Adventure #001 - Grakhirt's Lair

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Rex
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Re: Adventure #001 - Grakhirt's Lair

#381 Post by Rex »

Slatra

Slatra will get ready to cover whoever tries to open the door.

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Re: Adventure #001 - Grakhirt's Lair

#382 Post by Odin One Eye »

Do you guys want to attempt to break in the door or explore more?

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Re: Adventure #001 - Grakhirt's Lair

#383 Post by GreyWolfVT »

Yes lets go that route I suppose. What would you like for rolls?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Re: Adventure #001 - Grakhirt's Lair

#384 Post by Odin One Eye »

Anyone attempting to open the locked door must give me a open doors roll on a six sided dice.

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Re: Adventure #001 - Grakhirt's Lair

#385 Post by Darklin2 »

Artemus

Steps to the door with his 18 strength and shoulders the door. 18(16) (1-3) chance

[1d6] = 3 Door Shouldering

Shoulders the door in and keeps pushing it open.
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Re: Adventure #001 - Grakhirt's Lair

#386 Post by Rex »

Slatra

Once the door is open Slatra will move in behind Artemus to back him up.

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Re: Adventure #001 - Grakhirt's Lair

#387 Post by Storm11 »

Hex Stays outside in the hall hidden from view by whatever may lurk within whilst the others investigate.
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Re: Adventure #001 - Grakhirt's Lair

#388 Post by Odin One Eye »

Artemus succeeds pushes with all his might, and the door breaks open with a loud screeching sound. A few seconds later some you hear some norkers shouting from behind one of the doors. Suddenly two norkers with hand axes erupt from the northeastern door!

Everyone give me initiative rolls please.

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Re: Adventure #001 - Grakhirt's Lair

#389 Post by Rex »

Slatra

Slatra turns and engages the first Norker to come in range of her staff.

Initiative, Staff, Closing [1d6+2] = 5+2 = 7

Quarter Staff (2-handed) [1d20] = 19 to hit [1d6+1] = 5+1 = 6 damage

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Re: Adventure #001 - Grakhirt's Lair

#390 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Adventure #001 - Grakhirt's Lair

#391 Post by Darklin2 »

Artemus

Hearing the noises behind him turns to make sure his companions are handling business. But he draws long sword and hand ax and protects the doorway so no one comes in from behind in the room from the door he just broke down..

[1d6+1] = 1+1 = 2 Init
Last edited by Darklin2 on Mon Jun 29, 2020 12:35 pm, edited 1 time in total.
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Re: Adventure #001 - Grakhirt's Lair

#392 Post by ravenn4544 »


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Re: Adventure #001 - Grakhirt's Lair

#393 Post by Odin One Eye »

Just waiting on wolfpack to roll his initiative.

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Re: Adventure #001 - Grakhirt's Lair

#394 Post by wolfpack »

using club

[1d6] = 6

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Re: Adventure #001 - Grakhirt's Lair

#395 Post by ken-do-nim »

As always, Parn will voluntarily go last so that he isn't in harm's way.

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Re: Adventure #001 - Grakhirt's Lair

#396 Post by Odin One Eye »

If you haven't given me a to hit roll, go ahead and do so now.

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Re: Adventure #001 - Grakhirt's Lair

#397 Post by ravenn4544 »

Gorash can't seem to land a blow!

To Hit (+3str) [1d20+3] = 2+3 = 5

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Re: Adventure #001 - Grakhirt's Lair

#398 Post by Odin One Eye »

Still waiting on to hit rolls for ken-do-nim, wolfpack, and darklin2.

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Re: Adventure #001 - Grakhirt's Lair

#399 Post by ken-do-nim »

Odin One Eye wrote:Still waiting on to hit rolls for ken-do-nim, wolfpack, and darklin2.
Instead of an attack, I'll light as many norkers as I can with faerie fire; make them easier to hit and hopefully spook them out.

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Re: Adventure #001 - Grakhirt's Lair

#400 Post by Darklin2 »

Artemus

Artemus is watching the room he just opened the door to. No action Guarding.
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