Strategy talk

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onlyme
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Re: Strategy talk

#61 Post by onlyme »

Alethan wrote: everyone with a ranged weapon targeted on the group, and get the sleep spell cast.

Ok, I have both... so I assume I need to first get ready to cast the spell, and then immediately grab the bow/arrow? or, if we have enough range attackers, do we need to have some fast meleers ready to move in for the kill?
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Re: Strategy talk

#62 Post by Alethan »

You're the only one with sleep. I don't think you'd be able to cast and then immediately range attack. But that's up to the GM.

I think anyone who can't range needs to be ready to rush in and attack anyone not taken down by range attacks. But hopefully everyone can fire or throw something...

Looking through the character sheets, it seems everyone has a ranged attack.
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Re: Strategy talk

#63 Post by Computer +1 »

Yarl will be charging in. He loves the club too much to throw it.

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Re: Strategy talk

#64 Post by Alethan »

I thought that's what your hand axe specialty was for, though...
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Re: Strategy talk

#65 Post by rredmond »

Nunyet will throw hammers... and THEN charge!!

Battle must be closed and then back to the sizzle of... well, you know.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
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Re: Strategy talk

#66 Post by onlyme »

Alethan wrote:You're the only one with sleep. I don't think you'd be able to cast and then immediately range attack. But that's up to the GM.
stupid question, but I remember getting caught by this in an earlier game...

How does one aim a sleep spell to keep it from affecting fellow travelers? I want to make sure I dont put "everyone" to sleep...
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
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Re: Strategy talk

#67 Post by rredmond »

We'll just have to stay out of the AoE.

Usually Range is much longer than AoE is wide... and I'm hoping that's the case with sleep. :mrgreen:
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Re: Strategy talk

#68 Post by Alethan »

This is the OSRIC sleep spell:
This spell affects a circular area with a 15 ft radius. A number of
creatures within this radius (determined by their HD) fall into a
deep magical slumber with no saving throw allowed. Magically
sleeping creatures may be killed or tied up at a rate of one
per round by a single person, or can be attacked at twice the
normal rate with an automatic hit for maximum damage, if the
attacker chooses not to kill or bind them. A sleeping creature
requires a full round to waken and must be shaken or slapped
to bring it to consciousness; mere noise, however loud, will
not disturb the enchanted slumber of a sleep spell’s victim.
The number of enemies affected by the spell is a function of
their hit dice. If there are creatures of different hit dice in the
area, the weaker ones will be affected fi rst. Creatures with hit
dice over 4+4 are not affected by the spell.
hit dice of Victim number affected
1 or less 4d4
1+ to 2 2d4
2+ to 3 1d4
3+ to 4 1d2
Duration is 5 rounds/level of caster.
Range is 30ft + 10ft/level of caster.

We shouldn't have any problems with a 15 foot radius. Center it on the person in the middle of the watch party and we'll be more than 15 feet away from them.
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Re: Strategy talk

#70 Post by Alethan »

No silence... If you are talking about the spell. I don't think our buffet-loving cleric has it ready.

I was just saying it would have been nice to have.

If you mean silence s in silencing the sleeping, then yes, we will be doing that.
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Re: Strategy talk

#71 Post by onlyme »

based on the map, I think maybe need to go to graveyard to cast spell and catch them behind the cloister?
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Re: Strategy talk

#72 Post by Alethan »

We want them as far away from the eastern side of the compound as possible, as that is where the tents are with all the other bad guys in them. That's why I was suggesting hitting them with it when they are in front of the wall opening, behind the temple.

Did think about how scary it would be to have something like Yarl jump out at you from behind tombstones in a cemetery... but maybe better for a Cthulhu game than OSRIC.
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Re: Strategy talk

#73 Post by Alethan »

onlyme wrote:based on the map, I think maybe need to go to graveyard to cast spell and catch them behind the cloister?
Ahhh... just saw the updated map. Didn't realize they only patrolled the one area.

Then yea, maybe hitting them right at the intersection of the cloister, the graveyard, and the temple? I guess we CAN jump out at them from behind grave stones... :)
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Re: Strategy talk

#74 Post by Computer +1 »

Alethan wrote:We want them as far away from the eastern side of the compound as possible, as that is where the tents are with all the other bad guys in them. That's why I was suggesting hitting them with it when they are in front of the wall opening, behind the temple.

Did think about how scary it would be to have something like Yarl jump out at you from behind tombstones in a cemetery... but maybe better for a Cthulhu game than OSRIC.
:D

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Re: Strategy talk

#75 Post by Alethan »

Computer +1 wrote:
Alethan wrote:We want them as far away from the eastern side of the compound as possible, as that is where the tents are with all the other bad guys in them. That's why I was suggesting hitting them with it when they are in front of the wall opening, behind the temple.

Did think about how scary it would be to have something like Yarl jump out at you from behind tombstones in a cemetery... but maybe better for a Cthulhu game than OSRIC.
:D
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Re: Strategy talk

#76 Post by onlyme »

Are we waiting on something before attacking?
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Re: Strategy talk

#77 Post by Alethan »

ToniXX wrote:All but Kurn and Brok move into the graveyard area without being seen. Everyone hides behind a tombstone or a dry bush, waiting in the dark. About ten minutes later, the patrol of five figures comes around the corner of the cloister building, taking their regular route. Now that you're closer, you see that the patrol consists of three humans and two orcs. The orcs carry torches with swords at their sides. One orc is in front of the three humans, one behind.

PM sent to Argennian and ravenn4544
This is the last interaction, so we're not waiting on the GM for anything. I think we need Venificus to announce his action of casting the sleep spell, then anyone with ranged announcing their attacks, then the melee people charging anyone left standing.
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Re: Strategy talk

#78 Post by Alethan »

FWIW, I think this is the kind of stall we can expect to have when we are absent a party leader.

Honestly, I don't want the job simply because I'm party leader in another game and I don't like being "in charge" of every game. It becomes tedious. Some games, I just want to play and have someone else take care of the minutia.

But I do feel every game should have a designated Party Leader who keeps track of what is going on and directs the traffic, so to speak, when the party is sitting at a green light to go but does nothing.
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Re: Strategy talk

#79 Post by onlyme »

Alethan wrote:
ToniXX wrote:All but Kurn and Brok move into the graveyard area without being seen. Everyone hides behind a tombstone or a dry bush, waiting in the dark. About ten minutes later, the patrol of five figures comes around the corner of the cloister building, taking their regular route. Now that you're closer, you see that the patrol consists of three humans and two orcs. The orcs carry torches with swords at their sides. One orc is in front of the three humans, one behind.

PM sent to Argennian and ravenn4544
This is the last interaction, so we're not waiting on the GM for anything. I think we need Venificus to announce his action of casting the sleep spell, then anyone with ranged announcing their attacks, then the melee people charging anyone left standing.

I wasnt sure with the PMs if that was going to cause someone to step up and change plans.

So, Venficus will cast spell... Everyone ready?
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Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
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Re: Strategy talk

#80 Post by Alethan »

Yeah, I wasn't, either. But seeing as how Argennian and Raven haven't posted anything as a result of the PM, I guess we're good to go.
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