Chapter 7: Cave of the Macabre Heads
- MonkeyWrench
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Re: Chapter 6: Into the Valley of the Caves of Chaos
We are still waiting on the second round right?
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Chapter 6: Into the Valley of the Caves of Chaos
Lutha to Choe: "Big chassis ? Did you see wagons in there ?"tis' a pleasure to meet your bitch asses
Re: Chapter 6: Into the Valley of the Caves of Chaos
Dungeon Master:
Players Map Macabre Heads Orc Cave Battle:
Other than for Ewat, Kormak & Mr. Choe i need Player Actions for the rest for Round 1: Segment 2 Now!
Note: That for Segment 2 Ewat's 2 arrows Hit Orc 8 who screams & falls to the ground.
Players Map Macabre Heads Orc Cave Battle:
Note: That for Segment 2 Ewat's 2 arrows Hit Orc 8 who screams & falls to the ground.
Re: Chapter 6: Into the Valley of the Caves of Chaos
Noting that conditions are optimal for solid object/air flow interaction, Wolfram quickly fishes out one throwing axe, briefly steels himself in a menacing (yet, oddly Choe-like) pose, then hurls the axe towards orc #9:
Axe, throwing, to hit: [1d20+1] = 15+1 = 16, damage vs S/M opp: [1d6+2] = 6+2 = 8 / damage vs L opp: [1d4+2] = 1+2 = 3
Lutha remains in place behind Tenebaum, spell ready
Axe, throwing, to hit: [1d20+1] = 15+1 = 16, damage vs S/M opp: [1d6+2] = 6+2 = 8 / damage vs L opp: [1d4+2] = 1+2 = 3
Lutha remains in place behind Tenebaum, spell ready
Re: Chapter 6: Into the Valley of the Caves of Chaos
Again, this would be his next action as previously stated Wexley stays close to the left hand wall, inching his way back to the cave mouth and the main party, his color spray spell is ready and he waits only for a clear shot at the Orcs to cast it loose. Once done, he will hastily retreat further back into the safety of the group, drawing his bow and aiding in fire support So, seeing the 5 on the left are open for the release, Wexley would flick the sand-covered wax towards them, spread his fingers into a fanning motion and invoke the activating words to cast his spell, then slip quickly backwards towards Sister Opal and allow Maya to move forward to his spot should she desire. In doing so, he would draw his bow to offer her fire support.
If it is not true, do not speak it. If it is not right, do not do it. Marcus Aurelius
Re: Chapter 6: Into the Valley of the Caves of Chaos
Idonea looks frantically between Tenebaum and Lutha. Both hanging in the very back! That's highly suspicious, and she does not want to leave the party open to ambush from behind, but on the other hand, there is an immediate threat in front of them!
She nearly lunges forward to charge the Orcs, but hesitates. She'll wait a moment longer, to see what the others do.
She nearly lunges forward to charge the Orcs, but hesitates. She'll wait a moment longer, to see what the others do.
Re: Chapter 6: Into the Valley of the Caves of Chaos
To paraphrase Diz earlier: Lutha is just AC 9 is all.Idonea looks frantically between Tenebaum and Lutha. Both hanging in the very back! That's highly suspicious
God bless his vulnerable quirky mind.
- MonkeyWrench
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Re: Chapter 6: Into the Valley of the Caves of Chaos
Maya rises to her feet, drawing her sword and shield. Once the group of Orcs are blinded by Wexley Maya will charge the group of orcs on that were blinded, declaring, "Forward! Cut them down!" Longsword: [1d20] = 3 Damage: S/M[1d8+1] = 6+1 = 7, L[1d12+1] = 11+1 = 12
My rolls are seriously sucking right now...
Maya calls out as she makes contact, "Victor, to me!" Victor then strides forward his sword in hand and his free hand raised to the air, "It seems we have orcs to kill! Spring the trap and let them fall to their deaths!!" With that he lowers his arm down, pointing it towards the group of 4 orcs as 10 large ballista bolts come soaring from behind the groups torch fire sailing directly towards the orcs.
Casting Phantasmal Force
My rolls are seriously sucking right now...
Maya calls out as she makes contact, "Victor, to me!" Victor then strides forward his sword in hand and his free hand raised to the air, "It seems we have orcs to kill! Spring the trap and let them fall to their deaths!!" With that he lowers his arm down, pointing it towards the group of 4 orcs as 10 large ballista bolts come soaring from behind the groups torch fire sailing directly towards the orcs.
Casting Phantasmal Force
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Chapter 7: Cave of the Macabre Heads
Dungeon Master:
This is what i have so far for Round 1: Segment 2 Actions:
Opps i goofed with Ewat, One arrow hits Orc #8 this 2nd segment the other arrow will hit Orc #8 in the 4th Segment of Round 1.
Kormak will grab the thrown spear during segment 2.
Wexley: will move back towards the entrance (2nd Segment) & cast his "Color Spray" spell, using yellow, red & blue sand, hand motions & verbal commands, which takes 1 segment to cast (3rd Segment), & will activate at beginning of 4th segment.
Mr. Choe fires an arrow but misses: [1d20] = 12
Mr. Choe's 2nd arrow will fire during the 4th segment: [1d20] = 9
Noting that conditions are optimal for solid object/air flow interaction, Wolfram quickly fishes out one throwing axe, briefly steels himself in a menacing (yet, oddly Choe-like) pose, then hurls the axe towards orc #9:
Hits Orc # 9: Axe, throwing, to hit: [1d20+1] = 15+1 = 16, damage vs S/M opp: [1d6+2] = 6+2 = 8 / damage vs L opp: [1d4+2] = 1+2 = 3
Damage to Orc #9 is 8 Hit Points & the Orc screams in pain & falls down!
Maya rises to her feet, drawing her sword and shield. Once the group of Orcs are blinded by Wexley Maya will charge the group of orcs on that were blinded, declaring, "Forward! Cut them down!" Longsword: [1d20] = 3 Damage: S/M[1d8+1] = 6+1 = 7, L[1d12+1] = 11+1 = 12
Victor readies a "Phantasmal Force" spell with a bit of fleece. (61 ft range, 1 segment to cast, cast at start of round 3)
Maya calls out as she makes contact, "Victor, to me!" Victor then strides forward his sword in hand and his free hand raised to the air, "It seems we have orcs to kill! Spring the trap and let them fall to their deaths!!" With that he lowers his arm down, pointing it towards the group of 4 orcs as 10 large ballista bolts come soaring from behind the groups torch fire sailing directly towards the orcs.
Sister Opal, Karick & Radac, Idonea & Borum, stays put for round 1: segment 2.
Fr. Tenebaum, reads from his scroll.
Lutha remains in place behind Tenebaum, spell ready.
Lutha, which spell do you have ready? i can't seem to find where you mentioned that, if so!
This is what i have so far for Round 1: Segment 2 Actions:
Opps i goofed with Ewat, One arrow hits Orc #8 this 2nd segment the other arrow will hit Orc #8 in the 4th Segment of Round 1.
Kormak will grab the thrown spear during segment 2.
Wexley: will move back towards the entrance (2nd Segment) & cast his "Color Spray" spell, using yellow, red & blue sand, hand motions & verbal commands, which takes 1 segment to cast (3rd Segment), & will activate at beginning of 4th segment.
Mr. Choe fires an arrow but misses: [1d20] = 12
Mr. Choe's 2nd arrow will fire during the 4th segment: [1d20] = 9
Noting that conditions are optimal for solid object/air flow interaction, Wolfram quickly fishes out one throwing axe, briefly steels himself in a menacing (yet, oddly Choe-like) pose, then hurls the axe towards orc #9:
Hits Orc # 9: Axe, throwing, to hit: [1d20+1] = 15+1 = 16, damage vs S/M opp: [1d6+2] = 6+2 = 8 / damage vs L opp: [1d4+2] = 1+2 = 3
Damage to Orc #9 is 8 Hit Points & the Orc screams in pain & falls down!
Maya rises to her feet, drawing her sword and shield. Once the group of Orcs are blinded by Wexley Maya will charge the group of orcs on that were blinded, declaring, "Forward! Cut them down!" Longsword: [1d20] = 3 Damage: S/M[1d8+1] = 6+1 = 7, L[1d12+1] = 11+1 = 12
Victor readies a "Phantasmal Force" spell with a bit of fleece. (61 ft range, 1 segment to cast, cast at start of round 3)
Maya calls out as she makes contact, "Victor, to me!" Victor then strides forward his sword in hand and his free hand raised to the air, "It seems we have orcs to kill! Spring the trap and let them fall to their deaths!!" With that he lowers his arm down, pointing it towards the group of 4 orcs as 10 large ballista bolts come soaring from behind the groups torch fire sailing directly towards the orcs.
Sister Opal, Karick & Radac, Idonea & Borum, stays put for round 1: segment 2.
Fr. Tenebaum, reads from his scroll.
Lutha remains in place behind Tenebaum, spell ready.
Lutha, which spell do you have ready? i can't seem to find where you mentioned that, if so!
- MonkeyWrench
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Re: Chapter 7: Cave of the Macabre Heads
Obviously it is the all powerful orc death ray!PyroArrow wrote:Lutha, which spell do you have ready? i can't seem to find where you mentioned that, if so!
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Chapter 7: Cave of the Macabre Heads
Dungeon Master:
If everything looks right for Round 1: Segment 2, go ahead & post your actions for Round 1: segment 3!
Ewat's 2nd arrow will hit Orc #8 for the 4th segment, killing the Orc.
Wexley would be Casting his Color Spray spell this 3rd segment.
Mr. Choe, would be getting the other arrow this 3rd segment & aiming it, but missing the Orc in the 4th Segment.
If everything looks right for Round 1: Segment 2, go ahead & post your actions for Round 1: segment 3!
Ewat's 2nd arrow will hit Orc #8 for the 4th segment, killing the Orc.
Wexley would be Casting his Color Spray spell this 3rd segment.
Mr. Choe, would be getting the other arrow this 3rd segment & aiming it, but missing the Orc in the 4th Segment.
Re: Chapter 7: Cave of the Macabre Heads
The spell is: Enlarge, in reverse: ShrinkLutha, which spell do you have ready? i can't seem to find where you mentioned that, if so!
Re: Chapter 7: Cave of the Macabre Heads
Lutha, on seeing Wolfram cut down his first foe, happily mutters to himself: "One tiny dream against Eeknow's riddle !"
and keeps an eye on Tenebaum, and also glances back towards Idonea now & then. Spell still ready. No further action
Wolfram's next combat action will be to throw another axe at the next standing orc (is it #6 or #7? GM pls select): Axe, throwing, to hit: [1d20+1] = 14+1 = 15, damage vs S/M opp: [1d6+2] = 2+2 = 4 / damage vs L opp: [1d4+2] = 2+2 = 4 .....Whizz-thunk-ugh!
and keeps an eye on Tenebaum, and also glances back towards Idonea now & then. Spell still ready. No further action
Wolfram's next combat action will be to throw another axe at the next standing orc (is it #6 or #7? GM pls select): Axe, throwing, to hit: [1d20+1] = 14+1 = 15, damage vs S/M opp: [1d6+2] = 2+2 = 4 / damage vs L opp: [1d4+2] = 2+2 = 4 .....Whizz-thunk-ugh!
Re: Chapter 7: Cave of the Macabre Heads
Nope, you've got Wexley in the right action. He'll hold position to cast at group 1-5 as much as possible and then move back to offer fire support with bow and arrows for Maya...ALWAYS cautious that Maya and Ewat are not in the way.
If it is not true, do not speak it. If it is not right, do not do it. Marcus Aurelius
Re: Chapter 7: Cave of the Macabre Heads
It is taking great commitment to in-character role-play to not fork Tenebaum right now. Is there anything about his behavior or the appearance of the scroll that might give her cause? She is legitimately scrutinizing both Tenebaum and Lutha.
- GreyWolfVT
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Re: Chapter 7: Cave of the Macabre Heads
Borum protects Mort as Mort is still very close to death.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 7: Cave of the Macabre Heads
hear, hearIt is taking great commitment to in-character role-play to not fork Tenebaum right now
Re: Chapter 7: Cave of the Macabre Heads
Dungeon Master:
Idonea just notices the top half of Tenebaum's spell scroll is blank, but there is writing on the bottom half.
Idonea just notices the top half of Tenebaum's spell scroll is blank, but there is writing on the bottom half.
Re: Chapter 7: Cave of the Macabre Heads
Dungeon Master:
Lets start listing the actions for Round 1: Segment 3:
Wexley starts to Cast the Color Spray spell, using red, yellow & blue colored sand, (1 segment of casting), which will be aimed at the Orcs coming from the western corridor.
This will affect the Orcs in the 4th segment.
Mr. Choe, will be getting the other arrow this 3rd segment & aiming it, but missing the Orc in the 4th Segment.
Wolfram grabs his 2nd Hand Axe & aims his throw.
Borum will still hang right by Mort this 3rd segment.
Sister Opal & Karick will move up to be just behind Wexley & Ewat.
The Orcs in the western corridor will move to be 5 ft closer than they are on the map. You all notice 2 of them hang back looking to throw their spears.
Orcs #6, 7 & 9 will be 5 ft closer to the party than they are on the map.
Maya, Kormak, Wolfram, Mort, Radac all stay where they currently are.
Victor now over by Maya, casts his "Phantasmal Force" spell, using a bit of fleece, (taking 1 segment to cast, back in segment 2), at the 3 Eastern corridor Orcs.
The 4 'imaginary' Ballista missiles will do 2d6 of damage to the 3 Orcs if they hit. The Ballista Missiles need to hit at Armor Class of 0, (Pp 108-109 of DMG), which at Victor's level means a 'To Hit' roll of 20 is needed.
Otherwise the Orcs just dive out of the way.
===================================
Ewat's 2nd arrow will hit Orc #8 for the 4th segment, killing the Orc.
During the 4th segment Wolfram will throw & Hit Orc #7 for 4 HP of damage:
Axe, throwing, to hit: [1d20+1] = 14+1 = 15, damage vs S/M opp: [1d6+2] = 2+2 = 4 / damage vs L opp: [1d4+2] = 2+2 = 4 .....Whizz-thunk-ugh!
====================================
For if Tenebaum tries to attack the adventure party:
Lutha's "Shrink" spell takes 1 segment to cast using a pinch of powered iron, hand motions & verbal commands & Lutha must be within 5 ft of Tenebaum.
This will shrink Tenebaum by 20% of his current height which would knock him down to 5 ft tall, this will cause his plate mail to hang loosely on him.
Lets start listing the actions for Round 1: Segment 3:
Wexley starts to Cast the Color Spray spell, using red, yellow & blue colored sand, (1 segment of casting), which will be aimed at the Orcs coming from the western corridor.
This will affect the Orcs in the 4th segment.
Mr. Choe, will be getting the other arrow this 3rd segment & aiming it, but missing the Orc in the 4th Segment.
Wolfram grabs his 2nd Hand Axe & aims his throw.
Borum will still hang right by Mort this 3rd segment.
Sister Opal & Karick will move up to be just behind Wexley & Ewat.
The Orcs in the western corridor will move to be 5 ft closer than they are on the map. You all notice 2 of them hang back looking to throw their spears.
Orcs #6, 7 & 9 will be 5 ft closer to the party than they are on the map.
Maya, Kormak, Wolfram, Mort, Radac all stay where they currently are.
Victor now over by Maya, casts his "Phantasmal Force" spell, using a bit of fleece, (taking 1 segment to cast, back in segment 2), at the 3 Eastern corridor Orcs.
The 4 'imaginary' Ballista missiles will do 2d6 of damage to the 3 Orcs if they hit. The Ballista Missiles need to hit at Armor Class of 0, (Pp 108-109 of DMG), which at Victor's level means a 'To Hit' roll of 20 is needed.
Otherwise the Orcs just dive out of the way.
===================================
Ewat's 2nd arrow will hit Orc #8 for the 4th segment, killing the Orc.
During the 4th segment Wolfram will throw & Hit Orc #7 for 4 HP of damage:
Axe, throwing, to hit: [1d20+1] = 14+1 = 15, damage vs S/M opp: [1d6+2] = 2+2 = 4 / damage vs L opp: [1d4+2] = 2+2 = 4 .....Whizz-thunk-ugh!
====================================
For if Tenebaum tries to attack the adventure party:
Lutha's "Shrink" spell takes 1 segment to cast using a pinch of powered iron, hand motions & verbal commands & Lutha must be within 5 ft of Tenebaum.
This will shrink Tenebaum by 20% of his current height which would knock him down to 5 ft tall, this will cause his plate mail to hang loosely on him.