House Rules and Questions to the DM
Posted: Wed Feb 01, 2012 2:21 pm
I try to stick pretty close to OSRIC, I use the 1E books for any clarifying rules (how's that for a switch up eh?)
As said before I'll entertain creativity in any way I can, not a big "kill da PCs" kinda DM, but it happens. But though Characters die, Players can play on. We'll work that out when it happens... Post any questions in this thread and I'll answer them and post anything needed in this first post. We'll get some quick/easy stuff out of the way:
Asking for a 3 posts per week, I'm going to try and post Monday, Wednesday and Friday mornings to give all a chance to respond. I'll look for a response from each of you just to be sure everyone's involved. We'll adjust this as necessary.
Die rolling will be done as the player prefers - preferably online at the unseenservant die roller ( http://www.unseenservant.com/ - campaign ID is 57), but if you want to roll it with live dice, then go ahead and just report the results. To roll your dice "on the table" as it were, just try and set up some macros at the unseenservant roller. There are instructions in the forums above the Play-by-Post campaign. ToniXX is helpful, and most of the folks from the Legacy of the Unknown campaign who are here (ToniXX, Alethan and Argennian) can help as well.
Using the OSRIC Rules as close as possible, minus the double specialization, definitely using segments. So casting time matters.
Download Version 2.2 of the OSRIC rules here: http://www.knights-n-knaves.com/osric/
Standard initiative rules, you can "move, attack, move" but I generally assign a segment cost to that as reasonable. You do need the 5' of room to attack effectively, and missile fire into melee puts all (not just the enemies) at risk - you can't target a single target when using missile fire if there is a group bunched together. So if your comrades are fighting in melee with the BBEG, and you take shots at the bad guy, then there's an equal chance your comrades could get hit (size is taken into account.)
I don't use weapon speed, so tied initiative goes off simultaneously. Those who are specialized will (against single attack foes) act outside of initiative. They attack first (in segment 1), then everyone else attacks as per initiative, then they attack last (in segment 9). If they are up against other 2 attack folks, then initiative decides who goes first in those cases. Fun, fun!
Going to try and organize posts as such:
Strategy thread - the group is assumed to have been together for some time and fought together, verbal and non-verbal communication can be assumed, and this thread can be used to organize party actions.
Standing Orders thread: this for the marching order, the actions for your character if you need to be away from the game for a length of time... this is the first time I'm using it, so we'll see.
Adventure thread - post = action. When you know what you are going to do, you post it here and it becomes your PCs action. Results of called actions and enemy response will be put here as well. This is essentially the campaign journal as well! See the Legacy thread for examples on how I run it. Just be careful, if you post an action there, I'll take it as such.
Out of Character thread - for OOC posts.
For going below zero you are incapacitated for days equaling 19 - your PCs CON score. I'm thinking the module will last only one in-game day (but the Legacy folks were supposed to be done with the pass in 9 - 10 in game days. ) so going below zero may be problematic... but we'll see how it all works out. Also, if somehow it goes more than one in-game day, then we'll deal with MU/Illusionist spells at that point.
As said before I'll entertain creativity in any way I can, not a big "kill da PCs" kinda DM, but it happens. But though Characters die, Players can play on. We'll work that out when it happens... Post any questions in this thread and I'll answer them and post anything needed in this first post. We'll get some quick/easy stuff out of the way:
Asking for a 3 posts per week, I'm going to try and post Monday, Wednesday and Friday mornings to give all a chance to respond. I'll look for a response from each of you just to be sure everyone's involved. We'll adjust this as necessary.
Die rolling will be done as the player prefers - preferably online at the unseenservant die roller ( http://www.unseenservant.com/ - campaign ID is 57), but if you want to roll it with live dice, then go ahead and just report the results. To roll your dice "on the table" as it were, just try and set up some macros at the unseenservant roller. There are instructions in the forums above the Play-by-Post campaign. ToniXX is helpful, and most of the folks from the Legacy of the Unknown campaign who are here (ToniXX, Alethan and Argennian) can help as well.
Using the OSRIC Rules as close as possible, minus the double specialization, definitely using segments. So casting time matters.
Download Version 2.2 of the OSRIC rules here: http://www.knights-n-knaves.com/osric/
Standard initiative rules, you can "move, attack, move" but I generally assign a segment cost to that as reasonable. You do need the 5' of room to attack effectively, and missile fire into melee puts all (not just the enemies) at risk - you can't target a single target when using missile fire if there is a group bunched together. So if your comrades are fighting in melee with the BBEG, and you take shots at the bad guy, then there's an equal chance your comrades could get hit (size is taken into account.)
I don't use weapon speed, so tied initiative goes off simultaneously. Those who are specialized will (against single attack foes) act outside of initiative. They attack first (in segment 1), then everyone else attacks as per initiative, then they attack last (in segment 9). If they are up against other 2 attack folks, then initiative decides who goes first in those cases. Fun, fun!
Going to try and organize posts as such:
Strategy thread - the group is assumed to have been together for some time and fought together, verbal and non-verbal communication can be assumed, and this thread can be used to organize party actions.
Standing Orders thread: this for the marching order, the actions for your character if you need to be away from the game for a length of time... this is the first time I'm using it, so we'll see.
Adventure thread - post = action. When you know what you are going to do, you post it here and it becomes your PCs action. Results of called actions and enemy response will be put here as well. This is essentially the campaign journal as well! See the Legacy thread for examples on how I run it. Just be careful, if you post an action there, I'll take it as such.
Out of Character thread - for OOC posts.
For going below zero you are incapacitated for days equaling 19 - your PCs CON score. I'm thinking the module will last only one in-game day (but the Legacy folks were supposed to be done with the pass in 9 - 10 in game days. ) so going below zero may be problematic... but we'll see how it all works out. Also, if somehow it goes more than one in-game day, then we'll deal with MU/Illusionist spells at that point.