OOC

thirdkingdom
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PresGas
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Re: OOC

#1561 Post by PresGas »

PresGas wrote:I am new here, but Sumer has no magic weapons
Did we finally decide on the +2 weapon? I realized Feargus tends to use maces, but am fine either way on this. Just didn't see a final decision on it.
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The_Wanderer
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Re: OOC

#1562 Post by The_Wanderer »

Indeed Feargus loves maces. At the same time though he doesn't have a magical weapon yet either. Sumer couldn't really "use" a sword though, right?

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thirdkingdom
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Re: OOC

#1563 Post by thirdkingdom »

The_Wanderer wrote:Indeed Feargus loves maces. At the same time though he doesn't have a magical weapon yet either. Sumer couldn't really "use" a sword though, right?
She technically can, since magic-users in Absalom are kind of Gandalfian.

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Re: OOC

#1564 Post by PresGas »

Sumer has Combat Mage for a knack and swords is one of 'em.
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thirdkingdom
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Re: OOC

#1565 Post by thirdkingdom »

PresGas wrote:Sumer has Combat Mage for a knack and swords is one of 'em.
It's totally up to you guys, but my recommendation would be to give this sword to Feargus.

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Re: OOC

#1566 Post by PresGas »

Sounds good to me
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VonAlric
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Re: OOC

#1567 Post by VonAlric »

I knew there was still something we passed on the route north that we should investigate. Wonder what nice stuff the burial mound holds?
It's hard to explain puns to kleptomaniacs because they always take things literally.

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thirdkingdom
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Re: OOC

#1568 Post by thirdkingdom »

VonAlric wrote:I knew there was still something we passed on the route north that we should investigate. Wonder what nice stuff the burial mound holds?
That's why I figured it was a good idea to give a recap!

BTW, I've attached a new document detailing founding temples for cleric domain level activities. Right now it only affects Zellar and Ribar.
Founding a Temple.pdf
(136.76 KiB) Downloaded 36 times


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shaidar
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Re: OOC

#1570 Post by shaidar »

No worries, tk

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Re: OOC

#1571 Post by The_Wanderer »

It's funny the turn the game has taken...let's run a mass combat and a dungeon crawl at once! I actually wonder if it would make sense to get a second IC forum setup so that it's easier for us to keep this stuff organized.

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Re: OOC

#1572 Post by PresGas »

The_Wanderer wrote:It's funny the turn the game has taken...let's run a mass combat and a dungeon crawl at once! I actually wonder if it would make sense to get a second IC forum setup so that it's easier for us to keep this stuff organized.
I was wondering that too! Maybe two new ones?
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Re: OOC

#1573 Post by VonAlric »

Bah! Multi forums are for the weak! ;)
It's hard to explain puns to kleptomaniacs because they always take things literally.

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thirdkingdom
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Re: OOC

#1574 Post by thirdkingdom »

I'll probably just abstract out the bulk of the mercenary/ironskin action, and focus just on you guys.

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Re: OOC

#1575 Post by VonAlric »

For some reason I cannot open the map. Says I need permissions.
It's hard to explain puns to kleptomaniacs because they always take things literally.

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thirdkingdom
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Re: OOC

#1576 Post by thirdkingdom »

VonAlric wrote:For some reason I cannot open the map. Says I need permissions.

Hmm. I'll see what I can do when I get out of the garden.



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thirdkingdom
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Re: OOC

#1579 Post by thirdkingdom »

Still no time. I will shoot to update Round One no later than tomorrow morning, east coast time. Sorry; getting my ass kicked at work.

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shaidar
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Re: OOC

#1580 Post by shaidar »

no worries, TK, these things happen.

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