Search found 792 matches

by scarik
Sun Jun 15, 2025 9:20 pm
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: Northern Dangers, Summer 669
Replies: 35
Views: 807

Re: Northern Dangers, Summer 669

CarrieVS wrote: Thu Jun 12, 2025 2:54 pm Earnan Explorer [_2d6]=(2+2)=4
I ... hope I have a few modifiers to that...
Strider, Insight and Uncanny Agility all apply here so you make it safely across but not without consequence.
by scarik
Thu Jun 12, 2025 12:13 am
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: Discussion (out of character thread)
Replies: 835
Views: 316748

Re: Discussion (out of character thread)

Im heading home late tonight and will be home in the wee hours of Friday morning.
by scarik
Thu Jun 12, 2025 12:12 am
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: Northern Dangers, Summer 669
Replies: 35
Views: 807

Re: Northern Dangers, Summer 669

Earnan is the best for the task of leading the group across.

Roll his Explorer Skill.
by scarik
Thu Jun 05, 2025 11:15 pm
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: Northern Dangers, Summer 669
Replies: 35
Views: 807

Re: Northern Dangers, Summer 669

Do we stick together under cover of Morwen's illusions?
by scarik
Mon May 26, 2025 4:37 pm
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: Northern Dangers, Summer 669
Replies: 35
Views: 807

Re: Northern Dangers, Summer 669

I will require a decision soon. One thing to keep in mind is that daylight is almost as disadvantageous to Orcs as darkness is to humans. They get -1 to most rolls while the sun is up and -2 when it is particularly bright (such as noon on a sunny day). The weather here is also still much like the b...
by scarik
Sun May 25, 2025 10:33 pm
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: Northern Dangers, Summer 669
Replies: 35
Views: 807

Re: Northern Dangers, Summer 669

Can Morwen cast a 30' cube illusion of just a tumbleweed, anchored on a small rock that one of us can carry (or kick along) as we walk across in a tight group? Illusion Magic like Chimerical Force can’t make you invisible. It can make things you can hide in but it has to make more things to perceiv...
by scarik
Thu May 22, 2025 11:01 pm
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: Northern Dangers, Summer 669
Replies: 35
Views: 807

Re: Northern Dangers, Summer 669

The two Elves can basically walk across the area using their Elven Cloaks with little fear of detection and both can cast Invisibility as well. Morwen has a lot of spells she can use as rituals in this instance. She can make very convincing illusions in a 30' cube, throw her voice with Ventriloquis...
by scarik
Tue May 20, 2025 9:42 pm
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: Northern Dangers, Summer 669
Replies: 35
Views: 807

Re: Northern Dangers, Summer 669

That's a majority of the PCs. The group holds and allows the Orcs and their Wargs to pass. Just before dawn Earnan has the watch and detects the troupe on its return trip. They are moving quickly in an effort to be back in their dens before sunrise. Soon thereafter the band is roused and ready to m...
by scarik
Mon May 19, 2025 10:18 pm
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: Northern Dangers, Summer 669
Replies: 35
Views: 807

Re: Northern Dangers, Summer 669

The band travels in a winding fashion so as to stay below the hilltops until they find a campsite by a cleft in a hillside where they can prepare a fire and bank it where an enemy would need to be on top of them already to notice. They are just at the edge of badlands with their spires and mounds of...
by scarik
Sun May 18, 2025 7:40 pm
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: Northern Dangers, Summer 669
Replies: 35
Views: 807

Re: Northern Dangers, Summer 669

The blue line is your basic route. You are being sneaky so while it is only 4 hexes it will still take two days as you don't want to have to deal with Orcs after a march at night when your forces are better by day than the enemy. Travelling light your party has a movement rate of 5 hexes. Badlands ...
by scarik
Fri May 16, 2025 8:45 pm
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: Northern Dangers, Summer 669
Replies: 35
Views: 807

Re: Northern Dangers, Summer 669

It is settled. Dramm & Barnaby , Morwen & Macnav and Earnan & Eithlin gether their gear and ready to set out. Dramm is the slowest of the band afoot, but he has strong mounts. He stows his own dragonhide armor and that of his destrier on his sumpter and rides his courser to keep pace wit...
by scarik
Thu May 15, 2025 9:08 pm
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: Northern Dangers, Summer 669
Replies: 35
Views: 807

Re: Northern Dangers, Summer 669

The final reports return and it is decided that a small band of heroes will travel light in order to launch an attack against he western Orcs while a more potent armed force led by Sir Ji-ho will ride to meet up with the Dawi Slayers who went that way and destroy the eastern threats. Macnav bobs his...
by scarik
Wed May 14, 2025 11:22 pm
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: Northern Dangers, Summer 669
Replies: 35
Views: 807

Re: Northern Dangers, Summer 669

Its nearly two weeks before anything begins to change. The scouts go out each day and learn what they can while skirmishing with enemy outriders. But soon they get a chance to ride deeper into enemy terrain and when the reports are collated they find gaps in the way the enemy is encamped. Two such o...
by scarik
Sun May 04, 2025 4:17 pm
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: Northern Dangers, Summer 669
Replies: 35
Views: 807

Northern Dangers, Summer 669

Springvale is a fertile and pleasant domain with hamlets and villages extending for a dozen miles along the High Road toward Ravenswell . While the entire area experience easy growth due to the sacred waters it is commerce that determines which way the settlement has grown. Some folks take advantag...
by scarik
Mon Apr 28, 2025 8:36 pm
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: The Margrave's Council (Summer 669)
Replies: 32
Views: 1548

Re: The Margrave's Council (Summer 669)

I have returned. Leitza and I will do some rolls for the logistics and massed army stuff by PM. This will set the backdrop for the next stage. It will take several weeks most likely which is why Morwen is staying in her lab for now so she can keep working on her latest project and hope to have it f...
by scarik
Thu Apr 24, 2025 5:45 pm
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: Discussion (out of character thread)
Replies: 835
Views: 316748

Re: Discussion (out of character thread)

I am away again until Sunday.
by scarik
Mon Apr 21, 2025 9:48 pm
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: The Margrave's Council (Summer 669)
Replies: 32
Views: 1548

Re: The Margrave's Council (Summer 669)

Let us skip ahead from here. The messengers are dispatched and you are moving in force through friendly, well patrolled areas until you leave Ravenswell so we will pick up in the shadow of Morwen's tower. The seventh day arrives and the strongest force seen in the Borderlands in many years sprawls ...
by scarik
Fri Apr 18, 2025 1:51 pm
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: Discussion (out of character thread)
Replies: 835
Views: 316748

Re: Discussion (out of character thread)

It is Easter weekend and I am traveling so I do not expect to get an update done.

Happy Easter to you all.
by scarik
Wed Apr 16, 2025 10:18 pm
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: The Margrave's Council (Summer 669)
Replies: 32
Views: 1548

Re: The Margrave's Council (Summer 669)

The Margrave will muster his forces and march when ready. The Abbot will wait with him. Jiho needs to get word to Eastfort to muster. He can send someone or do it himself. The Dawi have to go to Eastfort and rally their people. Mag and Gurav have to go in person. Morwen will return to Ravenswell. D...
by scarik
Mon Apr 14, 2025 11:51 pm
Forum: Scarik's Keep on the Borderlands (BX/Chainmail)
Topic: The Margrave's Council (Summer 669)
Replies: 32
Views: 1548

Re: The Margrave's Council (Summer 669)

The consensus is to go to Springkeep. The Council goes on long into the night until finally a consensus is reached and the details of the undertaking are settled. In the morning they will muster their forces and then head north along the High Road to Springvale. It will take a few days to make the ...

Go to advanced search