Out of the temple
- spanningtree
- Ranger Lord
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Re: Out of the temple
Ruthgar:
Drops the hammer on the doggy again.
To hit: [1d20+1] = 10+1 = 11 Damage S/M: [1d4+3] = 3+3 = 6 Damage L: [1d4+2] = 3+2 = 5
OCC: Hope that is a hit.
Drops the hammer on the doggy again.
To hit: [1d20+1] = 10+1 = 11 Damage S/M: [1d4+3] = 3+3 = 6 Damage L: [1d4+2] = 3+2 = 5
OCC: Hope that is a hit.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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- Rider of Rohan
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Re: Out of the temple
Allan gets pushed aside during his first attack as the wolf lunges. He manages to connect as it passes...
Hand-Axe Attack - primary [1d20] = 1 / offhand [1d20-3] = 19-3 = 16
Hand-Axe Damage - primary (sm/l) [1d6+1] = 4+1 = 5 / [1d4+1] = 1+1 = 2 - secondary (sm/l) [1d6+1] = 1+1 = 2 / [1d4+1] = 4+1 = 5
OOC: I got almost the exact same also.
Hand-Axe Attack - primary [1d20] = 1 / offhand [1d20-3] = 19-3 = 16
Hand-Axe Damage - primary (sm/l) [1d6+1] = 4+1 = 5 / [1d4+1] = 1+1 = 2 - secondary (sm/l) [1d6+1] = 1+1 = 2 / [1d4+1] = 4+1 = 5
OOC: I got almost the exact same also.
Re: Out of the temple
Saxony
Two handed sword+1, str+1, [1d20+2] = 14+2 = 16 damage [1d10+2] = 1+2 = 3
Unleashes his sword.
Two handed sword+1, str+1, [1d20+2] = 14+2 = 16 damage [1d10+2] = 1+2 = 3
Unleashes his sword.
Re: Out of the temple
saxony and allan land blows on the beast, after a 2nd hit the best turns on allan biting the monk (5)
init
init
- spanningtree
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Re: Out of the temple
Ruthgar:
Regathers his efforts and swings his hammer again.
To hit: [1d20+1] = 20+1 = 21 Damage S/M: [1d4+3] = 1+3 = 4 Damage L: [1d4+2] = 1+2 = 3
OCC: Nice! Not sure if the natural 20 give any bonus to damage.
Regathers his efforts and swings his hammer again.
To hit: [1d20+1] = 20+1 = 21 Damage S/M: [1d4+3] = 1+3 = 4 Damage L: [1d4+2] = 1+2 = 3
OCC: Nice! Not sure if the natural 20 give any bonus to damage.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Out of the temple
spanningtree wrote:Ruthgar:
Regathers his efforts and swings his hammer again.
To hit: [1d20+1] = 20+1 = 21 Damage S/M: [1d4+3] = 1+3 = 4 Damage L: [1d4+2] = 1+2 = 3
OCC: Nice! Not sure if the natural 20 give any bonus to damage.
20 is double weapon damage so you will do 5 however
On the strike the runes on ruthgars hammer glow and the white eyes of the hound go black as it howls in frustration
- redwarrior
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Re: Out of the temple
Phil, seeing an opening, moves in and lands a solid strike.
init [1d10] = 7 Spear to hit [1d20+2] = 15+2 = 17 M damage [1d6+4] = 2+4 = 6
init [1d10] = 7 Spear to hit [1d20+2] = 15+2 = 17 M damage [1d6+4] = 2+4 = 6
Re: Out of the temple
Spear +1 +2 vs larger than man size see the good stuff threadredwarrior wrote:Phil, seeing an opening, moves in and lands a solid strike.
init [1d10] = 7 Spear to hit [1d20+2] = 15+2 = 17 M damage [1d6+4] = 2+4 = 6
- GreyWolfVT
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Re: Out of the temple
Balasar keeps on fighting.
Init [1d10] = 3
Glowing Longsword [1d20+1] = 10+1 = 11 to hit, [1d8+1] = 7+1 = 8 s/m dmg, [1d12+1] = 7+1 = 8 lrg dmg
Init [1d10] = 3
Glowing Longsword [1d20+1] = 10+1 = 11 to hit, [1d8+1] = 7+1 = 8 s/m dmg, [1d12+1] = 7+1 = 8 lrg dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Out of the temple
Storm will keep out of the way for now, and watch the chamber and the corridor from the doorway in case the battle draws more unwanted attention.
Greys Campaign.
Re: Out of the temple
Ruthgar's hammer lands on the hound's hed nd as the runes on the hammer glow the bests eyes go dark and it howls in pain. Allan and Phil take advantage of this and land blows killing the beast.
- GreyWolfVT
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Re: Out of the temple
Balasar lets out a deep breath "Well now that's done. Finally cleared the place." he says sheathing his sword and begining to search the room.
Search [1d6] = 3
Search [1d6] = 3
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Out of the temple
On the table rolled out is a map,
There are check marks next the the Thickwood and the Homming Hills.
There is a circle around the city of Markainus
There is a star around the city of Starlorn
pinned on the map is note
Lord Sha'zul
Master Cillian knows the ritual to combine the stones
There are check marks next the the Thickwood and the Homming Hills.
There is a circle around the city of Markainus
There is a star around the city of Starlorn
pinned on the map is note
Lord Sha'zul
Master Cillian knows the ritual to combine the stones
- GreyWolfVT
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Re: Out of the temple
Balasar takes note of the information on the map and the note "I think I'll see if the map will fold up so we can take it with us anyone object to that? I'll grab the note as well. Anyone know who Cillian is? Maybe he is the leader of this evil?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- spanningtree
- Ranger Lord
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Re: Out of the temple
Ruthgar:
Prudent Balasar, we should take for sure.
Prudent Balasar, we should take for sure.
Anall nathrack uthos bethos doss yell yenva. -Merlin
- redwarrior
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Re: Out of the temple
besides the map and note there is nothing else in the room
- spanningtree
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Re: Out of the temple
Ruthgar:
The idea of taking a dead cultist is wise, perhaps we grab the one that had the ruined spear and make for the city while the sun is still high?
The idea of taking a dead cultist is wise, perhaps we grab the one that had the ruined spear and make for the city while the sun is still high?
Anall nathrack uthos bethos doss yell yenva. -Merlin
- redwarrior
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Re: Out of the temple
Phil That seems wise, we need to figure out our next steps. Do we need the whole man, or just his head?
As we pass through the altar room, Phil will trigger Geirr Jurs' Detect Illusion ability, focusing particularly on the archway.
As we pass through the altar room, Phil will trigger Geirr Jurs' Detect Illusion ability, focusing particularly on the archway.
Re: Out of the temple
Storm will gather up any left overs the others can’t carry due to their cultist burden, and follow the others out of the mound, shining the light of his magical dagger to illuminate the way.
I am not sure but usually the whole thing is required to perform magic upon it. He looks at Ruthgar for guidance. Have you seen such magic performed before in your time training to become a cleric?
I am not sure but usually the whole thing is required to perform magic upon it. He looks at Ruthgar for guidance. Have you seen such magic performed before in your time training to become a cleric?
Greys Campaign.