Chapter 2: A Fool's Hope

Inferno
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ravenn4544
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Re: Chapter 2: A Fool's Hope

#81 Post by ravenn4544 »


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Inferno
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Re: Chapter 2: A Fool's Hope

#82 Post by Inferno »

Mirkwood Forest, Rhovanion, Middle Earth
Dawn. March 21, Year One of the Fourth Age
Day Three. Damp, cold





Red succumbs to another poisonous stinger, but no more heroes join the fallen upon the forest floor.

The two grievously wounded spiders (S2, S4) try to flee for their lives into the gloom of Mirkwood, shrieking and cursing bitter oaths of hatred and revenge.

But neither craven crawling horror can escape unscathed! Both of them fall, vanquished beneath the gleaming swords of Elbenarin and Gilwennen!

The battle is ended. The company is victorious but not triumphant. For unmoving upon the ground lies a Dunedain ranger, two dwarves and their dog, all poisoned by the insidious venom of the great spiders!

Elbenarin touches his brother's lifeless hand and finds his body not yet cold.


Actions?!


Map:

One square = 10 feet. Mirkwood is so overgrown that for movement, 1" = 10 feet.


Non-required Reading (rolls and rulings):
Initiative: Good: [1d6] = 1, Evil: [1d6] = 2 Evil wins. Their morale broken, they will flee.
For PCs currently adjacent to a spider, the PC's attack roll will serve as their free opportunity attack against a foe fleeing a melee, with a +4 modifier to hit.


PC Status:
  • Elbenarin: Male Dunedain Ranger 2: Move: 9", AC: 3, HP: 30/30
    Elbenwin: Male Dunedain Ranger 2: Move: 9", AC: 3, HP: 25/30, Poisoned
    Folco Boffin: Male Hobbit Thief 3: Move: 9", AC: 3, HP: 13/21
    Gilda 'Gilly' Ironfoot: Female Dwarvish Fighter 2: Move: 9", AC: 4, HP: 22/28, Poisoned
    Glasik Ironfoot: Male Dwarvish Fighter 2: Move: 9", AC: 4, HP: 22/24, Poisoned
    Gilwennen: Female Elvish Fighter/Magic-User 1/1: Move: 9", AC: -1, HP: 8/8, Spells: 1/1 1st lvl
    Naruthirdor Nowe: Male Elvish Magic-User 2: Move: 12", AC: 10, HP: 8/8, Spells: 3/4 1st lvl
    Rumil: Male Elvish Fighter/Magic-User 1/1: Move: 12", AC: 4, HP: 7/7, Spells: 3/3 1st lvl
    Therone: Female Elvish Fighter 2: Move: 9", AC: -1, HP: 22/22
    Tinuwen: Female Elvish Fighter/Magic-User 1/1: Move: 9", AC: -1, HP: 7/7, Spells: 3/3 1st lvl
PC Magic:
  • None currently.
Player Resources:
Last edited by Inferno on Tue Oct 15, 2019 10:55 pm, edited 2 times in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Rex
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Re: Chapter 2: A Fool's Hope

#83 Post by Rex »

Rumil of Mirkwood

"The effects of the venom will pass, it is a paralytic only very rarely lethal."

He will check and see if anyone needs healing then stand watch and make sure no more spiders show up.

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SocraticLawyer
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Re: Chapter 2: A Fool's Hope

#84 Post by SocraticLawyer »

Tinuwen sheathes her sword and runs to her fallen companions. She attempts first aid, hoping that the poison has not taken full effect yet. She does the same for Red.

First Aid (16) [1d20] = 13

First Aid (16) [1d20] = 12


First Aid (16) [1d20] = 13

First Aid (16) [1d20] = 2
How do we know you're not a donkey-brained man?

ravenn4544
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Re: Chapter 2: A Fool's Hope

#85 Post by ravenn4544 »

Elbenarin aids his brothers wounds as he can, “fight the poison brother! There is much yet to be done to set the world a true! Come!”, he exclaims to those closet, “ease my brother - I will search for Athelas to help and our friends wounds!” With that he’ll ensure his brother is tended and then search the trees and shrubs for the healing plant.

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Urson
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Re: Chapter 2: A Fool's Hope

#86 Post by Urson »

Therone

Therone joins the search for medicianl plants and mosses. She keeps her sword ready, however.
FA FO

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ChubbyPixie
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Re: Chapter 2: A Fool's Hope

#87 Post by ChubbyPixie »

Stowing Naringë, its blade ringing as it slides into its sheath, Gilwennen watches the fallen carefully. "Are they truly only sleeping?" she replies to Rumil's assertion. "I stand ready to grant healing, by the grace given to me by Enwë, should any truly have need of it."

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OGRE MAGE
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Re: Chapter 2: A Fool's Hope

#88 Post by OGRE MAGE »

Folco hops up from his hiding spot and approaches the dwarves and their dog on the ground.

"I thought dwarves were supposed to be a hardy folk?"

He looks at his two bite wounds and shrugs innocently as he nibbles on a corner of lembas bread while the healers get to work.

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rredmond
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Re: Chapter 2: A Fool's Hope

#89 Post by rredmond »

Seeing that Tinuwen has stabilized all the folks who were injured, and hearing that the poison will work itself out, Naruthirdor takes some deep breaths as he tosses the lit branches back on the fires. "If I am to be of any use on our quest, I'll need sleep to regain my magics," he'll remark, half to himself and half to the others, "I hope we have no further incursions into our camp." If there's nothing else that needs doing, or if they aren't moving anywhere else, Naruthirdor checks his scroll against the night sky, counts his newts' eyes ("really do wonder where that fourth eye has gone" he murmurs), and then wraps himself back up in his bedroll, in the center of camp, and goes to sleep.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Re: Chapter 2: A Fool's Hope

#90 Post by Scott308 »

Glasik Ironfoot





.....
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: Chapter 2: A Fool's Hope

#91 Post by Inferno »

Mirkwood Forest, Rhovanion, Middle Earth
Late Morning. March 21, Year One of the Fourth Age
Day Three. Damp, cold




Their companions felled by poison, Elbenarin and Therone urgently search the dim recesses of Mirkwood for the healing plant Athelas, or Kingfoil as it is sometimes known. They find some of the precious leaves and Tinuwen uses it to aid their fallen friends.

After they've been made comfortable, Rumil of Mirkwood counsels they've done all they can for the stricken. What they need now is rest.

The company had been sleeping by day and traveling by night through this shadowed realm where day and night have little meaning. They continue their watch rotation until sunset. Everyone is rested and the poisoned, free from their paralysis, awaken hungry and thirsty. Red happily licks Gilly's face.


Actions?! (and Gilly roll 2d8 for me, please)



Map of Mirkwood:

X = the location of the Company.


Non-required Reading (rolls and rulings):
First aid gives 1 hp healed.
Kingsfoil adds another +1 hp to the healing.
And as per the house rules, overnight healing is 3hp + the PC's hit point bonus from their Constitution.


PC Status:
  • Elbenarin: Male Dunedain Ranger 2: Move: 9", AC: 3, HP: 30/30
    Elbenwin: Male Dunedain Ranger 2: Move: 9", AC: 3, HP: 30/30
    Folco Boffin: Male Hobbit Thief 3: Move: 9", AC: 3, HP: 20/21
    Gilda 'Gilly' Ironfoot: Female Dwarvish Fighter 2: Move: 9", AC: 4, HP: 28/28
    Glasik Ironfoot: Male Dwarvish Fighter 2: Move: 9", AC: 4, HP: 24/24
    Gilwennen: Female Elvish Fighter/Magic-User 1/1: Move: 9", AC: -1, HP: 8/8, Spells: 1/1 1st lvl
    Naruthirdor Nowe: Male Elvish Magic-User 2: Move: 12", AC: 10, HP: 8/8, Spells: 4/4 1st lvl
    Rumil: Male Elvish Fighter/Magic-User 1/1: Move: 12", AC: 4, HP: 7/7, Spells: 3/3 1st lvl
    Therone: Female Elvish Fighter 2: Move: 9", AC: -1, HP: 22/22
    Tinuwen: Female Elvish Fighter/Magic-User 1/1: Move: 9", AC: -1, HP: 7/7, Spells: 3/3 1st lvl
    Red: Guard Dog: Move: 12", AC: 6, HD: 2+2, HP: ?/?, AT: 1, D: 2-8, THAC0: 16
PC Magic:
  • None currently.
Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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hedgeknight
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Re: Chapter 2: A Fool's Hope

#92 Post by hedgeknight »

Gilly struggles to wake up...her legs stiff, her shoulders stiffer as if her neck has scrunched them up under her head. As she breathes deeply and begins to relax, she feels something washing her face...something hairy...with a familiar smell of...
"Red!" she jerks upright, the big hound giving her a few more licks before she pushes him away.
She looks around at the others, her brother sleeping beside her. She slaps him across the chest and says, "Wake up, spider bait! Red! Have at 'im."
While Red washes Glasik's face, Gilly stretches and rolls to her knees, slowly pushing herself to her feet. Stretching again, she yawns and says aloud, "By my Da's beard, I'm so hungry I could eat a frozen dog!"

[2d8] = 9
Last edited by hedgeknight on Wed Oct 09, 2019 1:19 am, edited 1 time in total.
Winter is coming...

wolfpack
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Re: Chapter 2: A Fool's Hope

#93 Post by wolfpack »

Elbenwin stretches his stiff muscles, after getting up he walks over and spits on a spiders corpse.

cursed wood, cursed children of shelob, there will be nothing more satisfying than destroying this evil.

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Rex
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Re: Chapter 2: A Fool's Hope

#94 Post by Rex »

Rumil of Mirkwood

"Agreed there my friend, destroying evil is most satisfying."

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ChubbyPixie
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Re: Chapter 2: A Fool's Hope

#95 Post by ChubbyPixie »

Gilwennen stands at the edge of the camp, looking forward into the unchanging gloom. “Let us continue before more of them come. Or before something worse does,” she says. She hurriedly readies her gear.

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Re: Chapter 2: A Fool's Hope

#96 Post by OGRE MAGE »

Folco rises with the others, his face thankfully dry and free of dog slobber. He checks his gear over and readies to set out again.

"Perhaps a quick meal would be in order before we depart? It must be nearly time for elevensies."

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Re: Chapter 2: A Fool's Hope

#97 Post by Scott308 »

Glasik Ironfoot

Pushing the dog away, Glasik groans as he awakens. Eh, leave me be, Red! Free from the poison only to drown in dog slobber! He stretches as he rises, trying to work the knots out of muscles frozen in position for far too long to be comfortable. Please tell me there is something other than frozen dog or giant spider on the menu.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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rredmond
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Re: Chapter 2: A Fool's Hope

#98 Post by rredmond »

"The Enchanted River should lead us to our goal, correct Rumil?" Naruthirdor asks, adding, "we should continue on with all due haste."
Naruthirdor takes a burning branch from the fire, nodding at it with a smile, and checks the spiders for anything of use - he doesn't expect to find anything of actual use, them not having pockets, but anything that might be of magical or scientific use he will check out as well.

How dark is it?
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Rex
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Re: Chapter 2: A Fool's Hope

#99 Post by Rex »

Rumil of Mirkwood

"Yes we should still be following the river. Eat a quick meal everyone and we will be on our way."

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Re: Chapter 2: A Fool's Hope

#100 Post by SocraticLawyer »

Yes, let us be on our way, says Tinuwen.
How do we know you're not a donkey-brained man?

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