Group 2: OOC I

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dmw71
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Re: Group 2: OOC I

#201 Post by dmw71 »

Pulpatoon wrote:Kañ-Demir hoists up the bound kobold like a sack of potatoes.
Oops, I kind of forgot about that guy. Thanks for the reminder.
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Re: Group 2: OOC I

#202 Post by Dram »

I will be gone steelhead fishing till Sunday NPC my character if needed.
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Re: Group 2: OOC I

#203 Post by dmw71 »

Dram wrote:I will be gone steelhead fishing till Sunday NPC my character if needed.
Thanks for letting us know.
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Re: Group 2: OOC I

#204 Post by Scott308 »

For the marching order, do we go with the sneaky order with Dr. Jones first, Targ slotted in behind her, or the non-sneaky order with the clanky (but heavily armored) and light-requiring cleric in front? I guess the real question is, do we believe the tunnel has remained hidden or do we send the sneakier members ahead in the dark to make sure the bad guys haven't infiltrated it. Of course, we can send the rogues ahead regardless.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

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Re: Group 2: OOC I

#205 Post by GreyWolfVT »

I think we would want a sneaky but darkvision character to lead maybe Tarq in the 2nd or 3rd in line position. Then the rest of the marching order keep as is or maybe put a torch bearer in the back so it doesn't throw off any sneak people trying to remain hidden? Maybe keep all the sneakier folk in the lead positions?
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Re: Group 2: OOC I

#206 Post by BearSiren817 »

I’m down with the +7 stealth and 60 shades of grey dark vision (ft that is) to try and sneak ahead.
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Re: Group 2: OOC I

#207 Post by BearSiren817 »

And Urth has devils sight! :o
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Re: Group 2: OOC I

#208 Post by GreyWolfVT »

Dave I just realized my roller character for this is on the wrong campaign # what is the number for group 2? I'm having trouble locating it.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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Re: Group 2: OOC I

#209 Post by Scott308 »

Campaign ID is 732.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: Group 2: OOC I

#210 Post by dmw71 »

BearSiren817 wrote:And Urth has devils sight! :o
It is officially dark out now, not lowlight, so, yes, that is now in effect.
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Re: Group 2: OOC I

#211 Post by dmw71 »

GreyWolfVT wrote:Dave I just realized my roller character for this is on the wrong campaign # what is the number for group 2? I'm having trouble locating it.
Yep, I still see your rolls in Group 1. Go ahead and update the campaign ID and everything should port over.
Scott308 wrote:Campaign ID is 732.
^^^
This.
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Re: Group 2: OOC I

#212 Post by Computer +1 »

dmw71 wrote:
BearSiren817 wrote:And Urth has devils sight! :o
It is officially dark out now, not lowlight, so, yes, that is now in effect.
The chicks dig his Satan Eyes.

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Re: Group 2: OOC I

#213 Post by GreyWolfVT »

dmw71 wrote:
GreyWolfVT wrote:Dave I just realized my roller character for this is on the wrong campaign # what is the number for group 2? I'm having trouble locating it.
Yep, I still see your rolls in Group 1. Go ahead and update the campaign ID and everything should port over.
Scott308 wrote:Campaign ID is 732.
^^^
This.
Thanks fixed it.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Group 2: OOC I

#214 Post by dmw71 »

Scott308 wrote:For the marching order, do we go with the sneaky order with Dr. Jones first, Targ slotted in behind her, or the non-sneaky order with the clanky (but heavily armored) and light-requiring cleric in front?.
I'm ready to move you guys, I just need the settled upon marching order.

Is Catarina definitely going first?
Where is Targ?

It can always be changed later, but I'll need an official 1-6 order before pushing forward.


Thanks!
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Re: Group 2: OOC I

#215 Post by Scott308 »

Let's go with:
Catarina
Targ


Kañ-Demir
Grimbul
Urth
Dureau

This puts our two stealthiest out front scouting, and Kañ-Demir shouldn't be too bad leading the rest of us. Urth can assist Dureau who will put the pebble in his pocket to keep it nice and dark, leaving Grimbul to do his best as both he and Dureau have armor that imposes disadvantage on our stealth.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: Group 2: OOC I

#216 Post by BearSiren817 »

Dark vision just makes you see in dim light as if it was bright and dark as if it were dim. So scouting/perception will be at disadvantage in the dark FYI. But I’m okay with going with this.
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Re: Group 2: OOC I

#217 Post by BearSiren817 »

Our Warlock also has devils sight. Sees completely in darkness up to 120 ft....
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Re: Group 2: OOC I

#218 Post by Scott308 »

Yes, but the warlock is not nearly as sneaky as Cat and Targ, and the darkness will affect others as well, if we are not the only things down here. And that only applies to things affected by sight. Perception checks based on hearing or smell would not be at disadvantage.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: Group 2: OOC I

#219 Post by GreyWolfVT »

While Grimbul did not specialize in stealth, or even pick it as a proficiency he does still have other ranger abilities that might have been more useful closer to the lead but the minor issue of his amor puts him in the back so be it he also has darkvision but guess that does help look behind to ensure nobody's sneaking up from behind on us too.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Group 2: OOC I

#220 Post by dmw71 »

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