The Brandin' Iron Saloon - Out of Character
- Black Wyvern
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The Brandin' Iron Saloon - Out of Character
This thread is for out of character chatter.
Dice Roller Campaign Number is 664.
Dice Roller Campaign Number is 664.
Re: The Brandin' Iron Saloon - Out of Character
Are we rolling in order or rolling 6 times and placing where we want?
Re: The Brandin' Iron Saloon - Out of Character
Not sure of details yest but here are my rolls.
Speed [1d100] = 85
Gun Accuracy [1d100] = 84
Throwing Accuracy [1d100] = 78
Strength [1d100] = 58
Bravery [1d100] = 26
Experience [1d100] = 10
handedness [1d10] = 1
With modifiers I have:
Speed 90 (+12)
Gun Accuracy 89 (+15)
Throwing Accuracy 83 (+10)
Strength 68 (15)
Bravery 41 (+1 / +3)
Experience 35 (none / -10)
Not ambidextrous
Speed [1d100] = 85
Gun Accuracy [1d100] = 84
Throwing Accuracy [1d100] = 78
Strength [1d100] = 58
Bravery [1d100] = 26
Experience [1d100] = 10
handedness [1d10] = 1
With modifiers I have:
Speed 90 (+12)
Gun Accuracy 89 (+15)
Throwing Accuracy 83 (+10)
Strength 68 (15)
Bravery 41 (+1 / +3)
Experience 35 (none / -10)
Not ambidextrous
- jason.connerley
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- Location: Virginia
Re: The Brandin' Iron Saloon - Out of Character
I work this weekend (at least I'll get holiday pay) but I should have a character up in day or two. Really looking forward to this, I've owned these rules for years and this will be my first game!
Re: The Brandin' Iron Saloon - Out of Character
Yee-haw!
Here are my rolls:
Speed: [1d100] = 93; Gun: [1d100] = 10; Throw: [1d100] = 90
Strength: [1d100] = 31; Bravery: [1d100] = 48; Experience: [1d100] = 28
Handedness: [1d10] = 10
I think that gives me:
Speed: 93
Gun Accuracy: 35
Throwing Accuracy: 95
Strength: 46
Bravery: 58
Experience: 28
Ambidextrous
Fastest gun in the west! Now, if only he could hit the broad side of an anything.
Here are my rolls:
Speed: [1d100] = 93; Gun: [1d100] = 10; Throw: [1d100] = 90
Strength: [1d100] = 31; Bravery: [1d100] = 48; Experience: [1d100] = 28
Handedness: [1d10] = 10
I think that gives me:
Speed: 93
Gun Accuracy: 35
Throwing Accuracy: 95
Strength: 46
Bravery: 58
Experience: 28
Ambidextrous
Fastest gun in the west! Now, if only he could hit the broad side of an anything.
Last edited by Zhym on Sat May 26, 2018 1:55 am, edited 1 time in total.
Re: The Brandin' Iron Saloon - Out of Character
How much money do we start with?
Re: The Brandin' Iron Saloon - Out of Character
The rules say $150, not sure if we are changing anything. I am almost done mine.
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- Squire
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- Joined: Thu May 24, 2018 11:21 pm
Re: The Brandin' Iron Saloon - Out of Character
Howdy pardners, just a heads up to revisit your Experience (bonus doesn't apply).
Re: The Brandin' Iron Saloon - Out of Character
Oh, right. I've edited my post.
I don't have the rule book. What's this about professions? And I don't see a whole slew of options for things to throw—is a throwing knife specialist something that's feasible?
I don't have the rule book. What's this about professions? And I don't see a whole slew of options for things to throw—is a throwing knife specialist something that's feasible?
Re: The Brandin' Iron Saloon - Out of Character
Profession/occupation is just for color, nothing in the rules about it. No specialties that I saw, if you own a knife you can throw it. Experience bonus doesn't matter for my PC, nothing changes but I fixed it.
Re: The Brandin' Iron Saloon - Out of Character
Zhym, If it fits in the scenario your rolls would be cool for an Indian with a couple of tomahawks. Several knives as well wouldn't hurt.
Re: The Brandin' Iron Saloon - Out of Character
Here's what I have so far, purely based on rolls:
Also, should we coordinate on purchases? I assume we're going to be part of a group, not fighting each other, right? Should we all have horses?
How does combat actually work? I have no idea what a +16 or -7 actually means in terms of game play.Ted Briargulch
Speed: 93 (Speed: +15)
Gun Accuracy: 35 (Gun accuracy: +0)
Throwing Accuracy: 95 (Throwing accuracy: +15)
Strength: 46 (Wounds: 14)
Bravery: 58 (Speed: +1; Accuracy: +3)
Experience: 28 (Accuracy: -10)
Ambidextrous
First Shot: +16 (+weapon)
Base Hit (Guns): -7
Base Hit (Throwing): +8
Also, should we coordinate on purchases? I assume we're going to be part of a group, not fighting each other, right? Should we all have horses?
Re: The Brandin' Iron Saloon - Out of Character
Speed basically determines initiative, highest goes first. Add 50 to your accuracy and that is your % chance to hit. There are some situational modifiers (range, moving, surprised etc). I have never played but just read the pdf.
- Black Wyvern
- Guide
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Re: The Brandin' Iron Saloon - Out of Character
Sorry been a busy day. Accuracy modifiers are applied to the base 50% chance to hit. The number of attacks per round heavily favors guns over other weapons. Though being good with a knife or hawk can help in a pinch I wouldn't recommend building a character around throwing. It will be limiting.
I left the brawling tables off the character creation rules and I am not entirely sure what I am going to do but we probably won't use the brawling tables for hand to hand.
I left the brawling tables off the character creation rules and I am not entirely sure what I am going to do but we probably won't use the brawling tables for hand to hand.
- Black Wyvern
- Guide
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Re: The Brandin' Iron Saloon - Out of Character
Hanging_Judge - You will need to keep your percent rolls as well, as they are what improves.
Re: The Brandin' Iron Saloon - Out of Character
Do all weapons do the same damage?
Re: The Brandin' Iron Saloon - Out of Character
Here is some inspiration. Keep an eye on the time for the "Slow" lever action. in case you have a hard time counting that is 10 shots from a Winchester 1892 carbine.
https://www.youtube.com/watch?v=yPMH5Rn ... L7UfcfuhY5
https://www.youtube.com/watch?v=yPMH5Rn ... L7UfcfuhY5
Re: The Brandin' Iron Saloon - Out of Character
Is there any difference in game terms between a poor horse and a good horse?
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- Squire
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Re: The Brandin' Iron Saloon - Out of Character
Black Wyvern wrote:Hanging_Judge - You will need to keep your percent rolls as well, as they are what improves.
Yes, it's all filled out on my character sheet. Added to The Band page.
Re: The Brandin' Iron Saloon - Out of Character
I was thinking of leaning into Ted's quickness and ambidexterity to have him use a couple of quick-draw revolvers. But the range of the quick-draw revolvers seems pretty short. Is that going to be a problem? Would it make sense to have a quick-draw revolver and a single-action revolver? Or would I be limiting the character too much by not equipping him with a rifle of some sort? And how much is that extra +2 of speed likely to matter (especially since Ted will have a First Shot score of +24 with a SAR6)?