Name: Dumrin Trombley
Concept/Bio: Every dwarf should aspire to maximizing their dwarfiness. That is not to say that every dwarf be the same, rather they should strive to maintain their composure and act like a dwarf no matter what life throws at them. Take Dumrin. "Guilder born. Guilder bred. And when he dies, he'll be Guilder dead."
By sticking to dwarf values, Dumrin has done well for himself, his family and his clan. He is the patriarch of the Trombley clan - a lynchpin between his family and his wife's, the Snodgrims. And both have prospered through his retention of dwarf values. Dumrin uses the Trombley clan, which includes many carters and haulers, to transport goods along his now-established trade routes. Their primary ware is the Snodgrim's beer, who are now enjoy a reputation as master brewers throughout the region.
Dumrin and his wife, ??? have one son, Derfrin, who acts as Dumrin's right-hand dwarf in the business.
Lifepaths: Born Guilder, Carter, [Clansman] Husband, [Guilder] Trader
Age : 156 years old
Stats: Will B6, Perception B5, Power B5, Forte B4, Speed B4, Agility B5, Stride: 6
Attributes: Reflexes: B4, Steel: B3 (modify by the questions), Hesitation: 4, Health: B5 (modify by the questions), Mortal Wound: B10, Greed: (modify by the questions), Circles: B4, Resources: B5
PTGS: Su: B3 Li: B5 Mi: B7 Se: B8 Tr: B9 Mo: B10
Beliefs:
Answer this
Answer this
Answer this
Answer this (Dwarven Oath)
Instincts:
1. Always haggle for a better deal.
2. Always tend to the animals first thing in the morning.
3. Always check in with [son] before going to bed to be sure all wagons/goods are secure.
Traits: [Dt] Accustomed to the Dark, [Char] Bearded, [Dt] Greed, [Dt] Oathsworn, [Dt] Shaped from Earth and Stone, [Dt] Stout, [Dt] Tough. [C-O] Dispute-Settler, [Char] Patient, [Char] Patriarchial, [C-O] Refined Taste.
Skills: Stentorious Debate B5, Clan-wise B5, Animal Husbandry B2, Brewer B2, Crossbow B2, Driving B3, Grain Appraisal B2, Shrewd Appraisal B3, Soothing Platitudes B3, Beer-wise B2, Family-Wise B2, Fear-of-Mirkwood-Wise B2, Mule-Wise B2
Affiliations:
1D Affiliation with the Trombley Kinfolk. (Your significant extended family)
1D Affiliation with primary external trading partner. Answer this
Reputations: 2D Regional Reputation as "Purveyor of High Quality Drink"
Relationships: - 1 point to spend still
3pts - Relationship with Son who works with you (i.e. your go-to lieutenant)
1pt - Relationship: An immediate family member who is a challenging pain in your butt (make a belief about him/her) This will happen enough with defunctdeity's character. I will invest the point elsewhere.
1pt - Relationship:for your wife who you love, if you want her to feature in the story (she may or may not be a pain in the butt) (make a belief about her)
Gear: Sturdy Shoes, Clothes, Traveling Gear, Shoddy Crossbow
Property:
15 points for Property in Erebor: a "large home" - what you abandoned and lost to Smaug. (Describe the 2D cash item(s) you saved in fleeing)
30 points for Carts and Baggage.
Spells: N/A
Weapons:
Code: Select all
Weapon Power WS Add VA
pick one -
Greed Idiom: Answer this
[quote]If that works, you need to:
* Name and briefly describe one of your sons, who works for you and manages the wagons.
* Name and briefly describe your wife (a complex, love-based relationship)
* Name and briefly describe another immediate family member who you bear responsibility for and who is a pain-in-your-ass.
* Choose your best trade partner; their whole group then is +1D predisposed towards you. Primary choices for the region include:
-- The Woodland Realm (elves in Mirkwood)
-- Prince Dain's Folk (dwarves of Iron Hills)
-- Men of Dale (humans now dispossessed)
-- Men of Framsburg (human city at the foot of the Gray Mountains)
-- Northmen Smallfolk (humans of all the tiny hamlets across the region)