Colonial Marine Personnel Files

Enoch
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Enoch
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Colonial Marine Personnel Files

#1 Post by Enoch »

This thread will be used to store personnel files for the Marines (character sheets). When character creation is finished, please copy the following and reply below (under construction):

[b]PERSONAL INFORMATION[/b]
[b]Name: [/b]
[b]Rank: [/b]
[b]MOS: [/b]

[b]Gender: [/b]
[b]Age: [/b]

[b]Background: [/b]
[b]Flash: [/b]

[b]CONDITIONS:[/b]
[b]Fresh:[/b] +1D to all tests until new Condition
[strike][b]Hungry and Thirsty:[/b] -1 to disposition to any conflict[/strike]
[strike][b]Angry (Ob 2 Will):[/b] Can't use wises or beneficial traits[/strike]
[strike][b]Afraid (Ob 3 Will):[/b] Can't help or use Beginner's Luck[/strike]
[strike][b]Exhausted (Ob 3 Health):[/b] Factor to all tests except Resources, Circles and recovery.[/strike]
[strike][b]Injured (Ob 4 Health):[/b] -1D to skills, Nature, Will and Health (except recovery)[/strike]
[strike][b]Sick (Ob 3 Will):[/b] -1D to skills, Nature, Will and Health (except recovery); can't practice, learn, advance[/strike]
[strike][b]Dead: [/b]May not use wises, test or help.[/strike]

[b]BELIEF/INSTINCT/GOAL[/b]
[spoiler][b]Belief: [/b]
[b]Instinct: [/b]
[b]Goal: [/b][/spoiler]
[b]TRAITS & WISES[/B]
[spoiler]
[b]TRAIT:[/b] -
[b]TRAIT:[/b] -

[b]WISE:[/b] -
[I]Advancement:[/I] -
[/spoiler]
[b]ABILITIES[/b]
[spoiler][b]WILL:[/b] -
[i]Advancement:[/i] -
[b]HEALTH:[/b] -
[i]Advancement:[/i] -
[b]NATURE:[/b] 3 / 3
[i]Descriptors:[/i] -
[i]Advancement:[/i] -
[b]RESOURCES:[/b] 0
[i]Advancement:[/i] -
[b]CIRCLES:[/b] 1
[i]Advancement:[/i] -[/spoiler]
[b]SKILLS[/b]
[spoiler]
[b]ADMIN:[/b]
[i]Advancement:[/i] -
[b]ARMORER:[/b]
[i]Advancement:[/i] -
[b]BROKER:[/b]
[i]Advancement:[/i] -
[b]CRIMINAL:[/b]
[i]Advancement:[/i] -
[b]EXECUTIVE:[/b]
[i]Advancement:[/i] -
[b]GUNNER:[/b]
[i]Advancement:[/i] -
[b]INSTRUCTOR:[/b]
[i]Advancement:[/i] -
[b]LEADER:[/b]
[i]Advancement:[/i] -
[b]MANIPULATOR:[/b]
[i]Advancement:[/i] -
[b]MEDIC:[/b]
[i]Advancement:[/i] -
[b]OPERATOR:[/b]
[i]Advancement:[/i] -
[b]PERSUADER:[/b]
[i]Advancement:[/i] -
[b]PILOT:[/b]
[i]Advancement:[/i] -
[b]SCAVENGER:[/b]
[i]Advancement:[/i] -
[b]SCIENTIST:[/b]
[i]Advancement:[/i] -
[b]SCOUT:[/b]
[i]Advancement:[/i] -
[b]SOLDIER:[/b]
[i]Advancement:[/i] -
[b]SURVIVALIST:[/b]
[i]Advancement:[/i] -
[b]TECHNICIAN:[/b]
[i]Advancement:[/i] -
[/spoiler]
[B]EXPERIENCE POINTS[/B]
[spoiler]
[b]CURRENT FATE:[/b] 0
[b]SPENT FATE:[/b] 0 / 3
[i]Spend Fate to reroll all 6's as new dice, or reroll a single failed die related to your Wise.[/i]
[b]CURRENT PERSONA:[/b] 0
[b]SPENT PERSONA:[/b] 0 / 3
[i]Spend Persona to tap Nature, or add +1D to a test, or reroll all failed dice on a test related to your Wise.[/i]
[b]CHECKS:[/b] 0
[i]Checks allow you to make Camp and recover from Conditions.[/i]
[/spoiler]
Shadrach, Demon-Hunter - Dust to Dust

Rusty Tincanne
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Posts: 6178
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Re: Colonial Marine Personnel Files

#2 Post by Rusty Tincanne »

PERSONAL INFORMATION
Name: Dale Langsley
Rank: PFC
MOS: Corpsman: Medic

Gender: male
Age: 26

Background: Addicted
Flash: combat medic patch

CONDITIONS:
Fresh: +1D to all tests until new Condition
Hungry and Thirsty: -1 to disposition to any conflict
Angry (Ob 2 Will): Can't use wises or beneficial traits
Afraid (Ob 3 Will): Can't help or use Beginner's Luck
Exhausted (Ob 3 Health): Factor to all tests except Resources, Circles and recovery.
Injured (Ob 4 Health): -1D to skills, Nature, Will and Health (except recovery)
Sick (Ob 3 Will): -1D to skills, Nature, Will and Health (except recovery); can't practice, learn, advance
Dead: May not use wises, test or help.

BELIEF/INSTINCT/GOAL
Belief: The only reason to be a marine is to come back from a mission richer than I left it.
Instinct: Always tend to a marine when they get injured.
Goal:
TRAITS & WISES
TRAIT: - Ultimate Bad-ass
TRAIT: - Shaky Hands
TRAIT: - Motivated

WISE: - Corps-wise
WISE: - Empty Promises-wise
Advancement: -
ABILITIES
WILL: - 3
Advancement: -
HEALTH: - 5
Advancement: -
NATURE: 5 / 5
Descriptors: -
Advancement: -
RESOURCES: 1
Advancement: -
CIRCLES: 2
Advancement: -
SKILLS
ADMIN:
Advancement: -
ARMORER: 2
Advancement: -
BROKER:
Advancement: -
CRIMINAL:
Advancement: -
EXECUTIVE:
Advancement: -
GUNNER:
Advancement: -
INSTRUCTOR:
Advancement: -
LEADER:
Advancement: -
MANIPULATOR: 2
Advancement: -
MEDIC: 3
Advancement: -
OPERATOR: 2
Advancement: -
PERSUADER:
Advancement: -
PILOT:
Advancement: -
SCAVENGER:
Advancement: -
SCIENTIST:
Advancement: -
SCOUT: 2
Advancement: -
SOLDIER: 3
Advancement: -
SURVIVALIST: 2
Advancement: -
TECHNICIAN:
Advancement: -
EXPERIENCE POINTS
CURRENT FATE: 0
SPENT FATE: 0 / 3
Spend Fate to reroll all 6's as new dice, or reroll a single failed die related to your Wise.
CURRENT PERSONA: 0
SPENT PERSONA: 0 / 3
Spend Persona to tap Nature, or add +1D to a test, or reroll all failed dice on a test related to your Wise.
CHECKS: 0
Checks allow you to make Camp and recover from Conditions.
Last edited by Rusty Tincanne on Sun Mar 15, 2015 4:35 pm, edited 6 times in total.

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MonkeyWrench
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Posts: 5993
Joined: Wed Nov 27, 2013 2:58 pm
Location: Missouri

Re: Colonial Marine Personnel Files

#3 Post by MonkeyWrench »

UNDER CONSTRUCTION

PERSONAL INFORMATION
Name: Garrett Vale
Rank: PFC
MOS: Weapons Crew

Gender: Male
Age: 24

Background: Dedicated
Flash:

CONDITIONS:
Fresh: +1D to all tests until new Condition
Hungry and Thirsty: -1 to disposition to any conflict
Angry (Ob 2 Will): Can't use wises or beneficial traits
Afraid (Ob 3 Will): Can't help or use Beginner's Luck
Exhausted (Ob 3 Health): Factor to all tests except Resources, Circles and recovery.
Injured (Ob 4 Health): -1D to skills, Nature, Will and Health (except recovery)
Sick (Ob 3 Will): -1D to skills, Nature, Will and Health (except recovery); can't practice, learn, advance
Dead: May not use wises, test or help.

BELIEF/INSTINCT/GOAL
Belief:
Instinct:
Goal:
TRAITS & WISES
TRAIT: - Defender
TRAIT: - Fearless
TRAIT: - Dedicated
TRAIT: - Best Job in the World
TRAIT: - Ultimate Bad Ass

WISE: - Drinking-wise
Advancement: -
WISE: - Brotherhood-wise
WISE: - Corps-wise
Advancement: -
ABILITIES
WILL: - 4
Advancement: -
HEALTH: - 4
Advancement: -
NATURE: 4 / 4
Descriptors: - Carousing, Escaping and Griping
Advancement: -
RESOURCES: 1
Advancement: -
CIRCLES: 2
Advancement: -
SKILLS
ADMIN:
Advancement: -
ARMORER: 2
Advancement: -
BROKER:
Advancement: -
CRIMINAL:
Advancement: -
EXECUTIVE:
Advancement: -
GUNNER: 2
Advancement: -
INSTRUCTOR:
Advancement: -
LEADER:
Advancement: -
MANIPULATOR: 2
Advancement: -
MEDIC:
Advancement: -
OPERATOR: 2
Advancement: -
PERSUADER: 2
Advancement: -
PILOT:
Advancement: -
SCAVENGER:
Advancement: -
SCIENTIST:
Advancement: -
SCOUT: 2
Advancement: -
SOLDIER: 3
Advancement: -
SURVIVALIST: 2
Advancement: -
TECHNICIAN:
Advancement: -
GEAR
Armament:
VP-70 Pistol & Holster (4-Magazines, Mag-Cap: 2)
M24 Tactical Knife and Sheath
Armat M41A Pulse Rifle (4-Magazines, Mag-Cap: 2)
PN 30mm Grenade Launcher (1-Magazine, Mag-Cap: 4)
Grenades (8, Mag-Cap: 8)
Protection:
M3 Personal Armor (Absorbs 1 point, Damaged on 1-3)
M10 Ballistic Helmet (Absorbs 1 point then destroyed)
Clothing
BDUs
M3 Boots
Pack & Webbing
M3 Combat Webbing
Individual Marine Pack (IMP)
Kit
Ammunition
Personal First Aid Kit (Single Use)
TNR Shoulder Lamp
Pouch of M94 Marking Flares (5 Uses)
N150 Smoke Grenades (2 Uses)
M1000 Dual Signal Flares (5 Uses)
Rations (3 Days)
Dust Goggles
Bedroll
Mess Kit
Entrenching Tool
Canteen
Respirator
Dog Tags
Personal Item
AN/RVS-52 CCD Telescopic Sight
EXPERIENCE POINTS
CURRENT FATE: 0
SPENT FATE: 0 / 3
Spend Fate to reroll all 6's as new dice, or reroll a single failed die related to your Wise.
CURRENT PERSONA: 0
SPENT PERSONA: 0 / 3
Spend Persona to tap Nature, or add +1D to a test, or reroll all failed dice on a test related to your Wise.
CHECKS: 0
Checks allow you to make Camp and recover from Conditions.
Last edited by MonkeyWrench on Thu Mar 12, 2015 3:04 pm, edited 3 times in total.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

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Marullus
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Posts: 18061
Joined: Fri Jan 23, 2015 1:41 am

Re: Colonial Marine Personnel Files

#4 Post by Marullus »

PERSONAL INFORMATION
Name: Elizabeth Resen
Rank: Corporal
MOS: Unit Leader

Gender: Female
Age: 22

Background: Military
Flash: fluorescent hair scrunches, ponytail, and lip gloss

CONDITIONS:
Fresh: +1D to all tests until new Condition
Hungry and Thirsty: -1 to disposition to any conflict
Angry (Ob 2 Will): Can't use wises or beneficial traits
Afraid (Ob 3 Will): Can't help or use Beginner's Luck
Exhausted (Ob 3 Health): Factor to all tests except Resources, Circles and recovery.
Injured (Ob 4 Health): -1D to skills, Nature, Will and Health (except recovery)
Sick (Ob 3 Will): -1D to skills, Nature, Will and Health (except recovery); can't practice, learn, advance
Dead: May not use wises, test or help.

BELIEF/INSTINCT/GOAL
Belief: I will always place the mission first.
Instinct: Always train my soldiers when we stop to rest.
Goal:
TRAITS & WISES
TRAIT: - Ultimate Bad Ass 1
TRAIT: - Disciplined 1
TRAIT: - Motivated 1
TRAIT: - Best Job In The World 1

WISE: - Rules and regulations-wise
Advancement: -
WISE: - Corps-wise
Advancement: -
ABILITIES
WILL: - 5
Advancement: -
HEALTH: - 3
Advancement: -
NATURE: 3 / 3
Descriptors: - Carousing, Escaping, Griping
Advancement: -
RESOURCES: 2
Advancement: -
CIRCLES: 3
Advancement: -
SKILLS
ADMIN: 2
Advancement: -
ARMORER: 2
Advancement: -
BROKER:
Advancement: -
CRIMINAL:
Advancement: -
EXECUTIVE:
Advancement: -
GUNNER:
Advancement: -
INSTRUCTOR:
Advancement: -
LEADER: 2
Advancement: -
MANIPULATOR:
Advancement: -
MEDIC:
Advancement: -
OPERATOR: 2
Advancement: -
PERSUADER: 2
Advancement: -
PILOT:
Advancement: -
SCAVENGER:
Advancement: -
SCIENTIST:
Advancement: -
SCOUT: 2
Advancement: -
SOLDIER: 3
Advancement: -
SURVIVALIST: 2
Advancement: -
TECHNICIAN:
Advancement: -
EXPERIENCE POINTS
CURRENT FATE: 0
SPENT FATE: 0 / 3
Spend Fate to reroll all 6's as new dice, or reroll a single failed die related to your Wise.
CURRENT PERSONA: 0
SPENT PERSONA: 0 / 3
Spend Persona to tap Nature, or add +1D to a test, or reroll all failed dice on a test related to your Wise.
CHECKS: 0
Checks allow you to make Camp and recover from Conditions.
Personal Equipment: Grapple gun (+1D to relevant checks)
Gear Loadout: Squad Leader

Desc:
Blond hair, blue eyes, and a petite frame. Standing only 5'3", this young woman possesses an intense no-nonsense demeanor. She is slender, a gymnast build with wiry muscle, few curves, and small chest. Her hair is pulled back with a florescent pink scrunchee, a slight sheen of lip gloss on her lips.

Background:
Daughter of General Resen, Elizabeth spent her entire life moving from base to base, growing up a 'military brat' among the Colonial Marines. She has gone to great lengths to separate herself from her legacy and prove she can do it on her own. She is no stranger to false assumptions, working to overcome stereotypes of gender, size, and privledge by proving herself as a soldier by merit.
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Last edited by Marullus on Sat Mar 14, 2015 6:11 pm, edited 1 time in total.

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Antman9
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Posts: 2367
Joined: Wed Nov 06, 2013 3:22 am

Re: Colonial Marine Personnel Files

#5 Post by Antman9 »

PERSONAL INFORMATION
Name: James R Wexler
Rank: PFC
MOS: Com Tech

Gender: Male
Age: 27

Background: Orbital
Flash: TBD

CONDITIONS:
Fresh: +1D to all tests until new Condition
Hungry and Thirsty: -1 to disposition to any conflict
Angry (Ob 2 Will): Can't use wises or beneficial traits
Afraid (Ob 3 Will): Can't help or use Beginner's Luck
Exhausted (Ob 3 Health): Factor to all tests except Resources, Circles and recovery.
Injured (Ob 4 Health): -1D to skills, Nature, Will and Health (except recovery)
Sick (Ob 3 Will): -1D to skills, Nature, Will and Health (except recovery); can't practice, learn, advance
Dead: May not use wises, test or help.

BELIEF/INSTINCT/GOAL
Belief: Teammates come first
Instinct: Never run...Death is simply the absence of pain.
Goal:
TRAITS & WISES
TRAIT: – Adventerous
TRAIT: – Best Job in the World
TRAIT: – Motivated
TRAIT: – Ultimate Bad-Ass
WISE: – Corps-Wise
WISE: – Life Support-Wise
Advancement: -
ABILITIES
WILL: - 3
Advancement: -
HEALTH: - 5
Advancement: -
NATURE: 4
Descriptors: - Carousing, Escaping, Griping
Advancement: -
RESOURCES: 1
Advancement: -
CIRCLES: 2
Advancement:
NATURAL ORDER: 4
Advancement: -
SKILLS
ADMIN:
Advancement: -
ARMORER: 2
Advancement: -
BROKER:
Advancement: -
CRIMINAL:
Advancement: -
EXECUTIVE:
Advancement: -
GUNNER:
Advancement: -
INSTRUCTOR:
Advancement: -
LEADER:
Advancement: -
MANIPULATOR: 2
Advancement: -
MEDIC:
Advancement: -
OPERATOR: 2
Advancement: -
PERSUADER: 2
Advancement: -
PILOT:
Advancement: -
SCAVENGER:
Advancement: -
SCIENTIST:
Advancement: -
SCOUT: 2
Advancement: -
SOLDIER: 3
Advancement: -
SURVIVALIST: 3
Advancement: -
TECHNICIAN: 2
Advancement: -
EXPERIENCE POINTS
CURRENT FATE: 0
SPENT FATE: 0 / 3
Spend Fate to reroll all 6's as new dice, or reroll a single failed die related to your Wise.
CURRENT PERSONA: 0
SPENT PERSONA: 0 / 3
Spend Persona to tap Nature, or add +1D to a test, or reroll all failed dice on a test related to your Wise.
CHECKS: 0
Checks allow you to make Camp and recover from Conditions.
GEAR
Armament:
VP-70 Pistol & Holster (4-Magazines, Mag-Cap: 2)
Gerber Mk II Knife
Armat M41A Pulse Rifle (4-Magazines, Mag-Cap: 2)
PN 30mm Grenade Launcher (1-Magazine, Mag-Cap: 4)
Grenades (8, Mag-Cap: 8)
Protection
M3 Personal Armor (Absorbs 1 point, Damaged on 1-3)
M10 Ballistic Helmet (Absorbs 1 point then destroyed)
Clothing
BDUs
M3 Boots
Pack & Webbing
M3 Combat Webbing
Individual Marine Pack (IMP)
Kit
Ammunition
Personal First Aid Kit (Single Use)
TNR Shoulder Lamp
Pouch of M94 Marking Flares (5 Uses)
N150 Smoke Grenades (2 Uses)
M1000 Dual Signal Flares (5 Uses)
Rations (3 Days)
Bedroll
Mess Kit
Entrenching Tool
Canteen
Respirator
Dog Tags
Technical
Motion Tracker
PRC-252 Radio
Orbital Communicator
Electronic Lockpick/Bypass Toolkit
Personal Item
K-Bar Becker TacTool [BK3]
MY STUFF
Nature Questions:

When you are off-duty, do you party and live it up because life is short or do you train and prepare for your next mission?
Train and prepare: +1 Nature

When your mission gets into some real pretty s***, do you complete the mission no matter the cost or do you bug the f*** out of there?
Complete the mission: Best Job in the World trait

Do you let everyone around you know what you think of this chickens*** outfit or do you button up and take it all as it comes?
Button up: Motivated trait

Background
23 years old, grew up on an out of the way small world with his father (Mother died back on Earth when he was very young). Father taught him the finer art of fixing, restoring, and maintaining various com systems. Life in the darkness of space taught him to be self-sufficient: Supply drops were always few and far between and human contact even scarcer. His hands are his best friends. If there's a way to fix something he will figure it out. He's quiet, a loner by choice but social by need, can't stand talkers, has this weird obsession with meditation and finding an inner peace. He won't talk about it though, just insists he's resting. When the shite hits the intake vent, Wexler stays calm and focuses on the task at hand. Death doesn’t scare him in the least bit, but the idea of pain keeps him in the present and always wary of his surroundings. He’s always on.

Maybe some alien species killed his father--some kind of gruesome attack, either his father was eaten whole, or turned into something else, nasty brutal affair either way—and now he has a this desire for vengeance eating a hole inside of him. Wants to kill every alien he crosses. His obsession with meditation is his way of controlling the inner demons so they don't get out of control and send him on a self-destructive path. He doesn't remember his mother, doesn't have any pictures either, so all women are like a mother to him, that's how he treats them anyway. Sometimes when the aliens come he goes into an uncontrollable rage he can't control.

Orbital
Most of your time was spent living and working in a space colony in Sol or a nearby star system, most
likely as a researcher, engineer or computer network technician.
Traits: Adventurous
Wises: life support-wise
DM - Dragons Belch: A New Beginning (Custom D&D)
DM - Ying Huo Chóng – The Way of Things (Cortex Plus - Firefly)

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