Prologue: Strangers in a Strange Land

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Coleridge
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Re: Prologue: Strangers in a Strange Land

#121 Post by Coleridge »

Calto, Disappointed Druid

Calto shakes his head at Jaguar’s lack of protection. It’s so hard to charm good help nowadays. Hopefully the savage will be a big enough target to block a few of these blow darts at least.

Will Calto need to direct his insects as his action this round? If so, his action will be to continue to direct them at a savage(s) on the other side of the Wind wall so they don’t attack the party.

If not, C-man will do the following:
The druid spins and calls upon the forest behind the party to seize any foul savages approaching from the rear.
Casting Entangle….

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Re: Prologue: Strangers in a Strange Land

#122 Post by Marcanus_da_Lich »

Grindhelm stands his ground and continues his attacks on the savages
Attack: [1d20+6] = 4+6 = 10 [1d8+6] = 3+6 = 9
OOC: A little bit of clarification please, who is on what side of the wind wall?

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Re: Prologue: Strangers in a Strange Land

#123 Post by Dogma »

Forgot to add my mosquito bite roll
mosquito bite: [1d100] = 59


Would Leomar know that the stairs aren't to the Shrine? Even if the savages aren;t afraid toe follow up the stairs, they still might provide a nice bottle neck...

Leomar continues to attack the savage in front of him.

Short sword to hit [1d20+2] = 10+2 = 12, damage [1d6+2] = 5+2 = 7

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Re: Prologue: Strangers in a Strange Land

#124 Post by Grognardsw »

Ambush! - Round Two
Image
In front of Siavel's sorcerous wind wall, Leomar the thief is up the stairs of the ruins, followed by a savage thrusting a spear at him. Leomar hacks down but the primitive ducks. His own spear thrust however is parried by the thief.

Grindhelm slashes at his savage with his axe, but is blocked by a stone axe-club. The savage grunts something and swings back, but the dwarf's slate mail repels the blow with stone-on-stone sparks.

Meanwhile, behind the wind wall... Defending the spell casters from rear attack, Blade Rain hews at the savage attacking him. The jungle barbarian blocks the blade with his club, then butts it into Blade Rain's ribs (2 HP.)

Azoth the cleric summons a shroud of darkness over the area while chanting "Camazotz! Camazotz! Camazotz!" in hopes the superstitious primitives believe it a manifestation of the bat god whose shrine terrified them. The priest of Nodens finds it difficult to bring the darkness down upon only the savages, as they are all engaged in melee with the adventurers. So for the moment the cloud of 40' darkness is above everyone almost at head level. The sight and sound of "Camazotz" does give pause to the savages as their morale struggles.

Next to Azoth is Siavel, who draws his bow and surveys the battle. The arrow will likely stray if fired at those beyond the wind wall, so the two targets behind him are better shots. The elf fires at the savage attacking Blade Rain. The arrow sinks into the primitive's thigh. He staggers some, the arrow jutting out from his leg, Blade's magic dagger stuck in his shoulder. Blue the giant weasel finishes off the savage it is attacked to.

The insect swarm summoned by Calto arrives, and the druid directs it to attack one of the net-holding savages. The swarm envelopes the man, biting (2 HP) and preventing him from doing anything but fend off the bugs. Having quickly directed the swarm, Calto then chants to the jungle. He calls forth branches, stems and roots to entangle those who stride the jungle surface. The battle scene in front of the wind wall erupts in living vegetation, entangling everyone, holding them fast in place.

Actions for Round 3!
Image
- All the savages in front of wind wall are held fast, so they can be killed by missile weapons in the course of the ten round duration. The only remaining threat is the savage fighting Blade Rain behind the wind wall.

- Initiative: Party [1d6] = 4 vs. Monsters [1d6] = 3 Party wins.
- Alex 'Blade Rain' Vam broard sword 'Spell Slicer' - THACO 16 - [1d20+1] = 8+1 = 9, dam. S/M [2d4+2] = 3+2 = 5 Missed by 1 :( Max if you'd like to do a set of rolls when not at work, I can then apply those to your attacks going forward.
- Summon Insects are flying? (70%) [1d100] = 19 Yes
- The insect swarm arrives and is directed by Calto. That doesn't take a full action, so he does Entangle spell which goes off late in the round, after much of the attacks happened.
Entangle effects everyone in the 40' diameter ahead of Calto, so Bruno, Leomar, Grindhelm must make Saves for it to be 50% slow instead of held fast. Though Leomar is on stairs, they are overgrown stairs with enough vegetation for Entangle to work.
- Savages save vs. Entangle - one roll for all - (17) [1d20] = 10 Fail
- Summon Insects duration: 6 rounds.
- Wind Wall duration: 5 rounds.
- Entangle duration: 10 rounds.
- Savage attacks vs. Alex, Grindhelm [1d20] = 18, [1d20] = 10, dam. [1d8] = 2, [1d8] = 1 Hits Alex for 2
- Savage attacks vs. Leomar, Bruno [1d20] = 6, [1d20] = 6, dam. [1d8] = 1, [1d8] = 5 Both misses. :roll:

- HP status: viewtopic.php?p=180013#p180013

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Inferno
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Re: Prologue: Strangers in a Strange Land

#125 Post by Inferno »

Azoth Al-Aziz, occultic priest:

The dread priest stalked forward alongside Blade Rain and attacked the final free savage with the terrible Rod of Nodens.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Prologue: Strangers in a Strange Land

#126 Post by max_vale »

Alex 'Blade Rain' Vam, human male Fighter


Alex hisses in annoyance and pain from the hit and with a snarl, he swings his broadsword with deadly intent at his opponent in the hopes of putting him down for good, so that he could retrieve his enchanted dagger….



OOC: For once, I am not at work and while I still can't access the dice roller here, I found another one on-line, a site called Rolz……here's my attack roll result (1d20+1 for Broadsword +1): 1D20+1 => 18

Damage roll result is (2d4+2 for Broadsword +1 and STR 16): 2D4+2 => 8

I hope this works, but here's the link and my rolls: https://rolz.org

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Re: Prologue: Strangers in a Strange Land

#127 Post by Dogma »

Leomar continues to trade blows with the spear weilding savage on the stairs. "Persistant little bastard, aren't you?" he quips as he lunges forward. "Lets see how you fair with six inches of whale horn in your gullet!"

Short sword to hit [1d20+2] = 14+2 = 16, damage [1d6+2] = 2+2 = 4

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Re: Prologue: Strangers in a Strange Land

#128 Post by Magnus »

Siavel fires another arrow at any available target - including finishing off any trapped or held savage. Likewise, Blue tears into any available savage ,preferably one threatening another of the heroes.

[1d20+3] = 4+3 = 7, [1d20] = 17, [1d6] = 6, [2d6] = 8

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Re: Prologue: Strangers in a Strange Land

#129 Post by Inferno »

Azoth Al-Aziz, occultic priest:

Beneath the writhing shadow void, the esoteric acolyte called, "Leave one alive. He can return to his tribe and warn them of our fearsome power. Perhaps it will give them pause long enough for us to reach the Shrine unmolested."
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Prologue: Strangers in a Strange Land

#130 Post by Synthalus »

Bruno

Bruno continues to attack the savages.

Attack Roll
[1d20+2] = 5+2 = 7

Damage Roll [1d6+3] = 4+3 = 7
"that is not dead which can eternal lie and with strange aeons death may die"

-H.P. Lovecraft

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Re: Prologue: Strangers in a Strange Land

#131 Post by Grognardsw »

Ambush! - Round Three

Azoth of Noden Faith stalks over to the savage fighting Blade Rain. Despite the arrow in his thigh and dagger in his shoulder, the savage wrathfully battles on. He staggers and swings his club. Blade Rain parries, slashes and gashes open his left arm. Finally the savage drops.
Image
Leomar and his savage are entangled by vines on the stairs. The thief manages to swing his horn sword enough to draw blood.

Siavel the elf fires an arrow into a held savage, piercing his belly. Eventually the foliage-entangled and paralyzed savages are dispatched, all except one. Calto the druid ends the entanglement, freeing Bruno, Leomar and Grindhelm.

The peaceful native stands agog at the sorcerous powers of the adventurers. He then speaks urgently in his strange tongue, motioning for the group to follow to the hidden shrine.
56818 Tamoachan DM The Hidden Shrine of Tamoachan (1e) Savage on Alex [1d20] = 10, damage [1d8] = 5 4/12/2015 4:11:20 PM
56817 Tamoachan DM The Hidden Shrine of Tamoachan (1e) Initiative: Party [1d6] = 2 vs. Monsters [1d6] = 3 4/12/2015 4:10:29 PM

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Re: Prologue: Strangers in a Strange Land

#132 Post by Marcanus_da_Lich »

Grindhelm continues to attack the savages to give his companions their chances to follow the friendly tribal man, as he refers to him now, to the shrine and will follow after all are led up.

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Re: Prologue: Strangers in a Strange Land

#133 Post by Inferno »

Azoth Al-Aziz, occultic priest:

Leaving one Held cannibal alive beneath the roiling abyss of darkness to serve as a messenger to his people about what terrible might he witnessed here, Azoth will follow the friendly savage to the shrine. "Make haste, my friends."
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Prologue: Strangers in a Strange Land

#134 Post by Coleridge »

Before moving on, Calto will acquire one of the attacker's strange blow guns and a few of the darts, taking care that the needles may be coated with poison.

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Re: Prologue: Strangers in a Strange Land

#135 Post by Dogma »

Leomar will follow along with the others towards the Shrine.

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Re: Prologue: Strangers in a Strange Land

#136 Post by Magnus »

...as does Siavel and Blue.

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Re: Prologue: Strangers in a Strange Land

#137 Post by Grognardsw »

The adventurers rush through the outer ruins toward the shrine. Some glance back, wary of pursuit. Are those shadows of more lurking savages? The baboon ambles along with Calto and screeches occasionally.

The ruins are monuments of past glory...
Image

Image

Image

Image

Image
About 10 minutes into the walk, the party hears blood-curdling howling screams back from the battle place. It seems the savages came upon their dead comrades. The adventurers run and finally arrive at the shrine itself...
Image

The friendly native stops a few hundred yards away, a nervous look on his face. He speaks to you all unintelligably. It seems he will go no further. He points to a nearby ruined doorway set in a 10'x15' building, motioning to go down it. Then he points to the top, motioning with fingers to go up the stairs to top, then down (hand-diving motion.)

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Re: Prologue: Strangers in a Strange Land

#138 Post by Synthalus »

Bruno

Bruno takes in the view of the shrine ruins. He looks around taking it all in. Observing it's structural style an thinking how best to climb it.

"well there are stairs to the top, let's start there an work our way down. From the top we will have a better view of the landscape and any approaching savages. We take the high ground now an we live to explore the rest of the shrine later. Who's with me?"
"that is not dead which can eternal lie and with strange aeons death may die"

-H.P. Lovecraft

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Re: Prologue: Strangers in a Strange Land

#139 Post by Inferno »

Azoth Al-Aziz, occultic priest:

Azoth agreed with Bruno the Mad, "But let us rest awhile at the top, safe from the cannibals, until Nightwind, Moonslayer and I have recovered our magic power.
"Our strength must be fully restored before we descend into this accursed cathedral. Once inside, there could be no rest."


The arcane cleric addressed his companions: "Does anyone have need of mystical healing?"
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Prologue: Strangers in a Strange Land

#140 Post by Synthalus »

Bruno the Mad

Bruno smiles a wicked smile at the Dark Priest of Noden;

"Sounds good to me Azoth Al-Aziz ! I could use a bit of down time me self to rest up and clean my weapons. Thank, Garl Glittergold that the damned rain has stopped!
"that is not dead which can eternal lie and with strange aeons death may die"

-H.P. Lovecraft

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