Dungeon Master:
Kormak's hit on the Hobgoblin sends it railing to the floor with a total of 7 Hit points damage having been done to it (Hit previously with arrow from )
So as far as Kormak can tell the passage he is facing is currently now cleared.
Wolfram's Hit with his newly acquired Magical Mace+1 does:
[1d6+2] = 3+2 = 5
Hit Points of Damage on the Hobgoblin dropping him! Damage for the
magical mace+1 is:
1d6+2 S/M 1d6+1 L
This is one remaining fighting Hobgoblin Guard here & mort hit him with a bolt for 3 Hit Points, while Maya Swung & missed!
New Round of combat Here now:
Initiative:
Party:
[1d6] = 6
Hobgoblin:
[1d6] = 3
Hobgoblin gets an attack first:
Last Hobgoblin Guard at enterance: Attacking Maya:
[1d20] = 15 : This is a Miss!
Adventurers state your actions!