Posting Protocols
Posted: Sat Oct 13, 2012 10:59 pm
All these protocols are enforced for the sake of PbP expediency
Party Choices
When the party faces a choice that must be decided by group consent, such as which path to take on a dungeon, the decision is taken by the majority. Character actions, comments, dialogue or thoughts will be interpreted as a "vote" for either-or.
i.e. Two paths present themselves to the characters
Player #1 Post - Ralph the Thief says "I think we should go left."
Player #2 Post - Peter the Paladin says "I think we should go right"
Player #3 Post - Bob the Fighter thinks to himself that the right path looks less menacing.
Player #4 Post - (does not post)
GM's answer - After taking the right path and following it for couple of minutes...
Equivalent Individual Actions
When two or more players describe their characters undertaking the exact same action (i.e. two characters picking up the same single object or opening the same small door) the earliest post is the one that actually takes place.
Description of Intent in Combat
This is done for each round before initiative is rolled. Any dice rolls required by a player for his character's stated intent, such as attack rolls, damage rolls (for weapons or magic), skill rolls, etc should be made together with the statement of intent. Initiative and situational factors may well lead to the roll "not happening" after all, such as a fighter who gets knocked out before he gets a chance to attack; but for the sake of faster combat and needing less posts to describe and adjudicate every action this method shall be used.
When the statement of intent to attack/effect a target becomes impossible to accomplish, such as when the target of a wizard PC's Magic Missile is killed before the spell goes off, or when a friendly PC gets in the firing line of character attacking with a bow; the GM will assume nearest viable target to the one initially selected will be targeted. If this is not possible, the action is lost.
Spellcasting "lost" in this manner does not spend a spell slot or memorized spell. If combat continues to the next round the spellcaster may choose to "delay" the casting and unleash that spell until the next round, on his side's normal segment of initiative. The player should state this during that round's statement of intent.
Surprise and Initiative
The GM will make these rolls and provide the links for the dice roll results.
Party Choices
When the party faces a choice that must be decided by group consent, such as which path to take on a dungeon, the decision is taken by the majority. Character actions, comments, dialogue or thoughts will be interpreted as a "vote" for either-or.
i.e. Two paths present themselves to the characters
Player #1 Post - Ralph the Thief says "I think we should go left."
Player #2 Post - Peter the Paladin says "I think we should go right"
Player #3 Post - Bob the Fighter thinks to himself that the right path looks less menacing.
Player #4 Post - (does not post)
GM's answer - After taking the right path and following it for couple of minutes...
Equivalent Individual Actions
When two or more players describe their characters undertaking the exact same action (i.e. two characters picking up the same single object or opening the same small door) the earliest post is the one that actually takes place.
Description of Intent in Combat
This is done for each round before initiative is rolled. Any dice rolls required by a player for his character's stated intent, such as attack rolls, damage rolls (for weapons or magic), skill rolls, etc should be made together with the statement of intent. Initiative and situational factors may well lead to the roll "not happening" after all, such as a fighter who gets knocked out before he gets a chance to attack; but for the sake of faster combat and needing less posts to describe and adjudicate every action this method shall be used.
When the statement of intent to attack/effect a target becomes impossible to accomplish, such as when the target of a wizard PC's Magic Missile is killed before the spell goes off, or when a friendly PC gets in the firing line of character attacking with a bow; the GM will assume nearest viable target to the one initially selected will be targeted. If this is not possible, the action is lost.
Spellcasting "lost" in this manner does not spend a spell slot or memorized spell. If combat continues to the next round the spellcaster may choose to "delay" the casting and unleash that spell until the next round, on his side's normal segment of initiative. The player should state this during that round's statement of intent.
Surprise and Initiative
The GM will make these rolls and provide the links for the dice roll results.