As planned, the group rises early and meets in the common room where they meet up with Borin. The elderly warden treats everyone to a full breakfast, leaving a generous tip, and urges a hasty departure once everyone has had their fill.
(Please discuss/decide in the ooc thread the transportation options for the group. If the cart, for 100gp, only the supplies will be able to be transported and everyone will need to walk; the wagon, for 200gp, will also allow everyone to ride (cramped) in addition to the supplies)
Your trip to Brighton was long but uneventful. On the way, you were briefed about a possible goblin uprising and a disease sweeping through the town -- the same information you already had. Borin was unable to answer any more of your questions, but informs the group that all would be explained by Thatcher upon their arrival.
An hour or so after the sun sets, evenly spaced lights appear off in the horizon as the a walled city comes into view -- Brighton!
Your cart or wagon, plus anyone traveling on foot, arrive at the south gate where they're greeted by a garrison of 4 guards clad in leather and carrying spears. Each of the four guards wears a horn around a lace of leather on their belt. One guard approaches the convoy and demands a 1 gold piece per axel tax payment, but notices Borin and allows the group to pass without collecting any fee.
The caravan passes through the gate and travels north along a cobblestone road, towards the center of town.
The streets, at night, are largely empty, except for the occasional guard patrol walking the streets. Most of the buildings are solidly built of stone, with a few constructed of timber. Conversely, most homes are made of timber with thatched roofs, where only the exceptional homes are made of stone. The smell isn't terrible, but a foul odor definitely draws your attention towards a a functional gutter system that runs waste through town alongside the roads, down to cisterns where the waste is leeched and filtered through gravel systems then sent back into the nearby river.
You continue north until you reach the center of town, were Borin turns the progression to your left at a cross-intersection, towards a castle located just inside the western wall. "That's where we're heading," he says, indicating what was once a powerful military castle. There, your cart or wagon and any livestock is taken by one of the guards stationed at the barbican, and relocated to Thatcher's stables just to the south of his stronghold.
Once inside, you quickly observe that the fortress is full of the comforts of a home -- Thatcher doesn’t decorate in valuables; he decorates in textures and rich warm colors. Thatcher maintains only a small staff of townsfolk to help take care of the castle, and it is garrisoned with only a couple dozen guards.
You are immediately escorted into a private audience chamber, which is not more than an office, and you immediately sense this is no normal mayor -- there are stuffed trophy heads from hunting expeditions that include large reptiles and things you’ve never seen before. On the walls are the many writs and thank-you letters from barons, dukes, and kings from all around the land. In the center of the room, sitting behind a desk, is a small, withered old man who seems very much at ease; comforted by the elements of his past. He hardly looks capable of such heroic feats today, but it is clear that Mayor Thatcher was once a great hero of an older generation.
His staff has been expecting you, and at the Mayor's command, they produce enough chairs for everyone in the group, placing them comfortably around the front of the desk. Thatcher beckons you to take seats. “Thank you for coming, adventurers." he starts, before opening with an admission: "I desperately need your help." He continues: "When I wore a younger man’s boots, I would have handled this issue myself. But alas, the years were only kind to me until a few winters ago and now my body ages.”
"My name is Richan Thatcher, and I will answer all of your questions in due time, but first, please, introduce yourselves. I am most interested in getting to know those that Borin saw fit to recruit."
---
Please introduce your characters however you'd like to reveal yourselves to Mayor Thatcher.
Actions?
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Possessions Left Behind ---
Date: 30 Februarius, Year 7102
Time: 19:45 (Sunrise: 06:43, Sunset: 18:28)
Temp: 66F
Conditions:
- Cool
Light Breeze
- AdaRue's Lantern (AdaRue) (Extinguished: Needs new oil)
Canun's Lantern (Canun) (Extinguished: 23 hours, 37 minutes)
- None.
- Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10-8 = 2 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (18)
AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 5-3 = 2 | Armor: Banded, Shield | Weapons: Mace, Staff | Spells: 1st: 1 (Light)
Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1, 0 (Light)- Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
Keebler | : Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (17) | Spells: 1st: 1 (Sleep)
Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (20)
Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Sling
Scout:
- Keebler
- Junius
Keebler
Horatio
AdaRue
Rainey
Canun
- Junius & Keebler
AdaRue & Horatio
Rainey & Canun
- None.