[OOC] Into the Unknown

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Vektunaxa
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Re: [OOC] Into the Unknown

#381 Post by Vektunaxa »

I would love to be in!

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Wyzard
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Re: [OOC] Into the Unknown

#382 Post by Wyzard »


Julius Sleazer
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Re: [OOC] Into the Unknown

#383 Post by Julius Sleazer »

Vektunaxa wrote:I would love to be in!

A character for Vek: 7#3d6 8 5 17 10 14 10 10

STR 8
INT 5
WIS 17
DEX 10
CON 14
CHA 10

GOLD 100


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Re: [OOC] Into the Unknown

#385 Post by Julius Sleazer »

Okay, wiki:

http://wiki.rpg.net/index.php/Armageddon's_Children


Still in very, very rough format. I'm mulling over the image header I want.

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Re: [OOC] Into the Unknown

#386 Post by Julius Sleazer »

thirdkingdom wrote:I think I'll pick...Invisibility.

Haha, the guy who survives when the rest of the party gets attacked by trolls?

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Re: [OOC] Into the Unknown

#387 Post by Wyzard »

Invisibility and Web are really the best 2nd-level spells, and ESP is a close third.

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Re: [OOC] Into the Unknown

#388 Post by thirdkingdom »

Wyzard wrote:Invisibility and Web are really the best 2nd-level spells, and ESP is a close third.
Yeah, I was thinking about taking Web, but that's what I would normally do, and I wanted to mix things up a little this time around.

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Re: [OOC] Into the Unknown

#389 Post by Julius Sleazer »

I've added a Mounts section, if anyone is buying one. Let me know if anyone needs hit points for a mount. Mounts will *not* be starting with max hit points.

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Re: [OOC] Into the Unknown

#390 Post by MonsterMash »

Julius Sleazer wrote:
MonsterMash wrote:Ok, think I'll come in for the new game.

Glad to have you on board, MM.

A Character for MonsterMash: 7#3d6 9 10 7 12 11 10 14

STR 9
INT 10
WIS 7
DEX 12
CON 11
CHA 10

GOLD 140
Ok, a human thief I think

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Re: [OOC] Into the Unknown

#391 Post by Julius Sleazer »

MonsterMash wrote:
Ok, a human thief I think

Cool, you should be good to generate your character then. Max hp, and you won't need any spell rolls from me or anything.

Note to all: Alignment tongue is a thing in this campaign.

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Re: [OOC] Into the Unknown

#392 Post by Wyzard »

With normal starting gold I didn't feel like I could afford a mount to start, but I do have a mule on my sheet. I'll get it over at some point.

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Re: [OOC] Into the Unknown

#393 Post by Julius Sleazer »

A mule is a wiser choice at 3rd level, in my opinion.

Hit Points for a mule for Wyzard: 2d8 9

Your mule has nine hit points.

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Re: [OOC] Into the Unknown

#394 Post by Wyzard »

Julius Sleazer wrote: Your mule has nine hit points.
This will no doubt eventually turn out to be the most vital piece of information in the entire campaign.

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Re: [OOC] Into the Unknown

#395 Post by Julius Sleazer »

Wyzard wrote: This will no doubt eventually turn out to be the most vital piece of information in the entire campaign.

Yeah, definitely some siggable shit. I also love how mules are tougher than first-level characters.


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Re: [OOC] Into the Unknown

#397 Post by Vektunaxa »

Julius Sleazer wrote:
Vektunaxa wrote:I would love to be in!

A character for Vek: 7#3d6 8 5 17 10 14 10 10

STR 8
INT 5
WIS 17
DEX 10
CON 14
CHA 10

GOLD 100
That's a cleric, no doubt about it. 3rd level?

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Re: [OOC] Into the Unknown

#398 Post by Julius Sleazer »

Vektunaxa wrote:
That's a cleric, no doubt about it. 3rd level?
Yep! Third level, max hit points.

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Re: [OOC] Into the Unknown

#399 Post by MonsterMash »

Ok got started on Bodwin the unwise.

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Re: [OOC] Into the Unknown

#400 Post by Julius Sleazer »

MonsterMash wrote:Ok got started on Bodwin the unwise.

Sweet. Thanks. Like the epithet.

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