Search found 73 matches
- Tue Dec 24, 2019 6:02 pm
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Out of Game Chat
- Replies: 14
- Views: 3298
Re: Out of Game Chat
So, for instance, how could Rick have known on his own where the pirates are? I didn't know it and my character should be able to see them.
- Mon Dec 23, 2019 3:25 pm
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Out of Game Chat
- Replies: 14
- Views: 3298
Re: Out of Game Chat
Before I declare my actions (declare, not roll for), I'd like to have the side that lost initiative declare, and I'd like a summary of where everyone is or what they're doing. I don't need a map and I don't need exact distances. After that, I'll declare my actions and then wait for the side that los...
- Mon Dec 23, 2019 1:36 pm
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Out of Game Chat
- Replies: 14
- Views: 3298
Re: Out of Game Chat
Okay, so the enemy gets to declare actions first in this round, right?
- Mon Dec 23, 2019 1:42 am
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Out of Game Chat
- Replies: 14
- Views: 3298
Re: Out of Game Chat
Cool, thanks.
- Sat Dec 21, 2019 11:38 pm
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Adventure Section 1.0
- Replies: 1820
- Views: 70451
Re: Adventure Section 1.0
Response to what? I acted on Friday. I rolled to keep Borble from being crushed and failed.Harpoonrgm84a wrote:Okay, Pirate 2 is looking like he isn't doing well right now. Vigg, time to go back to the shooting course!! lol. I need to wait for Borble's response before I continue with the next segment.
- Fri Dec 20, 2019 4:15 pm
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Adventure Section 1.0
- Replies: 1820
- Views: 70451
Re: Adventure Section 1.0
There was no downside stated to avoiding the collapse and it seems like a save-or-die check and it sounds like Borble is at risk even though it was near the truck, so I went ahead and rolled.
RS check vs. 40: [1d100] = 63
Should I start making my new character, or what?
RS check vs. 40: [1d100] = 63
Should I start making my new character, or what?
- Thu Dec 19, 2019 11:49 pm
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Adventure Section 1.0
- Replies: 1820
- Views: 70451
Re: Adventure Section 1.0
Thoughts? http://apps01.prominic.net/A55A94/AlphaDawn.nsf/8F3B2420B537CBC386256D3D006674CB/CE2E8F084423CB01862584D50080EBBF?OpenDocument In my experience that would result in it not getting looked at or updated. Out of sight, out of mind. I've used this method for years with some success. I haven't...
- Thu Dec 19, 2019 1:16 am
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Adventure Section 1.0
- Replies: 1820
- Views: 70451
Re: Adventure Section 1.0
Okay guys, remember that you lost initiative, so they get to go first. Also, has Borble gone at all these past turns? No. I'm not used to how this is supposed to go and I'm finding this very hard to follow. I didn't know initiative would be rolled for the next round if not everyone has acted. I gue...
- Thu Dec 19, 2019 12:50 am
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Adventure Section 1.0
- Replies: 1820
- Views: 70451
Re: Adventure Section 1.0
Okay guys, remember that you lost initiative, so they get to go first. Also, has Borble gone at all these past turns? No. I'm not used to how this is supposed to go and I'm finding this very hard to follow. I didn't know initiative would be rolled for the next round if not everyone has acted. I gue...
- Tue Dec 17, 2019 4:45 am
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Adventure Section 1.0
- Replies: 1820
- Views: 70451
Re: Adventure Section 1.0
There are no critical failures in SF, as written. There are some automatic failures, I believe, but they're just like any other failure.
- Tue Dec 17, 2019 1:16 am
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Adventure Section 1.0
- Replies: 1820
- Views: 70451
Re: Adventure Section 1.0
If Borble is unable to climb the truck (I assume that's what the failed check means, but I could be wrong), it will settle for flattening itself against the truck to where the heavy gun can't get a shot at him.
DEX check vs. 40: [1d100] = 55
DEX check vs. 40: [1d100] = 55
- Mon Dec 16, 2019 12:27 am
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Adventure Section 1.0
- Replies: 1820
- Views: 70451
Re: Adventure Section 1.0
Borble runs straight for the truck, clearly hoping to get to the gunner as soon as possible.
- Sat Dec 14, 2019 7:38 pm
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Adventure Section 1.0
- Replies: 1820
- Views: 70451
Re: Adventure Section 1.0
Borble follows along.
- Thu Dec 12, 2019 8:22 pm
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Adventure Section 1.0
- Replies: 1820
- Views: 70451
Re: Adventure Section 1.0
"They are pirates, yes? Interesting that they would resort to tactics as technical as holograms. Then again, I'm proud to say that I'm not acquainted with the ways of criminals."
- Wed Dec 11, 2019 3:17 am
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Adventure Section 1.0
- Replies: 1820
- Views: 70451
Re: Adventure Section 1.0
It might be worth having a running summary in every post. I can explain further if desired.
- Sat Dec 07, 2019 11:20 pm
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Adventure Section 1.0
- Replies: 1820
- Views: 70451
Re: Adventure Section 1.0
Borble brings its spear back up and continues running, angling itself toward the nearest unoccupied target.
- Wed Dec 04, 2019 1:54 pm
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Adventure Section 1.0
- Replies: 1820
- Views: 70451
Re: Adventure Section 1.0
Borble continues lumbering through the killzone. It lowers its spear point to the side and bellows "Stand down! We are not mandated to harm you or disrupt your business. We simply seek to report on the strange goings on."
(Continuing to run.)
(Continuing to run.)
- Tue Dec 03, 2019 5:38 am
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Adventure Section 1.0
- Replies: 1820
- Views: 70451
Re: Adventure Section 1.0
Borble gives up trying to sneak and runs straight for the nearest attacker.
<hr>
-10 penalty to hit Borble due to his running.
Speed: 20 m/turn
STR/STA: 45/45
skeinsuit
(not currently wearing anti-gas equipment)
<hr>
-10 penalty to hit Borble due to his running.
Speed: 20 m/turn
STR/STA: 45/45
skeinsuit
(not currently wearing anti-gas equipment)
- Sun Dec 01, 2019 8:33 pm
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Adventure Section 1.0
- Replies: 1820
- Views: 70451
Re: Adventure Section 1.0
For what it's worth, given that there doesn't appear to be any cover, Borble moves around to the left, attempting to utilize the stealth it has learned as part of its environmental training.
Stealth vs. 30%: [1d100] = 37 Fail, unless there are any applicable modifiers.
Stealth vs. 30%: [1d100] = 37 Fail, unless there are any applicable modifiers.
- Fri Nov 29, 2019 4:40 pm
- Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
- Topic: Adventure Section 1.0
- Replies: 1820
- Views: 70451
Re: Adventure Section 1.0
Just in case you're waiting on me to roll:
INT check vs. 35: [1d100] = 36
INT check vs. 35: [1d100] = 36