The Quest Continues
Re: The Quest Continues
as you near the moth of the cavern you hear a banging sound metal on metal
- GreyWolfVT
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Re: The Quest Continues
Syl moves in until he can get a better look at the source of the sound.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
in the rear of the cavern you see a giant forge being used by a gigantic human looking figure banging on an anvil
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Re: The Quest Continues
Syl winces thinking great wasted the good defense spells on something not the demon. Rushes at the thing banging on the anvil.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
as you charge in the giant turns and see you raising it's massive hammer
init
init
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Re: The Quest Continues
Sylhorn fires two arrows at the giant as Orville rushes in with spear.
Init [1d10] = 9
Long Bow [1d20] = 7 hit, [1d6] = 6 dmg
Long Bow [1d20] = 1 hit, [1d6] = 2 dmg
Orville
spear +1 +2 vs undead [1d20+2] = 16+2 = 18 to hit [1d8+4] = 2+4 = 6
Init [1d10] = 9
Long Bow [1d20] = 7 hit, [1d6] = 6 dmg
Long Bow [1d20] = 1 hit, [1d6] = 2 dmg
Orville
spear +1 +2 vs undead [1d20+2] = 16+2 = 18 to hit [1d8+4] = 2+4 = 6
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
The fire giant swings it's hammer at Orville it thunders as it smashes the ground missing. Orville stabs the giant in the leg
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Re: The Quest Continues
Syl puts his bow away and takes out his magical sword, swinging it the giant hoping to see the giant slayer in action.
Init [1d10] = 2
Broadsword +2 giant slayer [1d20+3] = 9+3 = 12 hit, [1d6+5] = 5+5 = 10 dmg
Orville tries to stab the giant again.
spear +1 +2 vs undead [1d20+2] = 5+2 = 7 to hit [1d8+4] = 2+4 = 6
Init [1d10] = 2
Broadsword +2 giant slayer [1d20+3] = 9+3 = 12 hit, [1d6+5] = 5+5 = 10 dmg
Orville tries to stab the giant again.
spear +1 +2 vs undead [1d20+2] = 5+2 = 7 to hit [1d8+4] = 2+4 = 6
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
the massive hammer comes down on orville (13) as you both miss
your sword is +3 against giants
your sword is +3 against giants
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Re: The Quest Continues
I understand that but I am not making multiple macros per item. Again I'm making one macro if it gets an added bonus vs one type of foe that will just have to be figured out after.
Sylhorn
Init [1d10] = 8
Broadsword +2 giant slayer [1d20+3] = 11+3 = 14 hit, [1d6+5] = 2+5 = 7 dmg
Orville
spear +1 +2 vs undead [1d20+2] = 7+2 = 9 to hit [1d8+4] = 4+4 = 8
Sylhorn
Init [1d10] = 8
Broadsword +2 giant slayer [1d20+3] = 11+3 = 14 hit, [1d6+5] = 2+5 = 7 dmg
Orville
spear +1 +2 vs undead [1d20+2] = 7+2 = 9 to hit [1d8+4] = 4+4 = 8
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
syl lands a blow (weapon damage is doubled against giants) so 6 + 4 (sword and strength) + 3 (ranger level) = 13 as the giant misses orville again
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Re: The Quest Continues
Syl
Init [1d10] = 4
Broadsword +2 giant slayer [1d20+3] = 18+3 = 21 hit, [1d6+5] = 3+5 = 8 dmg
Orville
spear +1 +2 vs undead [1d20+2] = 17+2 = 19 to hit [1d8+4] = 2+4 = 6
Init [1d10] = 4
Broadsword +2 giant slayer [1d20+3] = 18+3 = 21 hit, [1d6+5] = 3+5 = 8 dmg
Orville
spear +1 +2 vs undead [1d20+2] = 17+2 = 19 to hit [1d8+4] = 2+4 = 6
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
syl lands a blow 8+4+3=15 as does orville shaking the giant. he is knocked off balance and misses orvile again
- GreyWolfVT
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Re: The Quest Continues
Syl
Init [1d10] = 3
Broadsword +2 giant slayer [1d20+3] = 3+3 = 6 hit, [1d6+5] = 2+5 = 7 dmg
Orville
spear +1 +2 vs undead [1d20+2] = 14+2 = 16 to hit [1d8+4] = 6+4 = 10
Init [1d10] = 3
Broadsword +2 giant slayer [1d20+3] = 3+3 = 6 hit, [1d6+5] = 2+5 = 7 dmg
Orville
spear +1 +2 vs undead [1d20+2] = 14+2 = 16 to hit [1d8+4] = 6+4 = 10
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: The Quest Continues
Syl wipes the blood and gore off his sword on the giant's clothing sheaths his weapon and searches the room and the dead giant.
Search [1d6] = 1
Orville cleans his spear and stands vigilant on guard while Syl searches.
Search [1d6] = 1
Orville cleans his spear and stands vigilant on guard while Syl searches.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
there are tunnels on the east and west wall. You find only a large anvil, forge and the beginnings of a giant sword that he was working on.
- GreyWolfVT
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Re: The Quest Continues
Syl goes East again.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
you go east and the tunnel turns north, eventually it branches north and northwest
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Re: The Quest Continues
Sylhorn casts a CLW on Orville, then takes out an extra-healing potion and drinks it. After that he heads north.
Cure Light Wounds [1d8] = 8
Orville HP 38/43
Potion of Extra Healing [3d8+3] = 17+3 = 20
Syl HP 41/41
Cure Light Wounds [1d8] = 8
Orville HP 38/43
Potion of Extra Healing [3d8+3] = 17+3 = 20
Syl HP 41/41
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling