Player Characters

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Distorted Humor
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Player Characters

#1 Post by Distorted Humor »

Post your characters here.

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dmw71
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Vicroar Huntinghawk

#2 Post by dmw71 »

Now being controlled by tkrexx.

Image

Last Updated: Thursday, May 31, 2012
Update Reason: Initial player creation completed.


Name: Vicroar Huntinghawk
Alignment: Chaotic Neutral
Race: High Elf
Class: Thief (1)
Experience: 0 | 1,250 (+10% bonus)
Languages: Common, Alignment (CN), Thieves' Cant, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll

Gender: Male | Age: 119 | 4'8" (56 inches) | Weight: 84 pounds | Hair: Long, straight black | Eyes: Dark blue

STR: 14 (+200 weight allowance | 1-2 open doors | 7% bend bars/lift gates)
INT: 9 (none)
WIS: 12 (none)
DEX: 17 16 (+2 reaction/attacking adjustment | -3 defense adjustment)
CON: 8 9 (60% system shock | 65% resurrection survival)
CHA: 7 (max 3 henchmen | -10% loyalty | -5% reaction)

HP: 6 | 6 (current | maximum)

AC: 5 (leather armor + dexterity adjustment)
Rear AC: 8

THAC0: ??
Movement Rate: 9" Note: Detailed encumbrance and movement rate below. Less than two pounds from moving 12" per round.

Weapon Proficiencies: 2 (1/4 levels with -3 penalty)
- Short bow
- Short sword

Weapons
Short bow +3 to hit, 1d6 damage (To Hit Bonus(es): +1 elf,+2 dexterity) (Range increment: 50') (-2 to hit per increment)
Short sword +1 to hit, 1d6/1d8 damage

Thief Skills
Pick Pockets: 40% (base: 30% | elf: +5% | dex: +5%)
Open Locks: 30% (base: 25% | elf: -5% | dex: +10%)
Find/Remove Traps: 20% (base: 20%)
Move Silently: 25% (base: 15% | elf: +5% | dex: +5%)
Hide in Shadows: 25% (base: 10% | elf: +10% | dex: +5%)
Hear Noise: 15% (base: 10% | elf: +5%)
Climb Walls: 85%
Read Languages: --


Equipment (Total Starting Cost: ??gp + ??sp + ??cp)

Armor --> (Cost|Weight): 5gp (15.0)
Leather armor (5gp|15.0)

Weapons --> (Cost|Weight): 27gp + 23sp (22.0)
Short sword (8gp|3.0)
Short bow (15gp|8.0)
Archery bracer, leather (8sp|1.0)
Quiver (24 arrows) (25sp|2.0)
- Arrows (24) (4gp|8.0) Note: 1 arrow = 0.33 pounds

Clothing and Equipment --> (Cost/Weight): 51gp + 17sp + 17cp (18.0)
Signal whistle (8sp|-)
Cloak (3cp|2.0)
Boots, soft (1gp|3.0)
Belt (5sp|-)
Belt pouch, small (2sp|1.0)
- Coins (*/*) Note: Coins and their encumbrance are tracked separately
- Needle and thread (3cp|-)
- Whetstone (2cp|0.5)
-
Belt pouch, small (2sp|1.0)
- Thieves Tools (30gp|1.0)
-
Satchel (1gp|5.0)
- Days of Trail Rations (3) (18gp|3)
- Sack, small (empty) (9cp|0.5)
-
Waterskin (1gp|1.0)

Magic Items --> (Cost/Weight): - (0.0)
None

Coins/Treasure (starting money: [2d6x10] = 10x10 = 100) (2.3)
PP: 0
GP: 14
SP: 8
CP: 3
Gems: 0
Jewelry: 0
Other Valuables: 0


Encumbrance
Armor: 15.0
Weapons: 22.0
Clothing and Equipment: 18.0
Magic: 0.0
Coin: 2.3
Total Encumbrance: 57.3 - 20.0 = 37.3 Note: Strength bonus of +200 weight allowance (+20 pounds)

Movement Rate (PHB, pg 101-102)
12": 0-35 pounds
09": 36-70 pounds <--37.3
06": 71-105 pounds
03": 106+ pounds


Saving Throws (pg ???)
Paralyze/Poison (): ??
Rod, Staff, or Wand (): ??
Petrification/Polymorph (): ??
Breath Weapon (): ??
Spells (): ??

Expense Tracking
PP: 0
GP: 0
SP: 0
CP: 0
Gems: 0
Jewelry: 0
Other Valuables:

Transactions
None yet.

Special Abilities
- Infravision: 60'
- 90% resistance to sleep and charm spells
- Any pulled bow: +1 to hit
- Long or short sword: +1 to hit
- Detect Secret Doors: 1 in 6 when passing, 2 in 6 when searching
- Detect Concealed Doors: 3 in 6
- Surprise: 4 in 6 chance to surprise when traveling in nonmetal armor and alone (or with other elves or halflings), or more than 90 feet in advance of others.
===> Note: If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6).

Expended Items
None yet.

Background
In progress.

Roll Tracking
All Roles
***


Damage Taken
None


Notes
None yet.
Last edited by dmw71 on Fri Jun 15, 2012 3:01 am, edited 6 times in total.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)


Greywolf
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Posts: 38
Joined: Mon Jul 26, 2010 11:40 pm

Re: Player Characters

#4 Post by Greywolf »

Stats rolled: 13, 16, 13, 16, 16, 13

Last Updated: July 11, 2012 because of wound



Name: Fendor Alustrium
Alignment: neutral good
Deity worshipped: Corellon Larethian
Race: Elf
Class: Ranger 1/Cleric 1
Current Experience: 0/0
Next level: 2,250/1,500 (0/+10%)
Languages: Common, CG, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, and Gnoll

Gender: Male | Age: 48 | 5'4" (64 inches) | Weight: 130 pounds | Hair: Long, straight strawberry blonde | Eyes: green

STR: 13 (+100 weight allowance | 1-2 open doors | 4% bend bars/lift gates)
INT: 13 (none)
WIS: 16 (+2 saves involving will | +2 1st level & +2 2nd level)
DEX: 1716 (+2 reaction/attacking adjustment | -3 defense adjustment)
CON: 1516 (+1 HP | 91% system shock | 94% resurrection survival)
CHA: 13 (max 5 henchmen | +5% reaction)

HP: 13 max (13.5) | 12 current

AC: AC 3 with splint mail and shield (4 w/o shield), +3 DEX = AC 0 or AC 1 without shield

THAC0: 20
Movement Rate: 12"

Saving Throws +3 for DEX & +2 vs. will
Paralyze/Poison/Death (10)
Petrification/Polymorph (13)
Rod, Staff, or Wand (14)
Breath Weapon (16)
Spells (15)


Weapon Proficiencies: 3 (1/3 levels with -2 penalty)
1 long bow
1 long sword
1 hand axe


Equipment (Total Starting Cost: 120.56gp)

Armor --> (Cost/Weight): 90gp (0.0)
splint mail
shield

Clothing --> (Cost/Weight): 0.0gp (0.0)


Weapons --> (Cost/Weight): 17gp (0.0)
long sword, +1 to hit, 1d8, 1d12 (+1 humanoids)
4 hand axes, 1d6, 1d4 (+1 humanoids); +2 to hit when thrown
********************************** 0,-2 when using two weapons and no shield ************************************

Equipment --> (Cost/Weight): 10.56gp (0.0)
wooden holy symbol
3 flasks of oil
10 torches
1 rope
2 water skins
1 week of rations
tinder box with flint and steel
backpack
2 large sacks
10 iron spikes and small hammer
bag of flour
white chalk
candle

Magic Items --> (Cost/Weight): 0 (0.0)
None

Coins/Treasure (9.44gp) (0.0)
PP: 0
GP: 9
SP: 8
CP: 8
Gems: 0
Jewelry: 0
Other Valuables: 0


Expense Tracking
PP: 0
GP: ??
SP: ??
CP: ??
Gems:
Jewelry:
Other Valuables:
Transactions


Encumbrance
Armor: 0.0
Clothing: 0.0
Weapons: 0.0
Equipment: 0.0
Magic: 0.0
Coin: 0.0
Total Encumbrance: 00.0


Special Abilities
- Infravision: 60'
- 90% resistance to sleep and charm spells
- Any pulled bow: +1 to hit
- Long or short sword: +1 to hit
- Detect Secret Doors: 1 in 6 when passing, 2 in 6 when searching
- Detect Concealed Doors: 3 in 6
- Surprise: 4 in 6 chance to surprise when traveling in nonmetal armor and alone (or with other elves or halflings), or more than 90 feet in advance of others.
===> Note: If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6).
{is Elven surprise and Ranger surprise added together?}


Spells
1st level #3 cure light wounds, cure light wounds, light


Turn Undead
10 skeleton, 13 zombie, 16 ghoul, 19 shadow, 20 wight 1d12 turned move away at full speed for 3d4 rounds


Ranger Skills
*+1/level damage vs. "giant class" humanoid-types in melee
*Surprise opponents 50% (1-3); surprised only on 1
*Tracking


Background

Roll Tracking
All Roles
***

Damage Taken
None


Notes
Last edited by Greywolf on Thu Jul 12, 2012 3:21 am, edited 7 times in total.

Diamond_Spear
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Joined: Mon May 28, 2012 4:56 pm

Re: Player Characters

#5 Post by Diamond_Spear »

Here you go. Still working on background and appearence.


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bloodymage
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Re: Player Characters

#6 Post by bloodymage »

Image

Nalin Ado Chalmers

Gnome Fighter/Illusionist, NG, of the Duchy of Ulek

Str 15
Int 15
Wis 11
Dex 16
Con 13
Cha 11

hp: 7

90 lb. male, 3'9", straw-colored, bowl-cut hair, green eyes

chainmail, AC 5

short sword
hand axe
dagger
sling

Languages: common, dwarvish, gnome, halfling, goblin, kobold, burrowing animals

Possessions:
clothing
spareclothes
hard boots
cloaK
coin pouch
component pouch
back pack
scroll case
hooded lantern
flask of oil x3
tinder box
bedroll
flute

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Computer +1
Ranger Lord
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Re: Player Characters

#7 Post by Computer +1 »


max_vale
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Re: Player Characters

#8 Post by max_vale »


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acererak
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Re: Player Characters

#9 Post by acererak »


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