Out of Character Thread
Re: Out of Character Thread
Is it okay to choose spells for HP, or do you want me to randomly determine them? I randomly determined his languages and got some pretty crazy results... orc, minotaur, gnoll, and SPIDER. Wtf?
Let me know what you want me to do on the spells, and I'll get to rolling the MM. It's, uh, going to be... interesting ... with a 6 Luck. Heh.
Let me know what you want me to do on the spells, and I'll get to rolling the MM. It's, uh, going to be... interesting ... with a 6 Luck. Heh.
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
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Re: Out of Character Thread
Roll 'em.beermotor wrote:Is it okay to choose spells for HP, or do you want me to randomly determine them? I randomly determined his languages and got some pretty crazy results... orc, minotaur, gnoll, and SPIDER. Wtf?
Let me know what you want me to do on the spells, and I'll get to rolling the MM. It's, uh, going to be... interesting ... with a 6 Luck. Heh.
Re: Out of Character Thread
Ok, using my tables: d5 = 3 (2 offense, 2 utility)
Offense: 4 (Flaming Hands), 6 (Sleep) <---sweeeeeet
Utility: 6 (Mending), 1 (Animal Summoning) <---blaaaaargh
MM rolls:
Flaming Hands: 99!!! -10% = 89... Phase Out. After casting wizard is invisible and invulnerable, but can't attack/interact for 1d6+1 rounds. HOLY CRAP. That's awesome. Well, at least it could be awesome. It could also suck if he's being relied on. Awesome for HP, maybe not so awesome for party, heh.
Sleep: 30 -10% = 20. Rush of wind. 50% chance for torches between caster/target to go out.
Mending: 65 -10% = 55. No Change.
Animal Summoning: 44 -10% = 34. Thunderstruck. Flash/bang reveals caster's location to all within sight.
Actually not half bad. Need a ruling on the phase out ... can he still MOVE, as in like Lord of the Rings when Frodo puts on the ring and disappears? That'd be a nice way to get the heck out of dodge if needed.
Offense: 4 (Flaming Hands), 6 (Sleep) <---sweeeeeet
Utility: 6 (Mending), 1 (Animal Summoning) <---blaaaaargh
MM rolls:
Flaming Hands: 99!!! -10% = 89... Phase Out. After casting wizard is invisible and invulnerable, but can't attack/interact for 1d6+1 rounds. HOLY CRAP. That's awesome. Well, at least it could be awesome. It could also suck if he's being relied on. Awesome for HP, maybe not so awesome for party, heh.
Sleep: 30 -10% = 20. Rush of wind. 50% chance for torches between caster/target to go out.
Mending: 65 -10% = 55. No Change.
Animal Summoning: 44 -10% = 34. Thunderstruck. Flash/bang reveals caster's location to all within sight.
Actually not half bad. Need a ruling on the phase out ... can he still MOVE, as in like Lord of the Rings when Frodo puts on the ring and disappears? That'd be a nice way to get the heck out of dodge if needed.
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
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Re: Out of Character Thread
Erm....No. I mean, "Roll 'em randomly from the book"; I do not assume a guarantee of an offensive, a defensive, etc.beermotor wrote:Ok, using my tables: d5 = 3 (2 offense, 2 utility)
Moreover, you only roll the MM result when the spell is actually learned. BTB, this takes 1 week per spell level, an Intelligence check (DC 10 + spell level) after that (to which your CL is a modifier), and then your MM is rolled based on your Luck at that point.
Alternatively: http://ravencrowking.blogspot.ca/2012/0 ... ls-on.html
Be aware that you are NOT stuck with the spells HP may initially be aware of; he could attempt to locate some other specific spell in order to learn that instead.
Re: Out of Character Thread
Hmm, don't know that it matters. FWIW the tables I made are randomized. You roll first to see which chunks you get, then you roll in those subsets. It's just a nicer way than trying to roll d27. Also that's how I did Cisneros and you didn't complain! I'm fine if you just want to roll them, don't care. As far as the learning thing... so this is an exception to the leveling up instantly idea?
So we have to actually get out (alive) and rest/study, eh? Anyway I know you're pretty hardcore and I dig it, but it's highly likely, maybe even probable, that a level 1 wizard only "learns" two spells b/c of a failed study. I just flipped through the book and didn't see that spelled out, although it does have some language to the effect of "just because your wizard has access to a spell doesn't mean he knows it, your judge will tell you how to check to see if he can learn it." That seems in direct conflict with the "randomly determine spells at level 1, representing years of study, etc."
So we have to actually get out (alive) and rest/study, eh? Anyway I know you're pretty hardcore and I dig it, but it's highly likely, maybe even probable, that a level 1 wizard only "learns" two spells b/c of a failed study. I just flipped through the book and didn't see that spelled out, although it does have some language to the effect of "just because your wizard has access to a spell doesn't mean he knows it, your judge will tell you how to check to see if he can learn it." That seems in direct conflict with the "randomly determine spells at level 1, representing years of study, etc."
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
- Raven Crowking
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Re: Out of Character Thread
If the probabilities are exactly the same, I don't care. If not, well, clearly I should have been paying closer attention, and Cisneros gains from my inattention. Point me to your tables.Hmm, don't know that it matters. FWIW the tables I made are randomized. You roll first to see which chunks you get, then you roll in those subsets. It's just a nicer way than trying to roll d27. Also that's how I did Cisneros and you didn't complain! I'm fine if you just want to roll them, don't care.
Nope. You level instantly and you instantly gain the ability to learn arcane spells. Learning them is a whole 'nother matter. Check pages 313-314.As far as the learning thing... so this is an exception to the leveling up instantly idea?
Correct. On the other hand, open slots may be filled later. And you might discover a spell that you want more than your randomly determined ones.So we have to actually get out (alive) and rest/study, eh? Anyway I know you're pretty hardcore and I dig it, but it's highly likely, maybe even probable, that a level 1 wizard only "learns" two spells b/c of a failed study.
It is conceivable to have a Wizard who doesn't learn any spells prior to 3rd level, in order to use all of his slots for 2nd+ level spells. Challenging to do, but not beyond the realm of possibility.
No contradiction. Those years of study, etc., give the Wizard (or Elf) enough knowledge to try to learn the spells.I just flipped through the book and didn't see that spelled out, although it does have some language to the effect of "just because your wizard has access to a spell doesn't mean he knows it, your judge will tell you how to check to see if he can learn it." That seems in direct conflict with the "randomly determine spells at level 1, representing years of study, etc."
Re: Out of Character Thread
Hmm, hadn't considered the idea of deferred learning. I like how you call it "challenging" haha... Mmm hmm.
Here's the link to the table. If you don't like, I'll just let you roll/randomly determine what he has access to. And I guess we'll re-roll the mercurial magic (sniiiiff).
http://www.goodman-games.com/forums/vie ... 75&t=42192
Here's the link to the table. If you don't like, I'll just let you roll/randomly determine what he has access to. And I guess we'll re-roll the mercurial magic (sniiiiff).
http://www.goodman-games.com/forums/vie ... 75&t=42192
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
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Re: Out of Character Thread
Please roll off the table in the book.beermotor wrote:Hmm, hadn't considered the idea of deferred learning. I like how you call it "challenging" haha... Mmm hmm.
Here's the link to the table. If you don't like, I'll just let you roll/randomly determine what he has access to. And I guess we'll re-roll the mercurial magic (sniiiiff).
http://www.goodman-games.com/forums/vie ... 75&t=42192
May I suggest you use rollz.org, which can actually "roll" 1d27?
I believe that Invoke Patron and Patron Bond are listed separately on the table to increase your chances of getting this "Dynamic Duo".
Re: Out of Character Thread
The text for Patron Bond says you automatically learn (or at least can have access to) Invoke Patron. So, I don't think it's cheating or anything. Whatevs.
Rolls: 12, 16, 10, 8. So, Find Familiar, Magic MIssile, Enlarge, Detect Magic. Arguably a WAAAAY more useful set of spells, heh. Actually, there's no arguing it, it's way better.
Rolls: 12, 16, 10, 8. So, Find Familiar, Magic MIssile, Enlarge, Detect Magic. Arguably a WAAAAY more useful set of spells, heh. Actually, there's no arguing it, it's way better.
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
- Raven Crowking
- Ranger Knight
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Re: Out of Character Thread
Not what I meant. What I meant was that Joe really wanted Patron Bond to be a major force in the game, and, hence, you get two chances to get Patron Bond/Invoke Patron over one chance for any other spell.beermotor wrote:The text for Patron Bond says you automatically learn (or at least can have access to) Invoke Patron. So, I don't think it's cheating or anything. Whatevs.
I am very happy for you. Seriously. As chief bastard er, judge, it sometimes might seem that I am against the players. Really, I want them to succeed. I just won't intervene if they fail.Rolls: 12, 16, 10, 8. So, Find Familiar, Magic MIssile, Enlarge, Detect Magic. Arguably a WAAAAY more useful set of spells, heh. Actually, there's no arguing it, it's way better.
RC
Re: Out of Character Thread
Oh I see what you meant, sorry. Misunderstood.Raven Crowking wrote:Not what I meant. What I meant was that Joe really wanted Patron Bond to be a major force in the game, and, hence, you get two chances to get Patron Bond/Invoke Patron over one chance for any other spell.beermotor wrote:The text for Patron Bond says you automatically learn (or at least can have access to) Invoke Patron. So, I don't think it's cheating or anything. Whatevs.
LIES! LIES! FILTHY CANADIAN LIES!Raven Crowking wrote:I am very happy for you. Seriously. As chief bastard er, judge, it sometimes might seem that I am against the players. Really, I want them to succeed. I just won't intervene if they fail.beermotor wrote:Rolls: 12, 16, 10, 8. So, Find Familiar, Magic MIssile, Enlarge, Detect Magic. Arguably a WAAAAY more useful set of spells, heh. Actually, there's no arguing it, it's way better.
RC
Actually I was looking over Read Magic and you know, it's arguably THE MOST USEFUL level 1 spell, next to maybe Detect Magic. The ability to read a spellbook and know what's in it... is there any other way to do it? Plus the runes and all of that.
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
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Re: Out of Character Thread
There are a lot of cool things that aren't immediately apparent in this game.
Re: Out of Character Thread
http://lurkingrhythmically.blogspot.com ... mically%29
I totally should have had Jonas worship this guy.
I totally should have had Jonas worship this guy.
Re: Out of Character Thread
Haha.... Nergal is too convenient and lets face it, poor Jed has a rough time with an 8 personality
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Re: Out of Character Thread
Lol, yeah, that 8 has had an effect .beermotor wrote:Haha.... Nergal is too convenient and lets face it, poor Jed has a rough time with an 8 personality
Jed [AC: 14, HP: 9/10, Deity Disapproval: 1-2], Murq [AC: 13, 8/8]
Re: Out of Character Thread
I was just joking anyways..plus it would be too much work to change it now .
Re: Out of Character Thread
I happen to be reading the Bible right now, and it struck me that Jed and Jonas have a strong resemblance to Moses and Aaron. Moses was the chosen one and the main intermediary between God and the Hebrews, but he wasn't a good speaker so God sent him Aaron to do the talking. This could be kind of the beginning of the new, revived Church of Nergal, dedicated to making sure the dead stay dead, and evil doesn't grow too powerful in the world.... !
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Re: Out of Character Thread
RavenCrowking maybe having internet connection issues again in ye olde frozen north. Itching to get this expedition wrapped up so HP can go study!
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
- Raven Crowking
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Re: Out of Character Thread
I was sick abed all yesterday.
Re: Out of Character Thread
Oof sucks. Wife and kids were sick all last week, just now starting to get over it. I went and got meds Tuesday morning, feeling much better now. Hang in there... it's been a tough year so far on the sickness front.
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9