The Will to Live (character creation)
The Will to Live (character creation)
"Not all men seek rest and peace; some are born with the spirit of the storm in their blood, restless harbingers of violence and bloodshed, knowing no other path." -Robert E. Howard
Character Creation Rules:
Game System: AD&D 1e by the book, except where noted below.
Tone: Pulp, low fantasy, swords and sorcery.
Stats: Choose from one of the following arrays, and assign as you like. No modifications except for racial. Fyi, each array has an average of 12.5.
A) 18, 14, 13, 12, 10, 8
B) 17, 15, 13, 12, 9, 9
C) 16, 14, 13, 13, 10, 9
D) 15, 15, 15, 11, 10, 9
Race: Only Humans. Please see Races of Men.
Class: Any from 1e PHB except assassins. No Unearthed Arcana except Barbarians.
The Bard's prerequisite scores are: Cha of 14, Wis and Dex of 12, Int and Str of 10.
The Barbarian's prerequisites are: Str of 15, Con and Dex of 13.
Starting XP: 2,502 points each.
Hit Points: Maximum for first level. You’ll roll the rest on the US dice roller. Re-roll 1s.
Alignment: No evil or chaotic neutral characters.
Starting GP: As per the players handbook, x2 due to your xp.
Starting Magic Items: One per character, a +1 item or equivalent. (Buy the weapon or armor with your starting gold, and then bestow the +1 upon it.)
Barbarians do not start with a magic item as per their restriction. They get a +1 to Str, Con or Dex instead. Player's choice.
Unseen servant dice roller will be used for tracking all rolls.
Campaign Code is 430.
The world is Conan's Age of Hyboria by Robert E. Howard.
I anticipate subterranean exploration, ferocious battles, weird mystery, and extraordinary character interaction.
Roleplay over rollplay.
Character Creation Rules:
Game System: AD&D 1e by the book, except where noted below.
Tone: Pulp, low fantasy, swords and sorcery.
Stats: Choose from one of the following arrays, and assign as you like. No modifications except for racial. Fyi, each array has an average of 12.5.
A) 18, 14, 13, 12, 10, 8
B) 17, 15, 13, 12, 9, 9
C) 16, 14, 13, 13, 10, 9
D) 15, 15, 15, 11, 10, 9
Race: Only Humans. Please see Races of Men.
Class: Any from 1e PHB except assassins. No Unearthed Arcana except Barbarians.
The Bard's prerequisite scores are: Cha of 14, Wis and Dex of 12, Int and Str of 10.
The Barbarian's prerequisites are: Str of 15, Con and Dex of 13.
Starting XP: 2,502 points each.
Hit Points: Maximum for first level. You’ll roll the rest on the US dice roller. Re-roll 1s.
Alignment: No evil or chaotic neutral characters.
Starting GP: As per the players handbook, x2 due to your xp.
Starting Magic Items: One per character, a +1 item or equivalent. (Buy the weapon or armor with your starting gold, and then bestow the +1 upon it.)
Barbarians do not start with a magic item as per their restriction. They get a +1 to Str, Con or Dex instead. Player's choice.
Unseen servant dice roller will be used for tracking all rolls.
Campaign Code is 430.
The world is Conan's Age of Hyboria by Robert E. Howard.
I anticipate subterranean exploration, ferocious battles, weird mystery, and extraordinary character interaction.
Roleplay over rollplay.
Last edited by Inferno on Wed Jul 15, 2020 12:51 am, edited 9 times in total.
Re: The Will to Live (character creation)
Feel free to discuss your character ideas with each other in this thread. Thanks!
Re: The Will to Live (character creation)
I have a couple character concepts in mind... but I'm leaning thief.
(Sadly, I've already played Malak.)
(Sadly, I've already played Malak.)
Re: The Will to Live (character creation)
I was leaning thief, but high dexterity without missile weapons seems like a waste, so no.
Instead...well, I have no idea. The "pick your set stats" thing throws me for a loop. Too many options. I do much better with roll 3d6 six times and take them in order.
I haven't been able to play a druid in ages, so that's a possibility. Shame barbarian/druid isn't a multiclass option. It seems like they'd go well together—sort of like a nature shaman.
Instead...well, I have no idea. The "pick your set stats" thing throws me for a loop. Too many options. I do much better with roll 3d6 six times and take them in order.
I haven't been able to play a druid in ages, so that's a possibility. Shame barbarian/druid isn't a multiclass option. It seems like they'd go well together—sort of like a nature shaman.
Re: The Will to Live (character creation)
Thieves can use slings and throwing daggers. Fighter/thieves can use bows.
Low level barbarians have restrictions against magic.
A Savage druid could be a nature shaman. Or a Northman druid, or Northman cleric/ranger.
Low level barbarians have restrictions against magic.
A Savage druid could be a nature shaman. Or a Northman druid, or Northman cleric/ranger.
- hedgeknight
- Rider of Rohan
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Re: The Will to Live (character creation)
Northman or Nomad, either way I'm playing a meatshield!
Love the stats options > will go with either A or B
Love the stats options > will go with either A or B
Winter is coming...
- ken-do-nim
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Re: The Will to Live (character creation)
Is my Atlantean cleric/magic-user able to cast magic spells in armor? Likewise can he use a dagger or is he forbidden from edged weapons?
I chose some starting spells, unless you have a different method like rolling in the DMG.
I chose some starting spells, unless you have a different method like rolling in the DMG.
Re: The Will to Live (character creation)
Ken: Yes, armor and dagger, just like a half-elf cleric/magic-user.
Spell selection is as per the PHB, p. 10.
Goniza has a 15 Int, and a 65% chance to know a spell. (Beyond Read Magic which he gets automatically.)
In the dice server, please roll "Comprehend Languages (65%): [1d100]"
Then roll "Protection from Evil (65%): [1d100]"
Etc. etc., for each spell you choose, in order of your priority, until you get 7, your minimum number, as per PHB p. 10.
Thanks.
Spell selection is as per the PHB, p. 10.
Goniza has a 15 Int, and a 65% chance to know a spell. (Beyond Read Magic which he gets automatically.)
In the dice server, please roll "Comprehend Languages (65%): [1d100]"
Then roll "Protection from Evil (65%): [1d100]"
Etc. etc., for each spell you choose, in order of your priority, until you get 7, your minimum number, as per PHB p. 10.
Thanks.
- hedgeknight
- Rider of Rohan
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Re: The Will to Live (character creation)
Going with a Vanir barbarian...will have him ready to roll by the end of the weekend.
His name will be Roan.
His name will be Roan.
Winter is coming...
- OGRE MAGE
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Re: The Will to Live (character creation)
Hello there.
So far, I am thinking about a Savage Ranger/Thief.
I will get something put together over the weekend.
Thanks for the invite, Inferno!
So far, I am thinking about a Savage Ranger/Thief.
I will get something put together over the weekend.
Thanks for the invite, Inferno!
- ken-do-nim
- Pathfinder
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Re: The Will to Live (character creation)
Comprehend Languages (65%): [1d100] = 89Inferno wrote:Ken: Yes, armor and dagger, just like a half-elf cleric/magic-user.
Spell selection is as per the PHB, p. 10.
Goniza has a 15 Int, and a 65% chance to know a spell. (Beyond Read Magic which he gets automatically.)
In the dice server, please roll "Comprehend Languages (65%): [1d100]"
Then roll "Protection from Evil (65%): [1d100]"
Etc. etc., for each spell you choose, in order of your priority, until you get 7, your minimum number, as per PHB p. 10.
Thanks.
Scratch that one off the list!
Sleep (65%): [1d100] = 78
No sleep!
Charm Person (65%): [1d100] = 3
Phew!
Magic Missile (65%): [1d100] = 81
Drat!
Spider Climb (65%): [1d100] = 30
So he's a charming spider-man?
Shield (65%): [1d100] = 12
At least he can defend himself against magic missiles.
More later.
- ken-do-nim
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Re: The Will to Live (character creation)
Protection From Evil (65%): [1d100] = 28
Yeah he can memorize this one on his cleric list, but there's lots of competition for those slots.
Identify (65%): [1d100] = 49
Possibly some live carp swallowing in his future.
That's 5. 2 left.
Unseen Servant (65%): [1d100] = 2
Got the website's titular spell.
And last ...
Dancing Lights (65%): [1d100] = 18
Yeah he can memorize this one on his cleric list, but there's lots of competition for those slots.
Identify (65%): [1d100] = 49
Possibly some live carp swallowing in his future.
That's 5. 2 left.
Unseen Servant (65%): [1d100] = 2
Got the website's titular spell.
And last ...
Dancing Lights (65%): [1d100] = 18
- ken-do-nim
- Pathfinder
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Re: The Will to Live (character creation)
Oops! 7 minimum probably includes read magic, so I'll drop protection from evil.
- ken-do-nim
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Re: The Will to Live (character creation)
Goniza is ready. Um, assuming a footman's flail can be used one-handed. In my game, that's a two-handed weapon, but I know most DMs don't take that view.
Re: The Will to Live (character creation)
Thanks, Ken. Footman's flail is one handed. Please calculate encumbrance and movement.
Also, with the magic item, you buy the mundane armor or sword with your starting gold, and chose to make it your +1 item.
Everyone else: Got an ETA on finished sheets? I'd love to start this game this week. Thanks!
Also, with the magic item, you buy the mundane armor or sword with your starting gold, and chose to make it your +1 item.
Everyone else: Got an ETA on finished sheets? I'd love to start this game this week. Thanks!
- ken-do-nim
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Re: The Will to Live (character creation)
Gotcha - backed off to banded. When it comes to encumbrance, in one part of the DMG it says magic armor is at half, in another part of the DMG it says magic armor is weightless. Where do you fall on that?Inferno wrote:Thanks, Ken. Footman's flail is one handed. Please calculate encumbrance and movement.
Also, with the magic item, you buy the mundane armor or sword with your starting gold, and chose to make it your +1 item.
Re: The Will to Live (character creation)
ETA is fuzzy ATM, unfortunately. I might have time to fill out an equipment list in the next few days, but I probably won't have time to think about a character description or background or such. Sorry.
Re: The Will to Live (character creation)
Ken: The house rule on magic armor weight is here.
Zhym: Ok. Thanks.
That said, you might consider a magic shield?All magic armor has 25% the weight of non-magical armor.
Zhym: Ok. Thanks.
- hedgeknight
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Re: The Will to Live (character creation)
Set a date to kick this thing off and exactly what you need to get going. As long as the basic character sheet is filled out, we're good to go, right?
Winter is coming...
Re: The Will to Live (character creation)
I want to start the game this Friday.
So I need all character sheets filled out, including inventory, encumbrance and move rate, by Thursday.
Write me with questions or if you need help.
Thanks.
So I need all character sheets filled out, including inventory, encumbrance and move rate, by Thursday.
Write me with questions or if you need help.
Thanks.