Wanderings (ooc and questions ll)
Wanderings (ooc and questions ll)
"Not all those who wander are lost..." - J.R.R. Tolkien, The Fellowship of the Ring
The OOC thread goes ever on and on...
The OOC thread goes ever on and on...
Last edited by Inferno on Sun Dec 22, 2019 9:46 pm, edited 1 time in total.
Re: Wanderings (ooc and questions ll)
Naruthirdor is going to throw a torch at the oil on the wall, after the troll advances past it... so (fingers crossed) nobody in his party gets burned. Then hopefully he can do something with the smoke afterwards. Would that be possible this round? I don't want to, this round, roll the die roller's d20 and get the rare (1 in 100??) good roll and not have it count. Figure if it isn't this round, then it's likely the next round at the rate we are going.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Wanderings (ooc and questions ll)
Sorry to be more specific, where in relation to the cave troll is our oil slick? Naruthirdor is tracking as to when the troll is past it, or right next to it, to throw his torch.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Wanderings (ooc and questions ll)
As per DMG p. 64...rredmond wrote:Sorry to be more specific, where in relation to the cave troll is our oil slick? Naruthirdor is tracking as to when the troll is past it, or right next to it, to throw his torch.
Folco's missed oil flask: Direction: [1d8] = 5. Distance: [1d6] = 6
6 feet short left.
The floor under Elbenwin is soaked in flammable oil.
Re: Wanderings (ooc and questions ll)
Oh! Fair enough.
And, of course it is!
And, of course it is!
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Wanderings (ooc and questions ll)
Folks: Do we maybe want to make our stand down that dead-end tunnel? Or would that just be a good place to die?
FA FO
Re: Wanderings (ooc and questions ll)
If they have access to the outside (which they probably have another exit cave anyway... but whatever ) then they can get reinforcements from other friendlies. That's what I'd worry about... endless incursions of bad guys coming at us. We've been there, done that in the other game.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Wanderings (ooc and questions ll)
i don;t think we know if any of the tunnels are dead ends. he is just displaying how far down the tunnel we can see.
Re: Wanderings (ooc and questions ll)
The one going directly south dead ends as far as we know. Folco checked it out.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
-
- Rider of Rohan
- Posts: 8039
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Wanderings (ooc and questions ll)
If we do stand and fight, i think we keep our backs to the exit tunnel in case we need to make a spectacular advance to the rear.
Re: Wanderings (ooc and questions ll)
I think We should move. they can't see us now so they won't know which way we went
Re: Wanderings (ooc and questions ll)
By the light of Naruthirdor's torch, any hero at the crossroads can see that the southern tunnel is a dead end.wolfpack wrote:i don;t think we know if any of the tunnels are dead ends. he is just displaying how far down the tunnel we can see.
Re: Wanderings (ooc and questions ll)
I'm with rredmond on this one- the dead-end tunnel gives us a secure fighting position. Keeping the exit at our backs just invites another flanking attack.
For what it's worth, I've been in games where the PC's held off a LOT of goblins from a dead-end like this. Admitted, every game is different, but....
And, speaking as a sometimes GM, I would guarantee these orcs have other connected exits to come at us from outside.
For what it's worth, I've been in games where the PC's held off a LOT of goblins from a dead-end like this. Admitted, every game is different, but....
And, speaking as a sometimes GM, I would guarantee these orcs have other connected exits to come at us from outside.
FA FO
Re: Wanderings (ooc and questions ll)
Gonna be nasty either way. My concern with the dead end is the possibility of a secret door that Folco missed.
- SocraticLawyer
- Ranger Lord
- Posts: 2269
- Joined: Sun Mar 18, 2012 7:48 pm
Re: Wanderings (ooc and questions ll)
My concern with the dead end is the fire and oil that seems to be on its way. Having said that, I still think it's the right move, so we don't get flanked on three sides.
How do we know you're not a donkey-brained man?
Re: Wanderings (ooc and questions ll)
I wasn't actually advocating going down the dead end... where there's no escape... Pretty sure no matter what we do we'll be surrounded, so maybe (while tactically I fear it) this is our least worst option.
So I'm game if that's what the party wants to do. No guts, no glory, and hopefully no TPK!
So I'm game if that's what the party wants to do. No guts, no glory, and hopefully no TPK!
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Wanderings (ooc and questions ll)
If (and only if) you are making a stand in the dead end, please let me know:
Which PCs will be closest to the crossroads and able to engage the enemy in melee combat?
Who will be directly behind them? And behind them?
And how far from the crossroads is your front line?
Thanks.
Fyi, here's your marching order:
Which PCs will be closest to the crossroads and able to engage the enemy in melee combat?
Who will be directly behind them? And behind them?
And how far from the crossroads is your front line?
Thanks.
Fyi, here's your marching order:
Inferno wrote:Marching Order:
- Rumil
Elbenarin and Elbenwin
Gilly, Red and Glasik
Therone and Naruthirdor
Folco
Tinuwen and Gilwennen
- hedgeknight
- Rider of Rohan
- Posts: 8352
- Joined: Mon May 28, 2012 11:03 am
- Location: NC
Re: Wanderings (ooc and questions ll)
I will be offline and unplugged from 12/13 to 12/17.
Family vacation in New York City! Should be fun.
Family vacation in New York City! Should be fun.
Winter is coming...