I've tried to keep the creation process as streamlined as possible; the skill list is the only truly cumbersome thing, since there are 36 'special skills' in the game (plus hand-to-hand, which is the only skill everyone has). However, almost all of the skills are just a reflection of how much of a specialist you are in that field, and have no rules associated with them. As such, don't get too hung up about what you do or don't have as a skill—you will literally get no penalty for trying to do something without a skill, they only count as a bonus if you're trying to do something within your speciality.
I've linked the three character creation posts here. The process should go like this:
- Pick your officer roles. Fight it out if you have to.
- Roll up your character scores, then pick skills. The skill list is here.
- Write up a name, a sentence or two in description (or more, if you find yourself really getting into it), and post your sheet into to crew roster.
- Get ready to go where no man has gone before!