Session 5: Beliard

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shiffd
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Re: Session 5: Beliard

#141 Post by shiffd »

Dorobo's inside twist in upon themselves, fear and guilt mixing in equal parts. Fight or flight. He's not sure his actions would make a difference either way, his friends look to be at death's door.

About 40 yards away now and using a tree for partial cover, he surveys his surroundings for any sign of unseen orcs and readies an arrow.

He targets the closest orc and lets an arrow fly.
[1d10] = 8
[1d20+3] = 8+3 = 11
[1d6] = 3
Last edited by shiffd on Tue Mar 31, 2020 11:43 am, edited 1 time in total.

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Re: Session 5: Beliard

#142 Post by dmw71 »

shiffd wrote:At as safe a distance as possible and with cover close by he tries to see if he can target any of the orcs trying to kill his new friends.
Please edit your response to give me an estimate of how far away he attempts to flee before stopping to survey.

You can see where all the known orcs are located, so you are the only one able to determine whether or not any target you've fled from remain in range, and whether that range is short or long.

This is something I can't tell you; you need to tell me.
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Re: Session 5: Beliard

#143 Post by Zhym »


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Re: Session 5: Beliard

#144 Post by Rex »

Unna

Unna continues her attack, hoping to land a decisive blow on the leader.

Initiative [1d10] = 3

Long Sword [1d20] = 20 to hit [1d8] = 1 damage

Critical hit for 9 damage, but only if he doesn't kill me first.

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Re: Session 5: Beliard

#145 Post by onlyme »

Ardium grabs his sword, realizing the orc is not a safe distance away at the moment.
INIT [1d10] = 5

He slashes with all his might, hoping to at least remove one baddie.
lngswrd(Thac020) [1d20+1] = 14+1 = 15; d-s/m [1d8+1] = 7+1 = 8;d-lg [1d12+1] = 11+1 = 12
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Re: Session 5: Beliard

#146 Post by Storm11 »

Nexus ducks behind the stump and keeps low, drawing two daggers ready to throw. He will watch the battle with Ardium intermittently with listening for the approach of the shooter.

The illusionist will hold his action. If the orc fighting the elf retreats some Nexus will throw his daggers at him. If the shooter approaches around the stump he will throw them at him. Whichever happens first.


[1d10] = 4

[1d20+2] = 12+2 = 14 : [1d4] = 3 : [1d20+2] = 7+2 = 9 : [1d4] = 1
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Re: Session 5: Beliard

#147 Post by GreyWolfVT »

Delgrot will attempt to swing at the closer enemy while thinking perhaps he should have rushed towards the huge enemy rather than this direction but then again this was closer for someone of his stature.

Warhammer (20) [1d20] = 16 to hit, [1d4+1] = 1+1 = 2 s/m dmg, [1d4] = 1 lrg dmg
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Re: Session 5: Beliard

#148 Post by ravenn4544 »

Jaroo starts to have second thoughts about his ability to last much longer as his wounds have him close to blacking out. His immediate instinct is to back away. He stands firm, however, with a gut feeling that if he doesn't overcome what he is facing, there won't be any chance to do anything else....

Init [1d10] = 8
To hit (+1 str) (20) [1d20+1] = 2+1 = 3
Staff Damage [1d6+1] = 6+1 = 7

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Re: Session 5: Beliard

#149 Post by dmw71 »

Initiative
  • 6: Delgrot (2+4)
  • 7: Nexus (4+3)
  • 8: Unna (3+5)
  • 10: Ardium (5+5)
  • 12: Roderick (7+5)
  • 12: Sword Orcs (7+5)
  • 13: Glaive Orc (5+8)
  • 14: Jaroo (8+6)
  • 14: August (9+5)
  • 15: Leader Orc (5+10)
  • 15: Dorobo (8+7)
  • 16: Battle Axe Orc (9+7)
  • 17: Short Bow Orc (10+7)

Round 11
Delgrot manages to cover the distance needed in order to reach the leader and makes his presence known with a weak, but successful smash with his warhammer.

Unna, continuing her duel against the orc leader, lands a perfect blow! The leader begins to labor, and is officially bloodied, but still has fight left in it.

Still being harassed by a pair of orcs with swords, Roderick forces another attack but without effect. They suffer similarly, their attacks weakened with the prolonged battle.

The orcish leader, hearing cries of pain from some of its members, angrily looks to even the numbers.... and does. With a powerful and vicious strike with its massive two-handed sword, the leader cuts through Unna's leg at the thigh, completely severing the dwarf's leg, and leaves the fighting rogue in a pool of blood (-13). Any hopes or dreams the dwarf had reach a premature end.

Unna is dead.
  • Map:
    E01,R11-SwordsLeader.png
    E01,R11-SwordsLeader.png (309.91 KiB) Viewed 2303 times

With the glaive-wielding orc almost literally in his face, Ardium quickly abandons his bow and switches to his elven blade. Slashing with all his might, and manages to successfully strike down his foe.

Keeping himself hidden behind the tree stump, Nexus draws and readies a pair of daggers, but no opponent presents itself for Nexus' held action.
  • Map:
    E01,R11-Glavie.png
    E01,R11-Glavie.png (280.7 KiB) Viewed 2303 times

Jaroo continues to fight off the pain still tormenting him, but stands firm in the face of the enemy. He brings his staff around, hoping to connect against the battle axe orc but the creature knocks the strike aside. August, however, claims another victim, striking down the remaining crossbow orc.
  • Map:
    E01,R11-Crossbows.png
    E01,R11-Crossbows.png (253.9 KiB) Viewed 2303 times

From his position of hiding, Dorobo, sensing a possible shift in the tide of the battle, takes a shot at the remaining orcish archer, missing -- but getting the creature's attention. It, in turn, wheels around and spots the hiding foe. It takes air with its own bow and looses a pair of arrows. While neither hit their mark, the thief becomes aware that he is once again vulnerable.
  • Map:
    E01,R11-Shortbow.png
    E01,R11-Shortbow.png (284.56 KiB) Viewed 2303 times
Full Map:
E01,R11-Full.png
E01,R11-Full.png (1.33 MiB) Viewed 2303 times

Alexa continues to bleed.


---

A few notes:
  • Sorry, Rex. That hit... not much you can do about that.
  • I adjusted Delgrot's actions from last round and this to have him target the leader, as you mentioned that might have been your intention. I'm sure he could have easily spotted the congestion by the crossbow/battle axe orc, and spotted the much better opportunity by the leader.
  • Is holding an action a thing in 2e?
    Storm11 wrote:The illusionist will hold his action.
  • Dorobo is off the map to the east (right).



Actions and Initiative for Round 12?



---

Date: 01 Sextilus, Year 7102
Time: 15:23 Sunrise: 07:03, Sunset: 18:42)
Temp: 67 F
Conditions:
  • Comfortable
    Light Breeze
Light Sources:
  • None
Known Conditions/Spells in Effect:
  • Jaroo: Entangle on Red/Blue Crossbow in Round 4 (Ends Round 14, Initiative 6)
Character Status
  • GreyWolfVT | Delgrot | Dwarf | Male | Cleric: 1 | Alignment: NG | THAC0: 20 | HP: 10 | AC: 5/5 | Move: 4
    • Experience
      • Bonus: +10% (16 Wis)
      • Total: 0
      • Needed: 1,500
    • Offense:
      • Warhammer (SF: 4)
      • Club (SF: 4)
    • Defenses: AC: 5/5
      • Armor: Chain (AC 5)
      • Shield: None
      • Dex: 10 (0)
      • Other: None
    • Prepared Spells:
    • Once per day, able to cast Free Action (4th) or Pass Without a Trace (1): 1
  • ravenn4544 | Jaroo | Human Male | Druid: 1 | Alignment: N | THAC0: 20 | HP: 8-7 = 1 | AC: 8/8 | Move: 12
    • Experience
      • Bonus: None (17 Wis, 15 Cha)
      • Total: 0
      • Needed: 2,000
    • Offense:
      • Quarterstaff (SF: 4)
      • Sling (20) (SF: 6)
      • Dagger (SF: 2)
    • Defenses: AC: 8/8
      • Armor: Leather (AC 8)
      • Shield: None
      • Dex: 14 (0)
      • Other: None
    • Prepared Spells:
  • Rex | Unna | Dwarf | Female | Fighter: 1, Thief: 1 (Kit: Wayfinder) | Alignment: NG | THAC0: 20 | HP: 9-2 = 7-4 = 3-2 = 1-13 = -12 | AC: 5/8 | Move: 4
    • Experience
      • Fighter:
        • Bonus: None (13 Str)
        • Total: 10
        • Needed: 2,000
      • Thief:
        • Bonus: +10% (16 Dex)
        • Total: 11
        • Needed: 1,250
    • Offense:
      • Long sword (SF: 5)
      • Short sword (SF: 3)
      • Dagger (SF: 2)
    • Defenses: AC: 5/8
      • Armor: Leather (AC 8)
      • Shield: Medium (-1) ("...any frontal or flank attack...")
      • Dex: 16 (-2)
      • Other: None
    • Prepared Spells: None
  • Storm11 | Nexus | Gnome | Male | Wizard: 1 (Specialist: Illusionist) | Alignment: CG | THAC0: 20 | HP: 6-2 = 4 | AC: 2/6 ('Armor' spell: 9-2 = 7) | Move: 6
  • Zhym | Roderick | Human | Male | Paladin: 1 | Alignment: LG | THAC0: 20 | HP: 10-1 = 9-2 = 7-2 = 5 | AC: 3/5 | Move: 12
    • Experience
      • Bonus: None (14 Str, 17 Cha)
      • Total: 0
      • Needed: 2,250
    • Offense:
      • Long sword (SF: 5)
      • Short bow (24) (SF: 7)
    • Defenses: AC: 3/5
      • Armor: Chain (AC 5)
      • Shield: Small (-1) ("...protect against two frontal attacks of the user's choice...")
      • Dex: 15 (-1)
      • Other: Protection Evil, 10' radius (-1 to hit)
    • Prepared Spells: None
    • Abilities: Lay on Hands (2 hp): 1
  • onlyme | Ardiam | Elf | Male | Fighter: 1 | Alignment: NG | THAC0: 20 | HP: 10 | AC: 5/7 | Move: 12
    • Experience
      • Bonus: +10% (16 Str)
      • Total: 0
      • Needed: 2,000
    • Offense:
      • Long sword (SF: 5)
      • Long bow (24) (SF: 8)
    • Defenses: AC: 5/7
      • Armor: Leather (AC 8)
      • Shield: Small (-1) ("...protect against two frontal attacks of the user's choice...")
      • Dex: 16 (-2)
      • Other: None
    • Prepared Spells: None
  • shiffd | Dorobo | Human | Male | Thief: 1 | Alignment: CN | THAC0: 20 | HP: 6-5 = 1 | AC: 4/8 | Move: 12
    • Experience
      • Thief:
        • Bonus: +10% (18 Dex)
        • Total: 0
        • Needed: 1,250
    • Offense:
      • Long sword (SF: 5)
      • Short bow (40, 39) (SF: 7)
    • Defenses: AC: 4/8
      • Armor: Leather (AC 8)
      • Shield: None
      • Dex: 18 (-4)
      • Other: None
    • Prepared Spells: None
  • Darklin2 | Alexa | High Elf | Female | Wizard: 1, Thief: 1 | Alignment: CG | THAC0: 20 | HP: 5-3 = 2-3 = (-1) -1 = (-2) -1 = (-3) -1 = (-4) | AC: 5/8 | Move: 12
    • Experience
      • Wizard:
        • Bonus: +10% (17 Int)
        • Total: 0
        • Needed: 2,500
      • Thief:
        • Bonus: +10% (17 Dex)
        • Total: 0
        • Needed: 1,250
    • Offense:
      • Long sword (SF: 5)
      • Dagger (SF: 2)
    • Defenses: AC: 5/8
      • Armor: Leather (AC 8)
      • Shield: None
      • Dex: 17 (-3)
      • Other: None
    • Spellbook:
    • Prepared Spells:
Marching Orders
Scout:
  • Dorobo
5-foot:
  • Dorobo
    Delgrot
    Jaroo
    Unna
    Alexa
    Nexus
    Roderick
    Ardiam
10-foot:
  • Delgrot | Dorobo
    Jaroo | Roderick
    Unna | Alexa
    Nexus | Ardiam
Rolls
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Re: Session 5: Beliard

#150 Post by GreyWolfVT »

Delgrot makes another swing at the giant leader. (giant as in size not the monster.) But the dwarf appears distracted.

Warhammer (20) [1d20] = 5 to hit, [1d4+1] = 2+1 = 3 s/m dmg, [1d4] = 2 lrg dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Session 5: Beliard

#151 Post by ravenn4544 »

Jaroo is grateful for August's skill. Seeing no immediate threat - for the moment - he quickly taps into the power of the Earth to heal himself.

CLW [1d8] = 7

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Re: Session 5: Beliard

#152 Post by Zhym »

Roderick continues to fight what seems like a losing battle.

Long sword (THAC0 20): [1d20] = 8. Dmg (SM/L): [1d8] = 5 / [1d12] = 1
Initiative: [1d10] = 9

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Re: Session 5: Beliard

#153 Post by onlyme »

Ardium guesses he wouldnt be able to stop the slaughter if he attempted to save Alexa.

INIT [1d10] = 8
He moves to flank the large orc and drop him with a sword, but misses severely.
: lngswrd(Thac020) [1d20+1] = 4+1 = 5; d-s/m [1d8+1] = 5+1 = 6;d-lg [1d12+1] = 5+1 = 6
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
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Re: Session 5: Beliard

#154 Post by Storm11 »

Nexus peeks around the stump on the left side to glance at the bow shooter. If it isn’t pointing it at him he will scoot across the gap at a run to hide behind the bush Ardium was just fighting the now dead orc, daggers still at the ready.
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Re: Session 5: Beliard

#155 Post by dmw71 »

My latest update was only published late last night/early this morning, so there is no rush!

This is just more a note for myself that I'm just waiting on a reply for Dorobo at this point until being able to move the game again.
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Re: Session 5: Beliard

#156 Post by shiffd »

Alas the scoundrel that he is Dorobo decides he's done all he can for this lot and decides to run after all.

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Re: Session 5: Beliard

#157 Post by dmw71 »

Initiative
  • 4: Nexus (1+3)
  • 9: Jaroo (4+5)
  • 12: August (7+5)
  • 12: Sword Orcs (7+5)
  • 13: Ardium (8+5)
  • 14: Roderick (9+5)
  • 14: Delgrot (10+4)
  • 15: Short Bow Orc (8+7)
  • 19: Leader Orc (9+10)


    Round 12
    Not spying the orcish archer, Nexus takes advantage of this window of relative safety to scoot out from behind the tree stump he had been hiding behind to sink into the bushes alongside Ardium.
    • Map:
      E01,R12-Nexus.png
      E01,R12-Nexus.png (249.33 KiB) Viewed 2149 times
    Absent an immediate threat, Jarooo clutches his holy symbol and quickly taps into the power of the Earth to heal himself -- fully.

    August wipes the orc guts from his blade and begins to make his way over to assist with the leader.
    • Map:
      E01,R12-Crossbow.png
      E01,R12-Crossbow.png (238.12 KiB) Viewed 2149 times
    In that seems like a never-ending battle, the orcs with swords continue to ineffectively lash out at Roderick leaving the Avatar in no worse condition. Roderick fares no better; the fatigue of the prolonged struggle making it difficult to strike effectively.

    Ardium leaves Nexus alone in the bush and rushes out to engage with the leader, but the orcish brute proves to be a more difficult target to hit as his slashing attempt fails to find purchase.

    Delgrot, too, swings wildly at the leader.

    Growing tired of the multitude of attackers it seems to constantly face, the orcish leader swings its massive two-handed sword which connects with Delgrot (-8); the swords blade cutting through the dwarf's right thing, leaving the cleric severely damaged!
    • Map:
      E01,R12-Leader.png
      E01,R12-Leader.png (307.13 KiB) Viewed 2149 times

    The orcish archer scans off to the east, waits a second or two to spot any hint of activity, and failing to find any, wheels around and takes up a new target -- Ardium -- but it unleashes two arrows that come nowhere near their target. The archer reloads.
    • Map:
      E01,R12-Archer.png
      E01,R12-Archer.png (422.2 KiB) Viewed 2149 times

    There is no sign of Dorobo.

    Alexa continues to bleed.



    Full Map:
    E01,R12-Full.png
    E01,R12-Full.png (1.26 MiB) Viewed 2149 times

    The tight battle rages on!




    ---



    Actions and Initiative for Round 13?



    ---

    Date: 01 Sextilus, Year 7102
    Time: 15:24 Sunrise: 07:03, Sunset: 18:42)
    Temp: 67 F
    Conditions:
    • Comfortable
      Light Breeze
    Light Sources:
    • None
    Known Conditions/Spells in Effect:
    • Jaroo: Entangle on Red/Blue Crossbow in Round 4 (Ends Round 14, Initiative 6)
    Character Status
    • GreyWolfVT | Delgrot | Dwarf | Male | Cleric: 1 | Alignment: NG | THAC0: 20 | HP: 10-8 = 2 | AC: 5/5 | Move: 4
      • Experience
        • Bonus: +10% (16 Wis)
        • Total: 0
        • Needed: 1,500
      • Offense:
        • Warhammer (SF: 4)
        • Club (SF: 4)
      • Defenses: AC: 5/5
        • Armor: Chain (AC 5)
        • Shield: None
        • Dex: 10 (0)
        • Other: None
      • Prepared Spells:
      • Once per day, able to cast Free Action (4th) or Pass Without a Trace (1): 1
    • ravenn4544 | Jaroo | Human Male | Druid: 1 | Alignment: N | THAC0: 20 | HP: 8 | AC: 8/8 | Move: 12
      • Experience
        • Bonus: None (17 Wis, 15 Cha)
        • Total: 0
        • Needed: 2,000
      • Offense:
        • Quarterstaff (SF: 4)
        • Sling (20) (SF: 6)
        • Dagger (SF: 2)
      • Defenses: AC: 8/8
        • Armor: Leather (AC 8)
        • Shield: None
        • Dex: 14 (0)
        • Other: None
      • Prepared Spells:
    • Storm11 | Nexus | Gnome | Male | Wizard: 1 (Specialist: Illusionist) | Alignment: CG | THAC0: 20 | HP: 6-2 = 4 | AC: 2/6 ('Armor' spell: 9-2 = 7) | Move: 6
    • Zhym | Roderick | Human | Male | Paladin: 1 | Alignment: LG | THAC0: 20 | HP: 10-1 = 9-2 = 7-2 = 5 | AC: 3/5 | Move: 12
      • Experience
        • Bonus: None (14 Str, 17 Cha)
        • Total: 0
        • Needed: 2,250
      • Offense:
        • Long sword (SF: 5)
        • Short bow (24) (SF: 7)
      • Defenses: AC: 3/5
        • Armor: Chain (AC 5)
        • Shield: Small (-1) ("...protect against two frontal attacks of the user's choice...")
        • Dex: 15 (-1)
        • Other: Protection Evil, 10' radius (-1 to hit)
      • Prepared Spells: None
      • Abilities: Lay on Hands (2 hp): 1
    • onlyme | Ardiam | Elf | Male | Fighter: 1 | Alignment: NG | THAC0: 20 | HP: 10 | AC: 5/7 | Move: 12
      • Experience
        • Bonus: +10% (16 Str)
        • Total: 0
        • Needed: 2,000
      • Offense:
        • Long sword (SF: 5)
        • Long bow (24) (SF: 8)
      • Defenses: AC: 5/7
        • Armor: Leather (AC 8)
        • Shield: Small (-1) ("...protect against two frontal attacks of the user's choice...")
        • Dex: 16 (-2)
        • Other: None
      • Prepared Spells: None
    • Darklin2 | Alexa | High Elf | Female | Wizard: 1, Thief: 1 | Alignment: CG | THAC0: 20 | HP: 5-3 = 2-3 = (-1) -1 = (-2) -1 = (-3) -1 = (-4) -1 (-5) | AC: 5/8 | Move: 12
      • Experience
        • Wizard:
          • Bonus: +10% (17 Int)
          • Total: 0
          • Needed: 2,500
        • Thief:
          • Bonus: +10% (17 Dex)
          • Total: 0
          • Needed: 1,250
      • Offense:
        • Long sword (SF: 5)
        • Dagger (SF: 2)
      • Defenses: AC: 5/8
        • Armor: Leather (AC 8)
        • Shield: None
        • Dex: 17 (-3)
        • Other: None
      • Spellbook:
      • Prepared Spells:
    Marching Orders
    Scout:
    • Dorobo
    5-foot:
    • Delgrot
      Jaroo
      Alexa
      Nexus
      Roderick
      Ardiam
    10-foot:
    • Delgrot | Roderick
      Jaroo | Alexa
      Nexus | Ardiam
    Rolls
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: Session 5: Beliard

#158 Post by GreyWolfVT »

Delgrot attempts to get his swing under control and tries to not take another wild swing at the oversized leader.

Warhammer (20) [1d20] = 19 to hit, [1d4+1] = 4+1 = 5 s/m dmg, [1d4] = 4 lrg dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

ravenn4544
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Re: Session 5: Beliard

#159 Post by ravenn4544 »

Jaroo feeling better notes that the orcs that are trapped are soon to escape his spell. He will strike them before they would strike at him.

Init [1d10] = 5
To hit (+1 str) (20) [1d20+1] = 4+1 = 5
Staff Damage [1d6+1] = 1+1 = 2

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Zhym
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Re: Session 5: Beliard

#160 Post by Zhym »


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