Loren the Thaumaturge is an apprentice to the Wizard Lorgoron in Hazla. He recognized the potency of her blood and devised plans to have her committed to his service that he might twist her gifts as Tools to his own ends. He has sought fruitlessly for her since the church took her into protective custody, but now she is again in the world...Faolan7 wrote:-Isabelee needs to choose her enemy.
My understanding was:Faolan7 wrote:Have you guys decided how you all know each other, or do I need to make a story thing for that? I know Peitharian is Isabelle's mentor, and I think it was mentioned that Swelan was Isabelle's mentor before he died. How does Magda fit into this group?
- We all reside at the monastery. The monastery is a secluded locale in the mountains above Nabara - Magda and Isabelle as "questionable" assets being kept away from town, Peitharian as my Guardian and as a loner who likes monastic life and hates town. We are less clear why Swelan was there as a Paladin, though his life/unlife was changed forever by his presence.
- Isabelle is the ward of Peitharian, so that is a close relationship. She's quite outgoing and I like her being a close friend of Swelan in his Paladin days. He's much more approachable and worldly than boring old Peitharian, at least. I imagine she at least knew "of" Magda as a fellow resident, but whether Magda reciprocated with any depth is up to Enoch.
- Presumably the monastery was there for another reason which we may or may not know - what is under the monastery? Why would the church choose THIS spot? [I figured this ties in with Peitharian's knowledge of Church Secrets, and why he's there.]
- The monastery was attacked and burned while we were driven out. I think we liked this happening immediately prior to the game-start so that it is fresh and can be explored during roleplay. It is unknown (until GM reveal) if they were after one of us or something else in this attack. Magda and Peitharian needing to work with others, Isabelle thrust unprepared into life outside the monastery walls, and Swelan's fresh conversion to vengeful unlife are all fresh story elements.
- We're together by circumstance as we flee from the monastery. We need to do-whatever-we-are-doing before we reach the first town and hope for safety. We all serve the same church, have common cause in our home's destruction, and are sharing a joint experience as fleeing refugees which creates tight bonds.
I think it's a faux pas to ask him that before you commit to dice by trying as an in-game action. You start with it broken either way.Faolin: what is your call about using my scavenging nature to repair my plate armor?