The Brandin' Iron Saloon - Out of Character

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Black Wyvern
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The Brandin' Iron Saloon - Out of Character

#1 Post by Black Wyvern »

This thread is for out of character chatter.

Dice Roller Campaign Number is 664.

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Rex
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Re: The Brandin' Iron Saloon - Out of Character

#2 Post by Rex »

Are we rolling in order or rolling 6 times and placing where we want?

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Re: The Brandin' Iron Saloon - Out of Character

#3 Post by Rex »

Not sure of details yest but here are my rolls.

Speed [1d100] = 85

Gun Accuracy [1d100] = 84

Throwing Accuracy [1d100] = 78

Strength [1d100] = 58

Bravery [1d100] = 26

Experience [1d100] = 10

handedness [1d10] = 1

With modifiers I have:
Speed 90 (+12)
Gun Accuracy 89 (+15)
Throwing Accuracy 83 (+10)
Strength 68 (15)
Bravery 41 (+1 / +3)
Experience 35 (none / -10)
Not ambidextrous

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jason.connerley
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Re: The Brandin' Iron Saloon - Out of Character

#4 Post by jason.connerley »

I work this weekend (at least I'll get holiday pay) but I should have a character up in day or two. Really looking forward to this, I've owned these rules for years and this will be my first game!

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Re: The Brandin' Iron Saloon - Out of Character

#5 Post by Zhym »

Yee-haw!

Here are my rolls:

Speed: [1d100] = 93; Gun: [1d100] = 10; Throw: [1d100] = 90
Strength: [1d100] = 31; Bravery: [1d100] = 48; Experience: [1d100] = 28
Handedness: [1d10] = 10

I think that gives me:
Speed: 93
Gun Accuracy: 35
Throwing Accuracy: 95
Strength: 46
Bravery: 58
Experience: 28
Ambidextrous

Fastest gun in the west! Now, if only he could hit the broad side of an anything.
Last edited by Zhym on Sat May 26, 2018 1:55 am, edited 1 time in total.

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Re: The Brandin' Iron Saloon - Out of Character

#6 Post by Zhym »

How much money do we start with?

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Rex
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Re: The Brandin' Iron Saloon - Out of Character

#7 Post by Rex »

The rules say $150, not sure if we are changing anything. I am almost done mine.

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Re: The Brandin' Iron Saloon - Out of Character

#8 Post by Hanging_Judge »

Howdy pardners, just a heads up to revisit your Experience (bonus doesn't apply).

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Re: The Brandin' Iron Saloon - Out of Character

#9 Post by Zhym »

Oh, right. I've edited my post.

I don't have the rule book. What's this about professions? And I don't see a whole slew of options for things to throw—is a throwing knife specialist something that's feasible?

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Re: The Brandin' Iron Saloon - Out of Character

#10 Post by Rex »

Profession/occupation is just for color, nothing in the rules about it. No specialties that I saw, if you own a knife you can throw it. Experience bonus doesn't matter for my PC, nothing changes but I fixed it.

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Re: The Brandin' Iron Saloon - Out of Character

#11 Post by Rex »

Zhym, If it fits in the scenario your rolls would be cool for an Indian with a couple of tomahawks. Several knives as well wouldn't hurt.

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Re: The Brandin' Iron Saloon - Out of Character

#12 Post by Zhym »

Here's what I have so far, purely based on rolls:
Ted Briargulch

Speed: 93 (Speed: +15)
Gun Accuracy: 35 (Gun accuracy: +0)
Throwing Accuracy: 95 (Throwing accuracy: +15)
Strength: 46 (Wounds: 14)
Bravery: 58 (Speed: +1; Accuracy: +3)
Experience: 28 (Accuracy: -10)
Ambidextrous

First Shot: +16 (+weapon)
Base Hit (Guns): -7
Base Hit (Throwing): +8
How does combat actually work? I have no idea what a +16 or -7 actually means in terms of game play.

Also, should we coordinate on purchases? I assume we're going to be part of a group, not fighting each other, right? Should we all have horses?

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Re: The Brandin' Iron Saloon - Out of Character

#13 Post by Rex »

Speed basically determines initiative, highest goes first. Add 50 to your accuracy and that is your % chance to hit. There are some situational modifiers (range, moving, surprised etc). I have never played but just read the pdf.

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Re: The Brandin' Iron Saloon - Out of Character

#14 Post by Black Wyvern »

Sorry been a busy day. Accuracy modifiers are applied to the base 50% chance to hit. The number of attacks per round heavily favors guns over other weapons. Though being good with a knife or hawk can help in a pinch I wouldn't recommend building a character around throwing. It will be limiting.

I left the brawling tables off the character creation rules and I am not entirely sure what I am going to do but we probably won't use the brawling tables for hand to hand.

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Re: The Brandin' Iron Saloon - Out of Character

#15 Post by Black Wyvern »

Hanging_Judge - You will need to keep your percent rolls as well, as they are what improves.

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Re: The Brandin' Iron Saloon - Out of Character

#16 Post by Zhym »

Do all weapons do the same damage?

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Re: The Brandin' Iron Saloon - Out of Character

#17 Post by Rex »

Here is some inspiration. Keep an eye on the time for the "Slow" lever action. in case you have a hard time counting that is 10 shots from a Winchester 1892 carbine.

https://www.youtube.com/watch?v=yPMH5Rn ... L7UfcfuhY5

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Re: The Brandin' Iron Saloon - Out of Character

#18 Post by Zhym »

Is there any difference in game terms between a poor horse and a good horse?

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Re: The Brandin' Iron Saloon - Out of Character

#19 Post by Hanging_Judge »

Black Wyvern wrote:Hanging_Judge - You will need to keep your percent rolls as well, as they are what improves.

Yes, it's all filled out on my character sheet. Added to The Band page.

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Re: The Brandin' Iron Saloon - Out of Character

#20 Post by Zhym »

I was thinking of leaning into Ted's quickness and ambidexterity to have him use a couple of quick-draw revolvers. But the range of the quick-draw revolvers seems pretty short. Is that going to be a problem? Would it make sense to have a quick-draw revolver and a single-action revolver? Or would I be limiting the character too much by not equipping him with a rifle of some sort? And how much is that extra +2 of speed likely to matter (especially since Ted will have a First Shot score of +24 with a SAR6)?

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