The Quest Continues

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wolfpack
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Re: The Quest Continues

#381 Post by wolfpack »

as you near the moth of the cavern you hear a banging sound metal on metal

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Re: The Quest Continues

#382 Post by GreyWolfVT »

Syl moves in until he can get a better look at the source of the sound.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: The Quest Continues

#383 Post by wolfpack »

in the rear of the cavern you see a giant forge being used by a gigantic human looking figure banging on an anvil

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Re: The Quest Continues

#384 Post by GreyWolfVT »

Syl winces thinking great wasted the good defense spells on something not the demon. Rushes at the thing banging on the anvil.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: The Quest Continues

#385 Post by wolfpack »

as you charge in the giant turns and see you raising it's massive hammer

init

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Re: The Quest Continues

#386 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: The Quest Continues

#387 Post by wolfpack »

The fire giant swings it's hammer at Orville it thunders as it smashes the ground missing. Orville stabs the giant in the leg

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Re: The Quest Continues

#388 Post by GreyWolfVT »

Syl puts his bow away and takes out his magical sword, swinging it the giant hoping to see the giant slayer in action.
Init [1d10] = 2
Broadsword +2 giant slayer [1d20+3] = 9+3 = 12 hit, [1d6+5] = 5+5 = 10 dmg

Orville tries to stab the giant again.
spear +1 +2 vs undead [1d20+2] = 5+2 = 7 to hit [1d8+4] = 2+4 = 6
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: The Quest Continues

#389 Post by wolfpack »

the massive hammer comes down on orville (13) as you both miss

your sword is +3 against giants


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Re: The Quest Continues

#390 Post by GreyWolfVT »

I understand that but I am not making multiple macros per item. Again I'm making one macro if it gets an added bonus vs one type of foe that will just have to be figured out after.
Sylhorn
Init [1d10] = 8
Broadsword +2 giant slayer [1d20+3] = 11+3 = 14 hit, [1d6+5] = 2+5 = 7 dmg

Orville
spear +1 +2 vs undead [1d20+2] = 7+2 = 9 to hit [1d8+4] = 4+4 = 8
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: The Quest Continues

#391 Post by wolfpack »

syl lands a blow (weapon damage is doubled against giants) so 6 + 4 (sword and strength) + 3 (ranger level) = 13 as the giant misses orville again




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Re: The Quest Continues

#392 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: The Quest Continues

#393 Post by wolfpack »

syl lands a blow 8+4+3=15 as does orville shaking the giant. he is knocked off balance and misses orvile again



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Re: The Quest Continues

#394 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: The Quest Continues

#395 Post by wolfpack »

init [1d10] = 8

orville rams his spear into the giants gut and it falls

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Re: The Quest Continues

#396 Post by GreyWolfVT »

Syl wipes the blood and gore off his sword on the giant's clothing sheaths his weapon and searches the room and the dead giant.
Search [1d6] = 1

Orville cleans his spear and stands vigilant on guard while Syl searches.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: The Quest Continues

#397 Post by wolfpack »

there are tunnels on the east and west wall. You find only a large anvil, forge and the beginnings of a giant sword that he was working on.

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Re: The Quest Continues

#398 Post by GreyWolfVT »

Syl goes East again.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: The Quest Continues

#399 Post by wolfpack »

you go east and the tunnel turns north, eventually it branches north and northwest

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Re: The Quest Continues

#400 Post by GreyWolfVT »

Sylhorn casts a CLW on Orville, then takes out an extra-healing potion and drinks it. After that he heads north.
Cure Light Wounds [1d8] = 8
Orville HP 38/43
Potion of Extra Healing [3d8+3] = 17+3 = 20
Syl HP 41/41
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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