Chapter 2: The Long Road to Glory

Synthalus
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Inferno
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Re: Chapter 2: The Long Road to Glory

#421 Post by Inferno »

Ulfang Chainbreaker, barbarian:
Synthalus wrote:Sotha SIl can Teleport Everyone out safely, Uncluding the slaves.
Ulfang believed the wizard... in matters of black magic anyway.

The giant outlander's only reason for raiding the orc hole was to free the slaves they held. Ulfang still searched for his enslaved kin.

The barbarian liberator wants the slaves brought to the safety of the little gnome city.

Guys, if we bring them to our camp, we'll have to deal with getting them back to the city anyway.
Option 3 for me, please. Thanks, Synth.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

Synthalus
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Re: Chapter 2: The Long Road to Glory

#422 Post by Synthalus »

Sotha is the NPC leader of the party / Figure head. The Mu Guild of Pandathaway are very powerful and they have created a warp Stone that allows a MU who can cast Teleport to use it as a conduit. It can amplify the teleport spell allowing the MU to go anywhere with as many people as he wants before closing it with his mind. It rips a tare in space time creating a gateway for travelers similar to the psionic ability probability Travel. It has a down side though, the stone can only be used once every thirty days up to three times before shattering and becoming useless. Also these stones are very rare and expensive to buy or make. Sotha Sil doesn't make it a habit to divulge all of his tricks unless needed. That's what makes him reliable.

At this point I would like to ask a vote or at least a digital hand count of what people want to do next. This is a crucial point in the game. Sotha is running very low on spells as well. He will need to rest and study his spells back soon.
"that is not dead which can eternal lie and with strange aeons death may die"

-H.P. Lovecraft

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GreyWolfVT
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Re: Chapter 2: The Long Road to Glory

#423 Post by GreyWolfVT »

hmm hows that going to play out for the poor man Zendur pinned his rose to? Also hows Zendur going to teleport as well as the 3 henchmen in the group.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Inferno
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Re: Chapter 2: The Long Road to Glory

#424 Post by Inferno »

Synthalus wrote:At this point I would like to ask a vote or at least a digital hand count of what people want to do next.
Option 3 for Ulfang. Warp Teleport back to the gnome city. Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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GreyWolfVT
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Re: Chapter 2: The Long Road to Glory

#425 Post by GreyWolfVT »

Inferno wrote:
Synthalus wrote:At this point I would like to ask a vote or at least a digital hand count of what people want to do next.
Option 3 for Ulfang. Warp Teleport back to the gnome city. Thanks.
same vote for me teleport back to the gnome city.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

saalaria
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Re: Chapter 2: The Long Road to Glory

#426 Post by saalaria »

Agreed here too. I think we are done here and should crack on with the main course!

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Dram
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Re: Chapter 2: The Long Road to Glory

#427 Post by Dram »

Back to the Gnome city it is.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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Re: Chapter 2: The Long Road to Glory

#428 Post by ravenn4544 »

Tarcil clangs his beloved bludgeons together in eagerness of righteous glory.

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Re: Chapter 2: The Long Road to Glory

#429 Post by Synthalus »

GreyWolfVT wrote:hmm hows that going to play out for the poor man Zendur pinned his rose to? Also hows Zendur going to teleport as well as the 3 henchmen in the group.
DM: He will turn out just fine, just fine, yup just fine. (Maniacal laughter) :twisted: :lol:

NARRATOR

Sotha Sil holds forth the Warp Stone and casts his Teleport (11th level) into the glowing fist sized turquoise looking gem. A moment later the gems glow magnifies and brightens. Suddenly a Dark purple colored doorway framed by green glowing light appears. Sotha Sil motions to the party to enter quickly. After Ajax and the slaves enter Sotha Sil motions on the party memebers.

" Quickly my friends! I must hold the portal open with my mind. The slaves and Ajax are safely across. The party must vacate through this door to Gnome Vale. I can only hold it open for a short time, so please hurry as I must be the last man through the portal.
"that is not dead which can eternal lie and with strange aeons death may die"

-H.P. Lovecraft

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Re: Chapter 2: The Long Road to Glory

#430 Post by GreyWolfVT »

Zendur & Nimble dash through the portal. Zendur indicates for the half-orc female to do the same.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

Synthalus
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Re: Chapter 2: The Long Road to Glory

#431 Post by Synthalus »

NARRATOR

The Half-Orc female follows the Dwarf through the portal door.
"that is not dead which can eternal lie and with strange aeons death may die"

-H.P. Lovecraft

ravenn4544
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Re: Chapter 2: The Long Road to Glory

#432 Post by ravenn4544 »

Tarcil casts his stones with the wizard and his gate - and dashes through....

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Re: Chapter 2: The Long Road to Glory

#433 Post by Grognardsw »

Ariknoq steps through the portal, satisfied at orc blood spilled in the name of Qord.

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Re: Chapter 2: The Long Road to Glory

#434 Post by Dram »

Saphjawx & Bamble run through the portal.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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Re: Chapter 2: The Long Road to Glory

#435 Post by Storm11 »

The half-elf follows the other through the warp stone portal
Greys Campaign.

saalaria
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Re: Chapter 2: The Long Road to Glory

#436 Post by saalaria »

Stefan - Ranger

"Thanks Sotha - a truly unique way to travel. Don't leave our excitable friend behind!"

Stefan points to Ulfang and then steps through the portal.

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Inferno
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Re: Chapter 2: The Long Road to Glory

#437 Post by Inferno »

Ulfang Chainbreaker, barbarian:

The big barbarian hesitated at the sight of the black magic portal. Then he steeled himself and leapt in.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 2: The Long Road to Glory

#438 Post by Synthalus »

NARRATOR

The last remaining members quickly follow the others through the doorway and soon Sotha Sil stands alone with the encroaching Rotting Orc Tribal soldiers baring down on him. Sotha smiled at the Orc's and stepped through the Doorway last.

In a flash of brilliant green light, all party members appear just outside The Balding Platypus Inn.

The party can hear a distant explosion even inside the earth. They are surprised next by Sotha Sil's projected image of the explosion itself in their minds.

Image
"that is not dead which can eternal lie and with strange aeons death may die"

-H.P. Lovecraft

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Re: Chapter 2: The Long Road to Glory

#439 Post by Synthalus »

Sotha Sil

" That just happened ladies and gentleman of the Jagged Rose. The City State of Pandathaway and its mighty MU Guild thank you for your service. I have been instructed to give you each a Platinum MU Guild Key. When you show this key to the Items Shop Proprietor, he will show you his Guild Only merchandise. The key can also cast the light spell from the key hole as a 10th lvl spell duration for 3 per day. Also the Key can teleport its owner back to the Inn once per day, (Not the Key must be kept inside any inn for one full day before the key sync's up to that inn. It can be sync'ed to any inn. But the teleport will bring you to the last sync'ed inn.

Now if you will excuse me I need a drink and a good meal. If you need to talk to me I will be inside the inn. We must all met again in the morning over breakfast at the inn to discuss our next move. It is roughly around 5pm . Gnome workers will be coming to eat supper at the inn soon, I suggest we hurry and get our meal fresh before the wave of workers!


With that the grumpy old green wizard shambled his way into the inn more dramatically then he probably needed to and sat down at a table next to the bar. Clearly the Wizard was tired and used up of spells at this point. He had the look of a man that had just been through hell and back but didn't care.
"that is not dead which can eternal lie and with strange aeons death may die"

-H.P. Lovecraft

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Re: Chapter 2: The Long Road to Glory

#440 Post by Dram »

Saphjawx- Follows Sotha Sil into the inn. Yes I am famished. Come on Zen, Bamble , & Nimble. Zen we will eat than go. Saph than notices the female 1/2 orc. Zen who is your new friend? Will she joining us?
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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