Session 0: Fieldstone

DM: Dave
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Rex
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Re: Session 0: Fieldstone

#81 Post by Rex »

Luawn

Standing up, "Let um go, don't waste anything we may need latter." Luawn will keep alert until he is sure the wolves are gone.

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Rukellian
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Re: Session 0: Fieldstone

#82 Post by Rukellian »

Thalian relaxes after seeing the last wolf run off into the distance. The weight of today's activities and lack of rest finally catch up to the young man as his limbs grow heavy, the adrenaline of combat slowly leaving his body. "I'm going to get some rest now. I have to be alert enough for our next trek into the wilderness." Thalian nods to the others and smiles. "Thank you all for your quick thinking and decisive action! I can rest easy knowing that you will have my back." The cleric begins the process of taking off his armor, piece by piece and carefully placing them on his pack. Done with his task, Thalian drifts off into sleep.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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dmw71
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Re: Session 0: Fieldstone

#83 Post by dmw71 »

The Lake
Shortly after the wolves have been dispatched, and confirmed to have vacated their efforts for good, Thalian and Luwawn close out their final hour or so of the first watch shift, which passes without incident. As do the watches taken by Feylynn with Alessa, and Feylynn with Schillachi.

The next morning, shortly after sunrise, close camp and resume their journey south, following the well-worn trail.

The first few hours of travel also pass without incident and the finds the group standing at the ledge overlooking a 20-foot descent into a canyon, with a lake:
The Lake.jpg
The Lake.jpg (82.78 KiB) Viewed 1735 times
A rope ladder, held firmly in place to thick wooden stakes driven firmly into the ground, awaits the group when they arrive. The alternative will be to circle around the the canyon, which you suspect will cost you a couple hours of travel.


---


Feel free to ask any questions you may have. Otherwise, I just need to know which route you guys would like to take.

---


Date: 26 Elient
Time: 08:37
  • Sunrise: 05:58
  • Sunset: 21:05
Temperature: 48°
  • Low: 48°
  • High: 57°
Conditions
  • Precipitation: None
  • Wind: Gentle, with an occasional slight breeze.
Light Sources
  • None
Known Conditions
  • Dim Light
Spells in Effect
  • None

Character Details
  • BearSiren817 as Feylynn | Female | Chaotic Good | Wood Elf | Rogue (1) | HD: 1 (1d8) | HP: 9 | AC: 13 | SP: 35' | Initiative: +3 | Darkvision: Yes | Inspiration: No
    Passive Skills: Perception: 17 | Investigation: 12 | Insight: 13
    Languages: Common, Elvish, Thieves' Cant
    Weapons: Weapon 1, Weapon 2
    Spells:
    • None
    Actions: Shortbow (+5, 1d6+3), Shortsword (+5, 1d6+3), Dagger (+5, 1d6+3) Bonus Actions: --
    Reactions: Opportunity Attack

    Features
    • Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep. (Elf)
    • Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (Elf)
    • Fleet of Foot: Your base walking speed increases to 35 feet. (Wood Elf)
    • Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. (Wood Elf)
    • Thieves' Cant (Rogue, 1)
    • Expertise: Thieves' Tools, Perception (Rogue, 1)
    • Sneak Attack: Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. (Rogue, 1)
  • Bluetongue as Schillachi | Male | Chaotic Neutral | Tiefling | Warlock (1) | HD: 1 (1d8) | HP: 9 | AC: 12 | SP: 30' | Initiative: +1 | Darkvision: Yes | Inspiration: No
    Passive Skills: Perception: 10 | Investigation: 10 | Insight: 10
    Languages: Common, Infernal
    Weapons: Light Crossbow (+3, 1d8+1), Spear (+3, 1d6+1 | 1d8+1), Dagger (+3, 1d4+1)
    Spells Actions: Light Crossbow (+3, 1d8+1), Spear (+3, 1d6+1 | 1d8+1), Dagger (+3, 1d4+1) | Chill Touch (+5, 1d8 Necrotic)
    Bonus Actions: --
    Reactions: Opportunity Attack, Hellish Rebuke (DC 13, Save: 1d10, Fail: 2d10)

    Features
    • Hellish Resistance: You have resistance to fire damage. (Tiefling)
    • Infernal Legacy: You know the thaumaturgy cantrip. (Tiefling)
    • Otherworldly Patron: The Fiend (Warlock, 1)
    • Pact Magic: Your arcane research and the magic bestowed on you by your patron have given you facility with spells. (Warlock, 1)
  • Faanku as Alessa | Female | Neutral Good | Variant Human | Wizard (1) | HD: 1 (1d6) | HP: 9 | AC: 12 | SP: 30' | Initiative: +2 | Darkvision: No | Inspiration: No
    Passive Skills: Perception (Wis): 13 | Investigation (Int): 13 | Insight (Wis): 11
    Languages: Common, Draconic, Goblin, Sylvan
    Weapons: Dagger (+4, 1d4+2)
    Spells
    • Spell Attack: +5
    • Save DC: 13
    • Slots: 2
      • 1st: 2
      • 2nd: --
    Spellbook: Prepared Spells: 4 (Intelligence modifier + Wizard level) Cantrips Known: 3 ( Fire Bolt, Mage Hand, Minor Illusion )
    Actions: Dagger (+3, 1d4+1) | Fire Bolt (+5, 1d10 Fire)
    Bonus Actions: --
    Reactions: Opportunity Attack, Shield

    Features
    • Feat: You gain one feat of your choice (Resilient; Constitution) (Human)
    • Spellcasting (Wizard, 1)
    • Arcane Recovery: Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. (Wizard, 1)
    Familiar: Selynornis | Tiny | Owl | HP: 1 | AC: 11 | SP: 5' (60' Fly) | Initiative: +1 | Darkvision: Yes (120') | Skills: Stealth +3, Perception +3
    • Actions: A familiar can't attack, but it can take other actions as normal.
    • Features:
      • Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
      • Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.
      • Familiar. In combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.
  • Rex as Luawn | Male | Neutral Good | Human | Fighter (1) | HD: 1 (1d10) | HP: 12 | AC: 18 | SP: 30' | Initiative: +3 | Darkvision: No| Inspiration: No
    Passive Skills: Perception (Wis): 12 | Investigation (Int): 10 | Insight (Wis): 12
    Languages: Common, Orc, Sylvan
    Weapons: Light Crossbow (+5, 1d8+3), Longsword (+5, 1d8+3)
    Spells: None

    Actions: Light Crossbow (+5, 1d8+3), Longsword (+5, 1d8+3)
    Bonus Actions: Second Wind (Rest: Short)
    Reactions: Opportunity Attack

    Features
  • Rukellian as Thalian | Male | Neutral Good | Human | Cleric (1) | HD: 1 (1d8) | HP: 10 | AC: 18 | SP: 30' | Initiative: 0 | Darkvision: No| Inspiration: No
    Passive Skills: Perception (Wis): 13 | Investigation (Int): 10 | Insight (Wis): 13
    Languages: Common, Halfling
    Weapons: Light Crossbow (+2, 1d8), Mace (+4, 1d6+2)
    Spells
    • Spell Attack: +5
    • Save DC: 13
    • Slots: 2
      • 1st: 2
      • 2nd: --
    Prepared Spells: 4 (Wisdom modifier + Cleric level) Cantrips Known: 3 ( Light, Resistance, Spare the Dying )
    Actions: Light Crossbow (+2, 1d8), Mace (+4, 1d6+2)
    Bonus Actions: Healing Word
    Reactions: Opportunity Attack

    Features
    • Spellcasting (Cleric, 1)
    • Divine Domain: Life (Cleric, 1)
      • Life Domain Spells: Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.
      • Disciple of Life: Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.

Marching Order
5-Foot
  • Feylynn
    Luawn
    Alessa
    Schillachi
    Thalian
10-Foot
  • Feylynn | Luawn
    Alessa
    Schillachi | Thalian
Watch Schedule
  • Watch: Armored
  • Sleep: Unarmored
  • First Shift (Three Hours: 21:00-24:00)
    Thalian
    Luawn

    Second Shift (Three Hours: 01:00-03:00)
    Feylynn (Leather)
    Alessa
    • Selynornis
    Third Shift (Three Hours: 03:00-06:00)
    Feylynn
    Schillachi
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Rex
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Re: Session 0: Fieldstone

#84 Post by Rex »

Luawn

Luawn will check out the rope ladder. If he thinks it will support everyone's weight he will suggest using it. He will be cautious though, if using it he will go first without his pack and have everyone's packs lowered down once he is below.

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dmw71
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Re: Session 0: Fieldstone

#85 Post by dmw71 »

Rope Ladder
Luwawn moves to inspect the rope ladder.

His initial impression is that the thick, knotted rope -- with wooden planks crossing between either side at roughly two-foot intervals -- is plenty sturdy support the weight of even the heaviest party member.

(But please provide me with an Intelligence (Investigation) check if you're looking for more than a "hunch" response.)


---


Actions?

---


Date: 26 Elient
Time: 08:38
  • Sunrise: 05:58
  • Sunset: 21:05
Temperature: 48°
  • Low: 48°
  • High: 57°
Conditions
  • Precipitation: None
  • Wind: Gentle, with an occasional slight breeze.
Light Sources
  • None
Known Conditions
  • Dim Light
Spells in Effect
  • None

Character Details
  • BearSiren817 as Feylynn | Female | Chaotic Good | Wood Elf | Rogue (1) | HD: 1 (1d8) | HP: 9 | AC: 13 | SP: 35' | Initiative: +3 | Darkvision: Yes | Inspiration: No
    Passive Skills: Perception: 17 | Investigation: 12 | Insight: 13
    Languages: Common, Elvish, Thieves' Cant
    Weapons: Weapon 1, Weapon 2
    Spells:
    • None
    Actions: Shortbow (+5, 1d6+3), Shortsword (+5, 1d6+3), Dagger (+5, 1d6+3) Bonus Actions: --
    Reactions: Opportunity Attack

    Features
    • Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep. (Elf)
    • Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (Elf)
    • Fleet of Foot: Your base walking speed increases to 35 feet. (Wood Elf)
    • Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. (Wood Elf)
    • Thieves' Cant (Rogue, 1)
    • Expertise: Thieves' Tools, Perception (Rogue, 1)
    • Sneak Attack: Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. (Rogue, 1)
  • Bluetongue as Schillachi | Male | Chaotic Neutral | Tiefling | Warlock (1) | HD: 1 (1d8) | HP: 9 | AC: 12 | SP: 30' | Initiative: +1 | Darkvision: Yes | Inspiration: No
    Passive Skills: Perception: 10 | Investigation: 10 | Insight: 10
    Languages: Common, Infernal
    Weapons: Light Crossbow (+3, 1d8+1), Spear (+3, 1d6+1 | 1d8+1), Dagger (+3, 1d4+1)
    Spells Actions: Light Crossbow (+3, 1d8+1), Spear (+3, 1d6+1 | 1d8+1), Dagger (+3, 1d4+1) | Chill Touch (+5, 1d8 Necrotic)
    Bonus Actions: --
    Reactions: Opportunity Attack, Hellish Rebuke (DC 13, Save: 1d10, Fail: 2d10)

    Features
    • Hellish Resistance: You have resistance to fire damage. (Tiefling)
    • Infernal Legacy: You know the thaumaturgy cantrip. (Tiefling)
    • Otherworldly Patron: The Fiend (Warlock, 1)
    • Pact Magic: Your arcane research and the magic bestowed on you by your patron have given you facility with spells. (Warlock, 1)
  • Faanku as Alessa | Female | Neutral Good | Variant Human | Wizard (1) | HD: 1 (1d6) | HP: 9 | AC: 12 | SP: 30' | Initiative: +2 | Darkvision: No | Inspiration: No
    Passive Skills: Perception (Wis): 13 | Investigation (Int): 13 | Insight (Wis): 11
    Languages: Common, Draconic, Goblin, Sylvan
    Weapons: Dagger (+4, 1d4+2)
    Spells
    • Spell Attack: +5
    • Save DC: 13
    • Slots: 2
      • 1st: 2
      • 2nd: --
    Spellbook: Prepared Spells: 4 (Intelligence modifier + Wizard level) Cantrips Known: 3 ( Fire Bolt, Mage Hand, Minor Illusion )
    Actions: Dagger (+3, 1d4+1) | Fire Bolt (+5, 1d10 Fire)
    Bonus Actions: --
    Reactions: Opportunity Attack, Shield

    Features
    • Feat: You gain one feat of your choice (Resilient; Constitution) (Human)
    • Spellcasting (Wizard, 1)
    • Arcane Recovery: Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. (Wizard, 1)
    Familiar: Selynornis | Tiny | Owl | HP: 1 | AC: 11 | SP: 5' (60' Fly) | Initiative: +1 | Darkvision: Yes (120') | Skills: Stealth +3, Perception +3
    • Actions: A familiar can't attack, but it can take other actions as normal.
    • Features:
      • Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
      • Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.
      • Familiar. In combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.
  • Rex as Luawn | Male | Neutral Good | Human | Fighter (1) | HD: 1 (1d10) | HP: 12 | AC: 18 | SP: 30' | Initiative: +3 | Darkvision: No| Inspiration: No
    Passive Skills: Perception (Wis): 12 | Investigation (Int): 10 | Insight (Wis): 12
    Languages: Common, Orc, Sylvan
    Weapons: Light Crossbow (+5, 1d8+3), Longsword (+5, 1d8+3)
    Spells: None

    Actions: Light Crossbow (+5, 1d8+3), Longsword (+5, 1d8+3)
    Bonus Actions: Second Wind (Rest: Short)
    Reactions: Opportunity Attack

    Features
  • Rukellian as Thalian | Male | Neutral Good | Human | Cleric (1) | HD: 1 (1d8) | HP: 10 | AC: 18 | SP: 30' | Initiative: 0 | Darkvision: No| Inspiration: No
    Passive Skills: Perception (Wis): 13 | Investigation (Int): 10 | Insight (Wis): 13
    Languages: Common, Halfling
    Weapons: Light Crossbow (+2, 1d8), Mace (+4, 1d6+2)
    Spells
    • Spell Attack: +5
    • Save DC: 13
    • Slots: 2
      • 1st: 2
      • 2nd: --
    Prepared Spells: 4 (Wisdom modifier + Cleric level) Cantrips Known: 3 ( Light, Resistance, Spare the Dying )
    Actions: Light Crossbow (+2, 1d8), Mace (+4, 1d6+2)
    Bonus Actions: Healing Word
    Reactions: Opportunity Attack

    Features
    • Spellcasting (Cleric, 1)
    • Divine Domain: Life (Cleric, 1)
      • Life Domain Spells: Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.
      • Disciple of Life: Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.

Marching Order
5-Foot
  • Feylynn
    Luawn
    Alessa
    Schillachi
    Thalian
10-Foot
  • Feylynn | Luawn
    Alessa
    Schillachi | Thalian
Watch Schedule
  • Watch: Armored
  • Sleep: Unarmored
  • First Shift (Three Hours: 21:00-24:00)
    Thalian
    Luawn

    Second Shift (Three Hours: 01:00-03:00)
    Feylynn (Leather)
    Alessa
    • Selynornis
    Third Shift (Three Hours: 03:00-06:00)
    Feylynn
    Schillachi
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Rex
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Re: Session 0: Fieldstone

#86 Post by Rex »


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Rukellian
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Re: Session 0: Fieldstone

#87 Post by Rukellian »

Thalian

The young cleric looks down below and nods to himself. "Uhuhh. That sort of drop could hurt!" Contemplating the idea of taking off his armor to reduce his weight going down, Thalian doesn't quite like the idea of tossing his stuff down the cliff. Equipment would be hard to repair at this point if anything got damaged. After Luawn takes the lead down, Thalian waves the ladies forward, allowing them to go before himself. "I'll bring up the rear." He decides to keep his armor on.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

BearSiren817
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Posts: 309
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Re: Session 0: Fieldstone

#88 Post by BearSiren817 »

Feylynn has a few pitons and a hammer she can use to drive in at certain points for safety while climbing down she tells the group. In case the ladder where to fail?
Azalea, 1st level Rogue, Dave’s Urban Campaign

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Rex
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Posts: 25496
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Re: Session 0: Fieldstone

#89 Post by Rex »

Luawn

"OK, sounds good, we have plenty of rope. We can rig a safety line before I head down."

BearSiren817
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Posts: 309
Joined: Sun Jul 15, 2018 6:11 am
Location: Knoxville, Tennessee

Re: Session 0: Fieldstone

#90 Post by BearSiren817 »

Feylynn then volunteers to go first knocking in a piton every 10 feet. "I can go next and try?"
Azalea, 1st level Rogue, Dave’s Urban Campaign

Faanku
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Re: Session 0: Fieldstone

#91 Post by Faanku »

"J-just... see that you remain cautious..."

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dmw71
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Re: Session 0: Fieldstone

#92 Post by dmw71 »

The Lake
Thalian creeps to the edge of the canyon and peers down the almost perfectly vertical wall. "Uhuhh. That sort of drop could hurt!" he thinks aloud.

Once the decision has been made to entrust their descent to the rope ladder --
(Which totally should have been a rope bridge!)
-- Luawn agrees to proceed down first; followed by the women, Feylynn and Alessa; then finally Schillachi and Thalian.

Just as Luawn suspsected, the rope holds their collective weights; its support perhaps bolstered by Feylynn who knocked in a few pitons with her hammer on her climb down.


The floor of the canyon is solid, with the trail continuing almost straight across to the opposite side of the canyon. The canyon floor primarily consists slightly cragged rock, which making the expected travel more difficult and progress a bit slower.

After almost an hour, the trail does run alongside the westernmost point of the small lake or reservoir, which is actually recessed even further as the surface of the water is maybe another 10-feet below the canyon floor. You can't help but suspect that the lake was once more full, but has lost volume over time through evaporation or possibly some unseen draining. The still lake water appears murky, and shallow, at least near the edges, but does gradually increases in depth as it moves towards the center.
The Lake.png
The Lake.png (183.33 KiB) Viewed 1716 times
Reaching the opposite side of the canyon, you suspect, will probably take another couple hours given the rougher surface of the floor.

It's difficult to be certain, but it does appear as if there's another rope ladder on the opposite side.


---


Before pushing you guys forward, I wanted to see if anyone was interested in the lake, or anything else. If not, we'll keep moving. :)

---


Date: 26 Elient
Time: 09:36
  • Sunrise: 05:58
  • Sunset: 21:05
Temperature: 48°
  • Low: 48°
  • High: 57°
Conditions
  • Precipitation: None
  • Wind: Gentle, with an occasional slight breeze.
Light Sources
  • None
Known Conditions
  • Dim Light
Spells in Effect
  • None

Character Details
  • BearSiren817 as Feylynn | Female | Chaotic Good | Wood Elf | Rogue (1) | HD: 1 (1d8) | HP: 9 | AC: 13 | SP: 35' | Initiative: +3 | Darkvision: Yes | Inspiration: No
    Passive Skills: Perception: 17 | Investigation: 12 | Insight: 13
    Languages: Common, Elvish, Thieves' Cant
    Weapons: Weapon 1, Weapon 2
    Spells:
    • None
    Actions: Shortbow (+5, 1d6+3), Shortsword (+5, 1d6+3), Dagger (+5, 1d6+3) Bonus Actions: --
    Reactions: Opportunity Attack

    Features
    • Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep. (Elf)
    • Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (Elf)
    • Fleet of Foot: Your base walking speed increases to 35 feet. (Wood Elf)
    • Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. (Wood Elf)
    • Thieves' Cant (Rogue, 1)
    • Expertise: Thieves' Tools, Perception (Rogue, 1)
    • Sneak Attack: Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. (Rogue, 1)
  • Bluetongue as Schillachi | Male | Chaotic Neutral | Tiefling | Warlock (1) | HD: 1 (1d8) | HP: 9 | AC: 12 | SP: 30' | Initiative: +1 | Darkvision: Yes | Inspiration: No
    Passive Skills: Perception: 10 | Investigation: 10 | Insight: 10
    Languages: Common, Infernal
    Weapons: Light Crossbow (+3, 1d8+1), Spear (+3, 1d6+1 | 1d8+1), Dagger (+3, 1d4+1)
    Spells Actions: Light Crossbow (+3, 1d8+1), Spear (+3, 1d6+1 | 1d8+1), Dagger (+3, 1d4+1) | Chill Touch (+5, 1d8 Necrotic)
    Bonus Actions: --
    Reactions: Opportunity Attack, Hellish Rebuke (DC 13, Save: 1d10, Fail: 2d10)

    Features
    • Hellish Resistance: You have resistance to fire damage. (Tiefling)
    • Infernal Legacy: You know the thaumaturgy cantrip. (Tiefling)
    • Otherworldly Patron: The Fiend (Warlock, 1)
    • Pact Magic: Your arcane research and the magic bestowed on you by your patron have given you facility with spells. (Warlock, 1)
  • Faanku as Alessa | Female | Neutral Good | Variant Human | Wizard (1) | HD: 1 (1d6) | HP: 9 | AC: 12 | SP: 30' | Initiative: +2 | Darkvision: No | Inspiration: No
    Passive Skills: Perception (Wis): 13 | Investigation (Int): 13 | Insight (Wis): 11
    Languages: Common, Draconic, Goblin, Sylvan
    Weapons: Dagger (+4, 1d4+2)
    Spells
    • Spell Attack: +5
    • Save DC: 13
    • Slots: 2
      • 1st: 2
      • 2nd: --
    Spellbook: Prepared Spells: 4 (Intelligence modifier + Wizard level) Cantrips Known: 3 ( Fire Bolt, Mage Hand, Minor Illusion )
    Actions: Dagger (+3, 1d4+1) | Fire Bolt (+5, 1d10 Fire)
    Bonus Actions: --
    Reactions: Opportunity Attack, Shield

    Features
    • Feat: You gain one feat of your choice (Resilient; Constitution) (Human)
    • Spellcasting (Wizard, 1)
    • Arcane Recovery: Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. (Wizard, 1)
    Familiar: Selynornis | Tiny | Owl | HP: 1 | AC: 11 | SP: 5' (60' Fly) | Initiative: +1 | Darkvision: Yes (120') | Skills: Stealth +3, Perception +3
    • Actions: A familiar can't attack, but it can take other actions as normal.
    • Features:
      • Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
      • Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.
      • Familiar. In combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.
  • Rex as Luawn | Male | Neutral Good | Human | Fighter (1) | HD: 1 (1d10) | HP: 12 | AC: 18 | SP: 30' | Initiative: +3 | Darkvision: No| Inspiration: No
    Passive Skills: Perception (Wis): 12 | Investigation (Int): 10 | Insight (Wis): 12
    Languages: Common, Orc, Sylvan
    Weapons: Light Crossbow (+5, 1d8+3), Longsword (+5, 1d8+3)
    Spells: None

    Actions: Light Crossbow (+5, 1d8+3), Longsword (+5, 1d8+3)
    Bonus Actions: Second Wind (Rest: Short)
    Reactions: Opportunity Attack

    Features
  • Rukellian as Thalian | Male | Neutral Good | Human | Cleric (1) | HD: 1 (1d8) | HP: 10 | AC: 18 | SP: 30' | Initiative: 0 | Darkvision: No| Inspiration: No
    Passive Skills: Perception (Wis): 13 | Investigation (Int): 10 | Insight (Wis): 13
    Languages: Common, Halfling
    Weapons: Light Crossbow (+2, 1d8), Mace (+4, 1d6+2)
    Spells
    • Spell Attack: +5
    • Save DC: 13
    • Slots: 2
      • 1st: 2
      • 2nd: --
    Prepared Spells: 4 (Wisdom modifier + Cleric level) Cantrips Known: 3 ( Light, Resistance, Spare the Dying )
    Actions: Light Crossbow (+2, 1d8), Mace (+4, 1d6+2)
    Bonus Actions: Healing Word
    Reactions: Opportunity Attack

    Features
    • Spellcasting (Cleric, 1)
    • Divine Domain: Life (Cleric, 1)
      • Life Domain Spells: Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.
      • Disciple of Life: Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.

Marching Order
5-Foot
  • Feylynn
    Luawn
    Alessa
    Schillachi
    Thalian
10-Foot
  • Feylynn | Luawn
    Alessa
    Schillachi | Thalian
Watch Schedule
  • Watch: Armored
  • Sleep: Unarmored
  • First Shift (Three Hours: 21:00-24:00)
    Thalian
    Luawn

    Second Shift (Three Hours: 01:00-03:00)
    Feylynn (Leather)
    Alessa
    • Selynornis
    Third Shift (Three Hours: 03:00-06:00)
    Feylynn
    Schillachi
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Rex
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Re: Session 0: Fieldstone

#93 Post by Rex »

Luawn

Not interested in the lake.

BearSiren817
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Re: Session 0: Fieldstone

#94 Post by BearSiren817 »

Feylynn agrees. Probably best to continue onward.
Azalea, 1st level Rogue, Dave’s Urban Campaign

Faanku
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Re: Session 0: Fieldstone

#95 Post by Faanku »

Alessa is curious but is happier to follow the party onwards; she can always return here when time is less of a factor.

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Rukellian
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Re: Session 0: Fieldstone

#96 Post by Rukellian »

Thalian, will casually look over towards the lake, as the group passes, and see if he can spot any activity within (fishes splashing, shadows flickering just under the surface, stuff like that).
"I'd be interested to know what caused the lake to shrink like this. I wonder if anyone in town knows anything about it..." Thalian speaks his thoughts out loud but doesn't expect any immediate answers. "When time isn't short, perhaps it would make for a fun diversion, no?"
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Session 0: Fieldstone

#97 Post by Faanku »

Alessa smiles at Thalian and enthusiastically addresses his concerns. "Well actually, it is not uncommon for endorheic basins such as this to exhibit wild fluctuations in overground water retention. Closed hydrologic systems are widespread in this region, so I should not think there is anything to worry about in regards to the lake's base level; certainly no foul play or symptoms of outside interference!"

She clears her throat awkwardly and averts her gaze before finishing. "...probably"

BearSiren817
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Re: Session 0: Fieldstone

#98 Post by BearSiren817 »

Feylynn looks wonderingly at Alessa. “Wow, how do you know so much? I have so much to learn but about 350+ more years to figure it all out. I can’t believe a human knows more than a wood elf.” Being so young and on this adventure, Feylynn feels very self conscious.
Azalea, 1st level Rogue, Dave’s Urban Campaign

Faanku
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Re: Session 0: Fieldstone

#99 Post by Faanku »

"Well, I suppose I read a lot, do experiments here and there. Research is the key, I always said! And of course it helps not having any social obligations. Ever, really..."
There is a trademark awkward throat-clearing before the young witch continues. "I, erm... I could only hope to live as long and learn as much as you surely shall, Feylynn..."

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Re: Session 0: Fieldstone

#100 Post by Bluetongue »

Schillachi

"Land subsidence and sinkholes drain a lot of water away very quickly. Mining fractures in tunnel roofing. If the lake has receded quickly, you can tell by looking at the rim. Unless a particular hot summer has caused the local farmers to open the sluice gates to flood irrigation channels.", the tiefling offers his copper piece worth of water wisdom. Would have chosen a longer way round on the canyon ridge than canyon floor, the stones don't make the walking easy and he is always suspicious we are easier to be seen and our noise may echo around the canyon bowl more than we realise. He keeps his crossbow loaded, ready for any surprises.

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