Chapter 4: Wizard's Basement

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GreyWolfVT
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Chapter 4: Wizard's Basement

#1 Post by GreyWolfVT »

The continuation of the search of the wizards basement. from here:End of Part 2

The group has just finished the southern hallway exploration that goes east to west, they have searched the first two rooms of the hall going north and Delsenora turned 3 zombies from the dining room back into the room attached that they came from. Therick suggested and the party blocked off the door with some chairs from the dining table. Nothing was found of import in the two rooms other than some nice liquor in the lounge room.

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“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Re: Chapter 4: Wizard's Basement

#2 Post by tarlyn »

Delsenora

The Dark Elf would have pocketed at least two or three bottles of liquor. If there are any curtains, drapes, cloth then she

will cut some into strips and put them with the liquor. "Might come in handy like I mentioned earlier."

Adding to sheet
"I drained the soul of a monk once....... It tasted like Chocolate."

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Re: Chapter 4: Wizard's Basement

#3 Post by GreyWolfVT »

There are no drapes this is a basement no windows at all. There are cloth napkins in the place settings in the dinning room that you can take.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 4: Wizard's Basement

#4 Post by tarlyn »

GreyWolfVT wrote:There are no drapes this is a basement no windows at all. There are cloth napkins in the place settings in the dinning room that you can take.
Done!
"I drained the soul of a monk once....... It tasted like Chocolate."

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Re: Chapter 4: Wizard's Basement

#5 Post by Rex »

Egon

Once done searching Egon will move down the hallway and look down what looks like a hallway going east then check the door.

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Re: Chapter 4: Wizard's Basement

#6 Post by GreyWolfVT »

Egon walks up the hallway and to the east is a stairway leading down. Which was noticed before. He passes a door on his left that leads into the room the zombies fled into or so he would guess. Further up the hallway has a door in the east wall and the hall appears to turn west at the end. The stairs lead down to a door about 20 feet down.

Map: Update
B12 Area Map Discovred So Far.jpg
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“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 4: Wizard's Basement

#7 Post by Rex »

Egon

"Do we want to deal with the zombies or not?"

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Re: Chapter 4: Wizard's Basement

#8 Post by tarlyn »

Delsenora

"Do you all want to deal with the Zombies or we leave them there? I am not averse to destroying them but it should be

a group decision."
"I drained the soul of a monk once....... It tasted like Chocolate."

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Re: Chapter 4: Wizard's Basement

#9 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 7 / 8

Therick says, "I don't care either way, I can fire a magic missile at a zombie."
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Re: Chapter 4: Wizard's Basement

#10 Post by tarlyn »

Delsenora

"Well. I have these bottles here and the napkins..... maybe we can use one and a napkin to burn them?

Therick, perhaps you should save your spell for when we really need it? "
"I drained the soul of a monk once....... It tasted like Chocolate."

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Re: Chapter 4: Wizard's Basement

#11 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 7 / 8

Therick says, "OK, but do we have something to put out the fires afterward? Don't want to burn the place down now! Those dusty old rugs might help smother them out."
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 4: Wizard's Basement

#12 Post by tarlyn »

PyroArrow wrote:Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 7 / 8

Therick says, "OK, but do we have something to put out the fires afterward? Don't want to burn the place down now! Those dusty old rugs might help smother them out."

"Sounds like a good idea. I'd be willing to give it a shot", she says as she removes a bottle and cloth napkin

from her pack.
"I drained the soul of a monk once....... It tasted like Chocolate."

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Re: Chapter 4: Wizard's Basement

#13 Post by Captain Kinkajou »

Elanriel

Elanriel continues to follow along at the back, listening to Del and the others chatter about what to do and how to deal with things. From time to time she pets Zana and Fana, feeling that they are perhaps the only ones who have as little idea of what is going on as she has. It's fortunate the others are there to figure everything out and equipped with magic, items and ingenuity to counter the basement's many threats. What more dangers lurk here she cannot even guess at and she is happy to follow the lead of her more experienced companions in the hopes that they will all get out of this alive.

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Re: Chapter 4: Wizard's Basement

#14 Post by Dram »

XLore Save vs spell(15)
Sav Throw[1d20] = 13

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Re: Chapter 4: Wizard's Basement

#15 Post by GreyWolfVT »

Xlore is also able to blink away the spots before his eyes. The Zombies fled into the room north of the dining room. Delsenora makes a makeshift fire type projectile with the alcohol bottle and a cloth napkin and readies to enter the room north of the dining room. Egon stares at the stairway down. Nobody wonders where did Trist go off too. Therick prepares to use one of the small carpet pieces to extinguish the fire after the zombies are defeated.

Everyone else?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 4: Wizard's Basement

#16 Post by Rex »

Egon

Egon readies his scimitar and shield. When the signal is given he will charge in and try and pin them in a corner so we can minimize the area the fire is in.

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Re: Chapter 4: Wizard's Basement

#17 Post by tarlyn »

Delsenora

Looking at everyone.... she nods, counting down form 3 ... 2... 1....

Opening the door she looks to see where the Zombies are....
"I drained the soul of a monk once....... It tasted like Chocolate."

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Re: Chapter 4: Wizard's Basement

#18 Post by Rex »

Egon

Egon rushes in once the door is open, trying to pin them in a corner and destroy one on the process.
Scimitar +1 [1d20+2] = 19+2 = 21 to hit [1d8+4] = 8+4 = 12 damage

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Re: Chapter 4: Wizard's Basement

#19 Post by shaidar »

Weston stays in the corridor on watch, in case anything hears our activities and comes looking.

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Re: Chapter 4: Wizard's Basement

#20 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 7 / 8

Therick, stays back, ready to cast a Magic Missile if the molotov cocktails miss a zombie.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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