Leitz wrote:The initial statement seems off, how many dice you roll depends on the character's mastery of the subject.
I think you're referring to the opening "Each player should roll 2d6." A clearer statement would be, "To start the story, each player should roll 2d6." That roll is specifically for figuring out who's the first teller. In this game, I established myself in that role as a traditional DM. However, the rules envision a more collaborative game. One reason I'm proposing them is that I really like the approach you players are taking where you supplement my DM narrative with your own ideas. I would like to formalize that process a little.
Leitz wrote:In thinking about edge cases, how do characters combine?
I would think a situational bonus (extra 1d6) to the lead character for having assistance. Characters also could take turns being the leader, bringing different tools to the task and each getting that bonus for assistance. The odds stack positive pretty quick with additional characters working together.
Leitz wrote:How do characters learn skills?
As written, by using tools they learn how to use them better.
Leitz wrote:If someone were Competent (2d6) wouldn't they reach Master faster than someone going from "Just has a relevant tool" to Competent? Is that what you want?
Yes. Tough to gain competence, somewhat easier to gain mastery.
Leitz wrote:How do you handle skill with weapons and the courage to use them?
Those are measured by competence or mastery of Fist, Sword, or Sling (or Bow or Gun, depending on setting).
As I mentioned to cybersavant, there can be other tools than those explicitly listed. At the outset I was considering some form of talisman-based magic, though so far that hasn't been a factor. A tool for accessing the supernatural then would be The Amulet or The Talisman or even The Potion (probably consumable tools that would be created using The Brush or The Mortar and Pestle or The Pot). Maybe even The Song or Harp could have a supernatural effect.
Supernatural complications could be particularly worrisome. There's always a price (possibly my favorite theme from Once Upon a Time).