Episode 7: Iron Door, revisited

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drpete
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Episode 7: Iron Door, revisited

#1 Post by drpete »

Date: Eurale 23, 10:40 am
Season: Mid Fall
Weather: Cold and Clear
Moon phase: Third Quarter
Location: Red Door

After getting Quinn up on his feet, the group gets up the next day determined to make a beeline for the main entrance, hoping to beat any competition to the site.

Along the way, they pass the camp. The mercenaries there are in good spirits, but they warn you that the workers at the tower construction site are scared by visits they've had from the wolf pack you saw earlier. They tell you that they've been sending shifts up to defend the workers, but they will need more men to defend two sites, especially if one is plagued by wolves.

The workers, when you get to the tower site, have a lot of the structure built, but it will take a few more days. They don't complain, but you can see that they have people watching the bushes for threats, and are prepared to run and hide in the building's shell.

The ape man is not in his tower when you pass by.

As you go higher, Quinn notices something up in the sky, far away. A Griffon! Watching it, it appears to have a rider on its back. It takes no notice of you, though the rider seems to be surveying the area.

Finally, you get up to the doors, which are closed but don't seem to be sealed or locked.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

Stirling
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Re: Episode 7: Iron Door, revisited

#2 Post by Stirling »

Quinn

Okay what is it to be this time, carrion crawler, jelly cube, orc rush or the voice of the banshee temptress?

Quinn prepares his shield and gets out his sword in aniticipation of some attack.

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Zorroroaster
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Re: Episode 7: Iron Door, revisited

#3 Post by Zorroroaster »

Torgyr leans in and puts an ear to the door, listening intently.

If he hears nothing, he stands upright and chuckles at Quinn's question.

"All of the above?"

He opens the door and peers inside.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)

barkman
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Re: Episode 7: Iron Door, revisited

#4 Post by barkman »

"I think every 6th visit is nothing but treasure, so this should be treasure visit. Do we want to move camp to the tower site to reduce the strain on the mercs?"

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drpete
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Re: Episode 7: Iron Door, revisited

#5 Post by drpete »

Hearing and sensing nothing unusual, Torgyr opens the door and peers down the stairs. All is quiet.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

barkman
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Re: Episode 7: Iron Door, revisited

#6 Post by barkman »

"Well, lead on Ranulf, let your nose lead use to treasure!"

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drpete
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Re: Episode 7: Iron Door, revisited

#7 Post by drpete »

You head down into the statue room, and find it all quiet and empty.

Where to (and by what path?)
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

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Re: Episode 7: Iron Door, revisited

#8 Post by Zorroroaster »

Torgyr looks north and then east. He scratches his beard.

"Let's take the most direct route, straight eastward. Less time taken, plus if we run into trouble, we can double back into the Orc room and bar the doors."

By Orc room, he means Room 2. So, we head from there to the round room that once housed the masks to the T intersection and then turn north to the Iron Door. Unless there are objections, or course!
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)

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drpete
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Re: Episode 7: Iron Door, revisited

#9 Post by drpete »

It's been a while, so to remind you... room 2/the orc room had a giant rat presence, last time you visited.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

barkman
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Re: Episode 7: Iron Door, revisited

#10 Post by barkman »

"Do we have a statue question? Or wait till after we hopefully plunder?"

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Re: Episode 7: Iron Door, revisited

#11 Post by Zorroroaster »

drpete wrote:It's been a while, so to remind you... room 2/the orc room had a giant rat presence, last time you visited.
Riiight! Thanks for the reminder. Hmm. Up and around, then? Through the guard room directly north, then south past the Orc room (hoping the east door to that space is closed and then east from there through the round room.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)

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Zorroroaster
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Re: Episode 7: Iron Door, revisited

#12 Post by Zorroroaster »

barkman wrote:"Do we have a statue question? Or wait till after we hopefully plunder?"

We should ask who the lady is leading the kobolds...
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)

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kalstone
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Re: Episode 7: Iron Door, revisited

#13 Post by kalstone »

I agree.

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drpete
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Re: Episode 7: Iron Door, revisited

#14 Post by drpete »

Hrmmm... ok, so west to the face, or east through the guardroom and mask room?
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

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Zorroroaster
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Re: Episode 7: Iron Door, revisited

#15 Post by Zorroroaster »

Let's consult the oracle after we've done the iron door.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)

Stirling
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Re: Episode 7: Iron Door, revisited

#16 Post by Stirling »

Quinn

What do you guys remember of tricks and traps this way. Poison gas comes to mind and your encounter with black skeletons.

Did you take all the facemasks or just a few?

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Re: Episode 7: Iron Door, revisited

#17 Post by Zorroroaster »

The only trap between here and the iron door was in the mask room. We took all of the masks.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)

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drpete
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Re: Episode 7: Iron Door, revisited

#18 Post by drpete »

Torgyr listens to the door to the guardroom (room 3) and hears nothing.

Opening it, he quickly smells the telltale odor of rat, and there's the sound of several rats moving within the room.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

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Re: Episode 7: Iron Door, revisited

#19 Post by Zorroroaster »

Torgyr quickly closes the door, looking back at the others with a grimace.

"Well, we can choose rats...or rats. What's it gonna be? Shall we check the Orc room just in case they've moved on from there? No point in getting bloodied if we don't need to."
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)

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kalstone
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Re: Episode 7: Iron Door, revisited

#20 Post by kalstone »

Solaine shrugs. "It's worth a shot."

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