Session 8, Questions.
Posted: Tue Oct 06, 2015 3:41 pm
After their ordeal in the "Valley of Life" and their harrowing encounter with the "Eyes of God" the party is left with more questions than answers. There are two locations left on Yara's map, and yet they are no closer to understanding the nature of the monumental spell he had woven. Through conversations with the animated skull of the ancient sorcerer Thulsa Doom, they gathered that all the sites are places of great power, tapped through various devices of power to channel that magical energy somewhere? The entire conjuration was covered by a cloaking spell that dissolved after the destruction of Yara's tower in Zamora. And all that hang's on how far they can trust the ancient animated skull of a sorcerer once bent on the subjugation of all humanity.
Without any good information for Arshak, and not really willing to bring the heart of Ahriman into the presence of Zinthos, the party decides to head to the farther away of the last two locations. The map shows a spot in the "Wild Mountains", just east of Brythunia. Brythunia is an agrarian nation of Horse-lords barely settled into city states. They are a traditional enemy of Zamora, but currently are not in open conflict with them. Brythunia's impressive mounted troops usually allow them to defeat the Zamorian army in any field battle, but Zamora's much greater numbers and supply lines usually stop the Brythunian advances short of any noteworthy victories. It is a simple land of horses, sheep and small farms.
Because of this, the party opts to travel directly through Nemedia, cultural jewel of Hyboria, on their way. They will pass through the capitol of Belverus on they way, as great a city as there is in the world, to resupply, shop, study, etc.
####Just let me know any major stops that you intend to make. Small resupplies, food, rope, arrows whatever, you can assume you find easy enough. There are Thieves guild contacts here, and Galius has tremendous merchant contacts here, and a magical mentor. So take 30% off book prices for mundane gear.############
Without any good information for Arshak, and not really willing to bring the heart of Ahriman into the presence of Zinthos, the party decides to head to the farther away of the last two locations. The map shows a spot in the "Wild Mountains", just east of Brythunia. Brythunia is an agrarian nation of Horse-lords barely settled into city states. They are a traditional enemy of Zamora, but currently are not in open conflict with them. Brythunia's impressive mounted troops usually allow them to defeat the Zamorian army in any field battle, but Zamora's much greater numbers and supply lines usually stop the Brythunian advances short of any noteworthy victories. It is a simple land of horses, sheep and small farms.
Because of this, the party opts to travel directly through Nemedia, cultural jewel of Hyboria, on their way. They will pass through the capitol of Belverus on they way, as great a city as there is in the world, to resupply, shop, study, etc.
####Just let me know any major stops that you intend to make. Small resupplies, food, rope, arrows whatever, you can assume you find easy enough. There are Thieves guild contacts here, and Galius has tremendous merchant contacts here, and a magical mentor. So take 30% off book prices for mundane gear.############