Equipment List/Hireling Cost/Encumbrance

Paladin
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Paladin
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Equipment List/Hireling Cost/Encumbrance

#1 Post by Paladin »

Here will be the default equipment list from the book. We will also add other items as they come up, so we may save them for future reference.

I usually post from my phone, and it's a headache to look up an equipment list from a PDF on a tiny phone screen.
Last edited by Paladin on Mon Jun 08, 2020 11:56 pm, edited 1 time in total.

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Paladin
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Re: Equipment List

#2 Post by Paladin »

Adventuring Gear/Cost in GP

Backpack (30 lb. capacity) 5
Bedroll 2
Belladonna, bunch 10
Bottle (wine), glass 1
Case (map or scroll) 3
Crowbar 5
Flint and Steel 5
Garlic (1 lb.) 10
Grappling Hook 5
Hammer 2
Helmet 10
Holy Symbol, wooden 2
Holy Symbol, silver 25
Holy Water, small vial 25
Lantern 10
Mirror (small), steel 5
Gear Cost
Oil (lamp), 1 pint 2
Pole, 10 ft. 1
Rations, trail (day) 1
Rations, dried (day) 3
Rope (50 ft.), hemp 1
Rope (50 ft.), silk 5
Sack (15 lb. capacity) 1
Sack (30 lb. capacity) 2
Shovel 5
Spellbook (blank) 100
Spikes (12), iron 1
Stakes (12), wooden 1
Tent 20
Torches (6) 1
Waterskin 1
Wolfsbane, bunch 10

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Paladin
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Re: Equipment List

#3 Post by Paladin »

Melee Weapons/Weight in lbs/Cost in GP

Axe, battle* 1d6+1 15 7
Axe, hand‡ 1d6 5 3
Club 1d6 10 –
Dagger 1d6-1 2 3
Flail 1d6 15 8
Mace 1d6 10 5
Morning Star 1d6 15 6
Polearm (bardiche, halberd, etc.)* 1d6+1 15 7
Spear†‡ 1d6 10 2
Staff* 1d6 10 1
Sword, long 1d6 10 10
Sword, short 1d6-1 5 8
Sword, two-handed 1d6+1 15 15
War Hammer 1d6 10 5

* Two-handed weapon
† Can be used as either a one-handed or two-handed weapon
‡ Can be used as either a melee or missile weapon

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Re: Equipment List

#4 Post by Paladin »

Missile Weapons

Weapon Damage/Rate of Fire*/Range†/Weight in lbs./Cost

Arrows (20) – – – 1 5
Arrow, silver – – – 1 5
Axe, hand 1d6 1 10 ft. 10 3
Bolt, crossbow (30) – – – 5 5
Bow, long 1d6 2 70 ft. 5 40
Bow, short 1d6-1 2 50 ft. 5 25
Case (30 bolt capacity) – – – 1 5
Crossbow, heavy 1d6+1 1/2 80 ft. 5 25
Crossbow, light 1d6-1 1 60 ft. 5 15
Pouch (20 stone capacity) – – – 1 1
Quiver (20 arrow capacity) – – – 1 5
Sling – 1 30 ft. 1 2
Spear 1d6 1 20 ft. 10 1
Stones (20) 1d6 – – 1 1

* Rate of Fire is the number of projectiles than can be fired per combat round
† There is a +2 “to-hit” bonus for missile weapons utilized at short range (×1), a +1 “to-hit”
bonus at medium range (×2), and no bonus or penalty for long range (×3) attacks

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Re: Equipment List

#5 Post by Paladin »

Armor

Armor Effect on AC [AAC]/Weight in lbs.*/Cost

Chain mail -4 [+4] 50 30
Leather -2 [+2] 25 15
Plate mail -6 [+6] 75 50
Shield -1 [+1] 10 10

* At the Referee’s discretion, magical armor weighs either half of its normal weight or nothing
at all

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Re: Equipment List

#6 Post by Paladin »

Hirelings

Hireling Type/Cost

Alchemist 250
Animal Trainer 125
Armorer 25
Assassin 500
Blacksmith 5
Captain, Ship 75
Engineer 200
Horseman 3
Non-combatant (servant, torch bearer) 2
Sage 500
Sailor 3
Soldier 5
Spy 125

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Re: Equipment List/Hireling Cost/Encumbrance

#7 Post by Paladin »

Movement Rate

Weight Carried in lbs. - Elf/Human - Dwarf/Halfling

0–75 - 12 - 9
76–100 - 9 - 6
101–150 - 6 - 3
151–300 - 3 - 3

Movement Rate Adjustments

Movement Type Adjustment

Careful Half of Average Rate
Normal Average Rate
Running Double Average Rate

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