Creating Goblin PC's:Adventure Style PC's
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Creating Goblin PC's:Adventure Style PC's
Roller ID: 650
Goblin
Ability Score Adjustments: -1 penalty to Strength & Charisma
Ability Score Ranges
Strength Min 4 - 15 Max
Intelligence Min 3 - 18 Max
Wisdom Min 3 - 18 Max
Dexterity Min 4 - 17 Max
Constitution Min 5 - 16 Max
Charisma Min 3 - 12 Max
Class Restrictions:
Fighter Max Level 10
Cleric Max level 9
Shaman Max level 7
Witchdoctor Max level 7
Thief Max level 12
Hit Dice (HP): Are given by class.
Alignment: Goblins tend towards Lawful Evil. PC Goblins may be any alignment, but usually are Lawful Evil.
Natural Armor Class: 10
Appearances: Goblins are small humanoids growing to about 4 feet tall. They have flat faces, broad noses, pointed ears, wide mouths, and small, sharp fangs. Though they walk upright, their arms hang down to their knees. Their dull, glazed eyes range in color from bright red to gleaming yellow. Their speech is harsh and of higher pitch than humans.
Languages: Goblin, Kobold, Orc, Hobgoblin & Common
Special Advantages: Infravision 60 feet, Detect New or Unusual Construction Underground 25% of the time (1 oe 2 on 1d8), Goblin Shaman reach level 7 and gain access to the spheres of Divination, Healing (Reversed), Protection & Sun (Reversed).
Special Disadvantages: Bright light hurts goblin eyes, giving them a -1 penalty to their attack rolls when in bright sunshine (or equivalent light).
Monstrous Traits: Appearance and bestial habits.
Superstitions: Eternal hatred & fear of Dwarves & Gnomes. Sensitive to unusual behavior of Worgs and Wolves. Fearful of dreams and visions.
Weapon Prof.: Axe, military pick, morning star, sling, short sword & spear.
Non-Weapon Prof.: Alertness, animal handling, animal training (worg), begging, chanting, close-quarter fighting, fast-talking, fortune telling, hiding, hunting, information gathering, looting, mining, religion, riding (worg), set snares.
Base Height
Male/Female
43/41
Modifier
1d10
Base Weight
Male/Female
72/68
Modifier
5d4
Starting Age| Middle Age 20 Years| Old Age 27 Years| Venerable 40 Years| Max. Age Range 60 Years|
12
Variable
1d6
Goblin
Ability Score Adjustments: -1 penalty to Strength & Charisma
Ability Score Ranges
Strength Min 4 - 15 Max
Intelligence Min 3 - 18 Max
Wisdom Min 3 - 18 Max
Dexterity Min 4 - 17 Max
Constitution Min 5 - 16 Max
Charisma Min 3 - 12 Max
Class Restrictions:
Fighter Max Level 10
Cleric Max level 9
Shaman Max level 7
Witchdoctor Max level 7
Thief Max level 12
Hit Dice (HP): Are given by class.
Alignment: Goblins tend towards Lawful Evil. PC Goblins may be any alignment, but usually are Lawful Evil.
Natural Armor Class: 10
Appearances: Goblins are small humanoids growing to about 4 feet tall. They have flat faces, broad noses, pointed ears, wide mouths, and small, sharp fangs. Though they walk upright, their arms hang down to their knees. Their dull, glazed eyes range in color from bright red to gleaming yellow. Their speech is harsh and of higher pitch than humans.
Languages: Goblin, Kobold, Orc, Hobgoblin & Common
Special Advantages: Infravision 60 feet, Detect New or Unusual Construction Underground 25% of the time (1 oe 2 on 1d8), Goblin Shaman reach level 7 and gain access to the spheres of Divination, Healing (Reversed), Protection & Sun (Reversed).
Special Disadvantages: Bright light hurts goblin eyes, giving them a -1 penalty to their attack rolls when in bright sunshine (or equivalent light).
Monstrous Traits: Appearance and bestial habits.
Superstitions: Eternal hatred & fear of Dwarves & Gnomes. Sensitive to unusual behavior of Worgs and Wolves. Fearful of dreams and visions.
Weapon Prof.: Axe, military pick, morning star, sling, short sword & spear.
Non-Weapon Prof.: Alertness, animal handling, animal training (worg), begging, chanting, close-quarter fighting, fast-talking, fortune telling, hiding, hunting, information gathering, looting, mining, religion, riding (worg), set snares.
Base Height
Male/Female
43/41
Modifier
1d10
Base Weight
Male/Female
72/68
Modifier
5d4
Starting Age| Middle Age 20 Years| Old Age 27 Years| Venerable 40 Years| Max. Age Range 60 Years|
12
Variable
1d6
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: Creating Goblin PC's:Adventure Style PC's
Sub-Classes: Class Kits
Warrior Kits Allowed: Pit Fighter, & Sellsword
Priest Kits Allowed: Shaman, Witch Doctor, Oracle, War Priest, Wandering Mystic
Rogue Kits Allowed: Scavenger, Tunnel Rat, Shadow
The above are located in the Complete Book of Humanoids I will provide more information about the kits if needed.
Racial Thief Skill Adjustments
P P| O L| F/R T| M S| H S| D N| C W| R L
+5% | - | +10% | +5% | +5% | - | -10% | -10%
Multiclass Options:
Fighter/Cleric
Cleric/Thief
Fighter/Thief
Fighter/Shaman
Warrior Kits Allowed: Pit Fighter, & Sellsword
Priest Kits Allowed: Shaman, Witch Doctor, Oracle, War Priest, Wandering Mystic
Rogue Kits Allowed: Scavenger, Tunnel Rat, Shadow
The above are located in the Complete Book of Humanoids I will provide more information about the kits if needed.
Racial Thief Skill Adjustments
P P| O L| F/R T| M S| H S| D N| C W| R L
+5% | - | +10% | +5% | +5% | - | -10% | -10%
Multiclass Options:
Fighter/Cleric
Cleric/Thief
Fighter/Thief
Fighter/Shaman
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Creating Goblin PC's:Adventure Style PC's
What about the beast rider kit from the complete fighter handbook (Warg obviously). Seems a natural.
- GreyWolfVT
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Re: Creating Goblin PC's:Adventure Style PC's
Let me look into it but for now i only allowed the ones in the Humanoids book that specify they are allowed to Goblins. Minus the Tribal Defender since it would have a limited territory that it could be in.Rex wrote:What about the beast rider kit from the complete fighter handbook (Warg obviously). Seems a natural.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Creating Goblin PC's:Adventure Style PC's
Too bad there's no gaoler/slave-master kit. It's be cool to have a goblin with a bugbear slave.
- GreyWolfVT
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Re: Creating Goblin PC's:Adventure Style PC's
There could be just perhaps in a different book.Rusty Tincanne wrote:Too bad there's no gaoler/slave-master kit. It's be cool to have a goblin with a bugbear slave.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Creating Goblin PC's:Adventure Style PC's
Rolling 3d6 and keep in order?
- GreyWolfVT
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Re: Creating Goblin PC's:Adventure Style PC's
3d6 put in order you want.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Creating Goblin PC's:Adventure Style PC's
I think I rolled better with 2d6.
[3d6] = 5, [3d6] = 10, [3d6] = 10, [3d6] = 9, [3d6] = 12, [3d6] = 8
Str 11
Int 9
Wis 5
Dex 10
Con 10
Chr 4
Fighter level 2
How about the sell sword kit, I don't have the book so if you could tell me what I get.
[3d6] = 5, [3d6] = 10, [3d6] = 10, [3d6] = 9, [3d6] = 12, [3d6] = 8
Str 11
Int 9
Wis 5
Dex 10
Con 10
Chr 4
Fighter level 2
How about the sell sword kit, I don't have the book so if you could tell me what I get.
- GreyWolfVT
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Re: Creating Goblin PC's:Adventure Style PC's
The sellsword kit requires a Con of 12.Rex wrote:I think I rolled better with 2d6.
[3d6] = 5, [3d6] = 10, [3d6] = 10, [3d6] = 9, [3d6] = 12, [3d6] = 8
Str 11
Int 9
Wis 5
Dex 10
Con 10
Chr 4
Fighter level 2
How about the sell sword kit, I don't have the book so if you could tell me what I get.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Creating Goblin PC's:Adventure Style PC's
Does the pit fighter have an requirements?
- GreyWolfVT
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Re: Creating Goblin PC's:Adventure Style PC's
There are no required alignment or ability scores for Pit FighterRex wrote:Does the pit fighter have an requirements?
For You Rex The bonus NWP is a freebie no slot cost at all.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Creating Goblin PC's:Adventure Style PC's
Are fighters HD still D10 for goblins?
- GreyWolfVT
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Re: Creating Goblin PC's:Adventure Style PC's
Yup HD/HP is determined by class (as listed in the PHB)Rex wrote:Are fighters HD still D10 for goblins?
But also remember I said you guys will start off at 2nd level now. Max HP for 1st level and roll for 2nd level.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Creating Goblin PC's:Adventure Style PC's
Thanks. Also, Can I take a Kukri as my specialized weapon and just use the short sword stats (I can't find it on purple worm anyways).
HP [1d10+10] = 5+10 = 15
HP [1d10+10] = 5+10 = 15
- GreyWolfVT
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Re: Creating Goblin PC's:Adventure Style PC's
Heck yes Kukri I think was listed in one of these "splat" books.Rex wrote:Thanks. Also, Can I take a Kukri as my specialized weapon and just use the short sword stats (I can't find it on purple worm anyways).
HP [1d10+10] = 5+10 = 15
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Creating Goblin PC's:Adventure Style PC's
Any idea what the natural fighting NWP does?
- GreyWolfVT
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Re: Creating Goblin PC's:Adventure Style PC's
Yes I do. See spoiler.Rex wrote:Any idea what the natural fighting NWP does?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: Creating Goblin PC's:Adventure Style PC's
Well spend some time searching and so far not seeing this in any 2e books found it on the FR Wiki listed source is 3.5 books. Jambiya is semi similar but I'll see if i can get the info from 3.5 and convert to 2e.GreyWolfVT wrote:Heck yes Kukri I think was listed in one of these "splat" books.Rex wrote:Thanks. Also, Can I take a Kukri as my specialized weapon and just use the short sword stats (I can't find it on purple worm anyways).
HP [1d10+10] = 5+10 = 15
EDIT: Never mind found the information I needed.
Kukri cost: 3 gp| Wt.:2| Size: S| Type:S| Speed:3| Damage:1d4+1 (this was in an old Dragon Magazine issue)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Creating Goblin PC's:Adventure Style PC's
Thanks, works for me. I will update my sheet. Also need to figure out what I can start with for armor and other weapons.