Moathouse
Re: Moathouse
"Well, our patient scouting has not turned up a lot. It appears that the only way in is through the main gate unless someone can fly. This looks like an ideal place for a kobold ambush. So keep an eye on the moat, the rubble, and the large pond." And Fendor does just as he advises as he quietly unsheathes his sword and moves forward to enter through the main gate.
- bloodymage
- Pathfinder
- Posts: 295
- Joined: Fri Mar 26, 2010 1:15 am
- Location: Tejas
Re: Moathouse
Can no one identify the tracks about this place?
To within an inch of your lives!
Polyhedron Games LLC
Polyhedron Games LLC at RPGNow
Polyhedron Games LLC Secret Stash
Polyhedron Games LLC
Polyhedron Games LLC at RPGNow
Polyhedron Games LLC Secret Stash
Re: Moathouse
OOC: I did say that Fendor would be checking for tracks. Did he get any sense of what kind of creature made them? Single file or perhaps larger groups of two wide?Greywolf wrote:Fendor will be checking for some tracks going or coming from the Moathouse.
- Distorted Humor
- Ranger Knight
- Posts: 1260
- Joined: Wed May 23, 2012 1:23 pm
Re: Moathouse
Looks likes human. mostly single file, but there is at least 4 of them from shoe sizes...Greywolf wrote:OOC: I did say that Fendor would be checking for tracks. Did he get any sense of what kind of creature made them? Single file or perhaps larger groups of two wide?Greywolf wrote:Fendor will be checking for some tracks going or coming from the Moathouse.
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Re: Moathouse
I must agree with Fendor. If I were to set a trap, the only way in would be the place.
- Distorted Humor
- Ranger Knight
- Posts: 1260
- Joined: Wed May 23, 2012 1:23 pm
Re: Moathouse
anyone else posting?
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
- Distorted Humor
- Ranger Knight
- Posts: 1260
- Joined: Wed May 23, 2012 1:23 pm
Re: Moathouse
As you about to go to the moathouse, you hear a noise from down the road. Eichar, and two fighters approach the party. You reconize the fighters as Gyles Sone and Asold The Boarkiller from the inn.
(Since we had some dropouts, we have acererak joining.)
(Since we had some dropouts, we have acererak joining.)
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Re: Moathouse
Fendor, the elven ranger/cleric, waves to the approaching adventurers, "Just in time."
He explains the results of the scouting and then leads the way through the main gate, keeping a sharp eye on the pool, the moat, and the rubble.
He explains the results of the scouting and then leads the way through the main gate, keeping a sharp eye on the pool, the moat, and the rubble.
Re: Moathouse
Cerun smiles and nods in acknowledgement to the approaching figures.
"It is inevitable that at some point a character will fall into a pit, off a wall, or over a cliff." - OSRIC, p.119
- bloodymage
- Pathfinder
- Posts: 295
- Joined: Fri Mar 26, 2010 1:15 am
- Location: Tejas
Re: Moathouse
Nalin looks on warily.
To within an inch of your lives!
Polyhedron Games LLC
Polyhedron Games LLC at RPGNow
Polyhedron Games LLC Secret Stash
Polyhedron Games LLC
Polyhedron Games LLC at RPGNow
Polyhedron Games LLC Secret Stash
Re: Moathouse
Ah. Boarkiller. Good. We may get hungry.
Re: Moathouse
Vax regards the newcomers warily; unsure of how new people will react to his ancestry. He nods a greeting to the known warrior and then looks at the other two....
"Greetings. I am Vax, servant of Rudd. Who might you be?"
"Greetings. I am Vax, servant of Rudd. Who might you be?"
Re: Moathouse
The short battle over, Fendor the elf wipes frog blood off of his weapons and looks around to see if the noise has attracted the attention of anyone.
If all remains quiet, the ranger/cleric will ask, "Does anyone require serious healing?"
If all remains quiet, the ranger/cleric will ask, "Does anyone require serious healing?"