colored matter with capped fungi growing out of them. There is also some dark green/blackish moss covering a downed pillar (
J-7) that Calto doesn't recognize, though he has seen many things in this jungle new to him.
Calto spies three dangers, confirmed by the thieves:
- Ten feet in front of the altar the druid sees the glow and knows there is a pit trap (
at G-5 & H-5).
- The metal bat wings protruding from the altar stone similarly glow with warning of a trap.
- The left wing of the bat bas-relief also shimmers with energy denoting a trap.
As Calto is scouting, he begins to get a headache. Then
Azoth, Siavel,
Blade Rain and Bruno begin to get headaches. (
Those please make a Save vs. Spell.)