Rex wrote:So I should go backpack, tinder box, torches and food?
...Yes.
For
group #1, Ganna the witch is unskilled as a Fighter or Dungeoneer and so is a good candidate to have a backpack and carry supplies. (She has no armor, so Cloak and Backpack take up her three Torso slots.)
Grimm and the Wolf are the two biggest fighters and Grimm is the skilled dungeoneer... Grimm should have a satchel and not a backpack (which he picked already). For
Clough, he's got both Dungoneer and Fighter, but at lower levels. He could choose either, depending on what gear he wants to have personally handy.
Ganna is the cook - she's likely to bring the tinderbox and also food. She also has her hands free - she might consider taking a lantern and stocking with oil rather than torches (she'll keep a lantern in one hand and keep the second free for her wand or anything else).
Everyone has a waterskin on their belt which is a handy way to individually take care of "hungry and thirsty" as a condition. It is ONE condition, so either eating OR drinking alleviates it. Anyone can also eat a whole ration and be fine, too. The purpose of the Cook skill is that, if we advance the grind (and EVERYONE gets hungry and thirsty) we can camp and the Cook can use his/her skill to stretch rations. So, one ration can potentially feed the whole party and they go much further. Fresh rations take more room but are easier to cook with, preserved rations pack more tightly but have a +1 obstacle on your test.
(Note that it lets you pick water OR wine in your skin... unless your roleplaying a prohibitionist, it is a good idea for everyone to take wine. Wine can either alleviate "Hungry and Thirsty" or grants a +1D to recover from "Angry" or "Afraid.")
Also note that Genna has the option of filling the "hand/worn, neck/worn" slots with "Spell Supplies." If you can imagine something that would help with the Arcane Semblance spell (the book recommendation is a "lump of clay to be molded") that can be worn (perhaps in a locket or compartment-ring) then she can have it. The contents are expendable but give a +1D on a spell check when she needs it. This doesn't apply to anyone else as nobody else is a spellcaster and nothing else on the starting gear list can go in those slots.
It's also worth noting that you need to take space in your pack for sacks, which allow you to carry items later. A small sack lets you carry two items in one hand, a large sack lets you carry six items with two hands. The wolf can carry/drag a small or large sack with his mouth. Grimm's both hands are taken up with a crossbow so he can't ever carry sacks. Ganna or Claugh could carry a large sack if the other holds the lantern.
Grimm already kitted-out - he has a Rope, Spikes, and Hammer to help his dungeoneering exploits (and other creative uses). He carries a crossbow/quiver and has 3 preserved rations to get us started.
Ganna gets a backpack (yay six slots) and her red riding hooded cloak (which helps recover from things when you need to be warm). She does NOT require a spellbook (save two slots over a wizard) and is interested in the Tinderbox. That leaves her 5 slots in her backpack and one in her pouch for rations, torches/oil, and sacks.
Clough is currently listed with a satchel, cloak, and rope. He has preserved rations (should be listed as x3 for inventory in one slot), oil x2, and a tinderbox. He has thieves tools in his pouch (Good choice.) He also chose to carry a lantern. If he's our scout/thief, he might want to take both hands to carry a 10' pole, which gives a +1D bonus to scouting and checking for traps, instead of the lantern.
Either Ganna or Clough needs the tinderbox (usually not both). Either Ganna or Clough can use the lantern (either can carry oil).