Chapter 1: In the Dungeon!

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ctcharger
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Re: Chapter 1: In the Dungeon!

#361 Post by ctcharger »

Fiapy:

looks at Dunulk looking for materials...

makes a stabbing motion and shrugs his shoulders...

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shaidar
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Re: Chapter 1: In the Dungeon!

#362 Post by shaidar »

Assuming you mean Shmehk

Replies in Northspeak "I don't see the point in killing him if we don't have to, but if you feel that strongly then I'm not going to stop you"

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Re: Chapter 1: In the Dungeon!

#363 Post by ctcharger »

Fiapy:

Thinks for a moment and shakes his head
“We don’t need to look over our shoulders wondering if one of his kinsman is after us, the guards were armed so I do not expect retribution from their kin.”

“Just let me know when you all are ready.”

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Re: Chapter 1: In the Dungeon!

#364 Post by shaidar »

Shemhk

To Fiapy, in Northspeak "Cover me while I do this"

If Dunulk will give up the manacles then Shmehk will use those to chain him up to something heavy and then gag him with something suitable from the area. If no manacles then Shmehk will use his rope to tie up the cook.

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Re: Chapter 1: In the Dungeon!

#365 Post by ctcharger »

Fiapy:

draws his sword in case someone comes through the door..

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drpete
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Re: Chapter 1: In the Dungeon!

#366 Post by drpete »

Dunulk passes the manacles over, and Shmehk binds the cook's hands, securing him to the heavy food preparation table. The cook watched the discussion about killing him closely, but once it seems you've decided to be merciful, he does not struggle, and allows himself to be tied up. Finally, the gag is put in his mouth, and he hangs his head, defeated.

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Re: Chapter 1: In the Dungeon!

#367 Post by shaidar »

Shmehk

"Let's get moving. Why don't we checkout the other door in the dining room first?" he heads back into the other room and over to the door in the west wall.

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Re: Chapter 1: In the Dungeon!

#368 Post by drpete »

You go to the door heading west out of the dining hall. You hear nothing beyond it, and after a moment, you open it.

Beyond, you see a narrow corridor heading west a bit more than 30 feet before turning left. A guard stands in that corner. He spots you, and prepares to raise an alarm.

To get to him before he raises the alarm, you must beat his initiative, 7.

You can all move far enough, but it is a 5 foot corridor, so room for engagement is limited... lets say highest initiative can attack as normal, second one to get there has a -2 to hit, and there is no room for the third in melee range. He has leather armor, AC 12.

Also, you guys get an xp for that encounter with the cook, and a fleeting luck.


Init: [1d20] = 7

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Re: Chapter 1: In the Dungeon!

#369 Post by shaidar »

Shmehk

Initiative: [1d20+1] = 10+1 = 11

Shmehk attacks the guard with his long sword, aiming for his throat (deed) to try and keep him silent

Long Sword: to-hit [1d20] = 3, deed [1d3] = 2, dmg [1d8] = 4

not wasting luck on that :-(

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Re: Chapter 1: In the Dungeon!

#370 Post by ctcharger »

Fiapy:

not sure we can both move down a 5' hallway, but if we can..

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Re: Chapter 1: In the Dungeon!

#371 Post by drpete »

You can... sort of. Initiative determines who actually gets there, and who ends up "in the back"

For Dunulk:
Dunulk init: [1d20] = 14

Dunulk is just behind Fiapy. And will reach the guard, but suffer a -2 to hit (per my last post).

Dunulk attack: [1d20+1] = 20+1 = 21 -2 for crowding Damage:[1d6+1] = 1+1 = 2

Dunulk scores a critical hit on the guard!

Dunulk crit roll [1d10] = 5

Dunulk gets the guard in the kidneys!

Extra crit damage [3d3] = 7

Doing a total of 9 damage, Dunulk drops the guard before he can shout the alarm! (+1 fleeting luck!)

1 xp each

What now?

Fiapy | Warrior | HP: 7/8 | AC: 15 | Luck: 17+2=19 (+3) Banter Marker
XP: 18/50

Offense:
Init: +1 | Str: +1 | Agl: 0
Actions: d20 | Deed Die: d3
Threat: 19-20 | Crit: d12/Table III

Longsword: d8
Lucky Weapon: (Rabbit's Foot)

Defense:
Ref: +1 Fort: +1 Will: -1
Agl: 0 / Armor (Hide): +3 Leather +2/ Luck: +2 / AC: 14
Armor Check: -3 -1| Fumble: d12d8
Shmehk Scree | Wizard | HP: 10/10 | AC: 12 | Luck: (10-2)+2=10 (0)
XP: 18/50
Offense:
Init: +1 | Str: 0 | Agl: +1
Actions: d20 | Attack: 0
Threat: 20 | Crit: d6/Table I

Longsword: d8 (Deed Die: d3)

Defense:
Ref: +2 Fort: +1 Will: 0
Agl: +1 / Armor (Padded): +1 (Leather): +2 / AC: 12
Armor Check: 0-1 | Fumble: d8
Dunulk | Thief | HP: 10/10 | AC: 10 | Luck: (11-2)+3=12 (0)
XP: 18/50
Luck Die: d3
Offense:
Init: 0 | Str: +1 | Agl: 0
Actions: d20 | Attack: +0
Threat: 20 | Crit: d10/II

Longsword: d8
Dagger: d4/d10 | 10/20/30
Dart: d4 | 20/40/60
Defense:

Ref: +1 Fort: +1 Will: -1
(Urban Affinity: +1 to STs in Lankhmar)

Agl: 0 / Armor(None): 0 (Leather): +2/ AC: 12

Armor Check: 0-1/ Fumble: d4d8

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Re: Chapter 1: In the Dungeon!

#372 Post by drpete »

Looking around, you see...

The was a door in the south side of the corridor you ran down to reach the guard, and the corridor extends south about 30 feet before ending. At the end of the corridor, there is a door to the west.

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Re: Chapter 1: In the Dungeon!

#373 Post by shaidar »

Shmehk catches up with the others, he keeps his voice low "Nice job! I guess we should try and be a bit more stealthy from now, not really my area of expertise. Before we move on we should check that door behind us" he gestures to door they passed.

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Re: Chapter 1: In the Dungeon!

#374 Post by drpete »

In terms of stealth/ changing things up, let me know how you want to proceed. With NJ not here, I'll let you guys call the shots on what you'd like him to do. If you want to check for traps or listen or something, let me know. Everybody *can* be "stealthy", is just something thieves will be better at.

Note that in DCC, listen is not a thief skill, it's luck based.

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Re: Chapter 1: In the Dungeon!

#375 Post by ctcharger »

Fiapy:

"Let me handle this..."

Listen and sniffs at the door mentioned...

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Re: Chapter 1: In the Dungeon!

#376 Post by drpete »

Ok, Fiapy, roll a d20 to listen.

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Re: Chapter 1: In the Dungeon!

#377 Post by ctcharger »

Fiapy:


Listening [1d20] = 5

frowns...

"My heart is still pounding too loud to hear much of anything."

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Re: Chapter 1: In the Dungeon!

#378 Post by drpete »

Fiapy hears nothing at the door. Going in, or...?

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Re: Chapter 1: In the Dungeon!

#379 Post by ctcharger »

Fiapy:


looks it over to see how sturdy it is and if it is locked...

after that, he prepares to go in...

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Re: Chapter 1: In the Dungeon!

#380 Post by drpete »

The door looks like a regular "heavy" door. You could probably bash it down as you have the others. It does not, however, seem to be locked.

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