Rewards: GP & XP

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hedgeknight
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Rewards: GP & XP

#1 Post by hedgeknight »

XP Awards:
Stirges (12) = 2100
Cassius, Kranston, Mulgarr & Sai gets 525 XP

Role-Play in Greatwall and on the trail so far: 200 XP for everyone!
Winter is coming...

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hedgeknight
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Re: Rewards: GP & XP

#2 Post by hedgeknight »

For battling goblins, worgs, and a goblin/beastie thing, not to mention role-playing your characters very well, everyone gets:

700 xp!
Winter is coming...

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hedgeknight
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Re: Rewards: GP & XP

#3 Post by hedgeknight »

You have Darklin to thank for reminding me of forgotten XP :mrgreen:
I have a lot to make up for and it may help your character going into this coming battle.

For the three groups of Orcs at the burning wagon "ambush" > everyone gets 300 xp!

For the conflict at Fort Morsten whereupon we "lost" Kranston for awhile, but gained Adelphocles > everyone gets 700 xp for excellent roleplaying!

And then at Fort Belvor where Kranston returns and the mud slide was invented, everyone gets 500 xp for doing a great job with your characters!

So, that's 1500 xp total for most of you!
Winter is coming...


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hedgeknight
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Re: Rewards: GP & XP

#5 Post by hedgeknight »

ChubbyPixie wrote: Sun Mar 07, 2021 1:52 pm So Kranston would just get 300, right?
That is correct > thanks for pointing that out. ;)
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hedgeknight
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Re: Rewards: GP & XP

#6 Post by hedgeknight »

For defeating Bandits and Orcs (725 xp) and Ogres (525 xp) and for saving Fort Disaster and it's defenders and townsfolk (1250 xp) and for excellent role-playing (500 xp), the group gets 3000 xp...which means each character receives 500 xp!
Winter is coming...


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Darklin2
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Re: Rewards: GP & XP

#8 Post by Darklin2 »

ChubbyPixie wrote: Thu Apr 01, 2021 4:26 pm Level up for Kranston! (in Chanter):
Lvl Up Hit Points - Bard: [1d6]=1 /2
(Er... so I guess 1? As opposed to .5)

But you get your Con bonus!!!!!!!!!

I am still kicking myself for going triple class. I am almost a level 2 Mage, only need 70 more XP.
All things are possible through Magic.
Darklin Sylvanas- Fighter/Magic-User - Big Shiny Island (1E)
Sai Eranthor - Cleric / Fighter/Mage - Hedge's Greyhawk Adventures (2E)

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hedgeknight
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Re: Rewards: GP & XP

#9 Post by hedgeknight »

I missed something!
We passed 1000 posts the other day!!
To celebrate...everyone gets 100 xp!!
Winter is coming...

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hedgeknight
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Re: Rewards: GP & XP

#10 Post by hedgeknight »

For excellent roleplaying with Jeremiah, Alexia, and the children...everyone gets 300 xp!
Winter is coming...


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hedgeknight
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Re: Rewards: GP & XP

#12 Post by hedgeknight »

For sending a hunting party of Goblins back to the mud, everyone gets: 100 xp
Winter is coming...

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hedgeknight
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Re: Rewards: GP & XP

#13 Post by hedgeknight »

Long overdue is the return to Fort Critwall and helping run off the last of the goblinoids, plus the trip to the mining camp, fighting off a small garrison of Orcs, Ogres, Orogs, and Wolves. Not to mention, spell casting, strategy, role-playing, the best damn song ever, and shutting down the base of Iuz's strike force...everyone gets:

1200 XP!!

I know you're not technically finished with the mining camp but...still... :mrgreen:
Winter is coming...

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hedgeknight
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Re: Rewards: GP & XP

#14 Post by hedgeknight »

For taking down the Orc shaman and his ghouls, discovering the maps to Iuz's plan for this region, and finally putting the "nail in the coffin" to the Cragson Mines, everyone gets...
500 XP!

Will add up and reveal treasure in another post.
Winter is coming...

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hedgeknight
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Re: Rewards: GP & XP

#15 Post by hedgeknight »

As we got paid from Greatwall, the loot from the caves is extra as I understand. I think we should split it evenly with Dorin, Farkus, Clint, Rusty, and Adel. With Sai, Kranston, Montego, Muldgarr, and Cassius, that makes ten. Easy enough.
70G and 30S.

If Muldgarr can use the ringmail, maybe this works:
Sai: cloak and daggers
Muldgarr: ringmail and healing potion (I think you had the high score of downs :D )
Kranston: horn and ring
Montego: Fly
Cassius: sword
Winter is coming...

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