StoneBeaks Magic Store!
StoneBeaks Magic Store!
POTIONS
1. Xtra Healing Qty. ( 15 ) Cost EA. 800 GP
2. Climbing Qty. ( 10 ) Cost EA. 500 GP
3. Fire Resistance Qty. ( 8 ) Cost EA. 400 GP
4. Healing Qty. ( 25 ) Cost EA. 400 GP
5. Invisibility Qty. ( 6 ) Cost EA. 500 GP
SCROLLS
1. Scroll of CLW (Cleric only) Qty. ( 18 ) Cost EA. 500 GP
2. Scroll of Prot. Evil Qty. ( 8 ) Cost EA. 600 GP
3. Scroll of Fire Ball Qty. ( 5 ) Cost EA. 1800 GP
4. Scroll of Detect Magic Qty. ( 22 ) Cost EA. 400 GP
5. Scroll of Teleport Qty. ( 6 ) Cost EA. 3000 GP
MISCELLANEOUS
1. Amulet of Life Protection Cost 20,000 GP
2. Ring of Warmth Cost 5,000 GP
3. Rod of Cancellation Cost 15,000 GP
4. Rope of Climbing Cost 10,000 GP
5. Gauntlets of Ogre power Cost 15,000 GP
ARMOR
1. Chainmail +1 Cost 3,500 GP
2. Leather +2 Cost 6,000 GP
3. Platemail +1 Cost 5,000 GP
4. Ringmail +1 Cost 2,500 GP
5. Shield +3 Cost 8,000 GP
WEAPONS
1. Long Sword +1 Cost 3,000 GP
2. Battle Axe +1 Cost 3,500 GP
3. Mace +2 Cost 5,500 GP
4. Military Pick +1 Cost 3,500 GP
5. Spear +3 Cost 19,000 GP
6. Arrows +1 , 24 Cost 220 GP
7. Arrows +2 , 24 Cost 550 GP
8. Bolts +1 , 20 Cost 250 GP
9. Bolts +2 , 20 Cost 400 GP
10. Short Sword +2 Cost 5,000 GP
UNIQUE ITEMS/PRIVATE STOCK
A. Black Quiver Cost 6,000 GP
Description:
This quiver contains one Black Arrow +3, Wihc is replaced whenever it is used. After a hit is made, Roll 1D4 to find the arrow's effect:
1. Death (Save vs. death magic for 3D10 Damage).
2. Magic Drain (Victim's magic armor becomes normal armor, ability to cast spells is lost for 24 hours).
3. Victim Paralyzed for 1D10 Rounds.
4. Victim Explodes ( Save Vs. death magic for 5D10 Fire Damage).
Note: Unfortunately, every time one of these arrows is fired, the archer's hand blackens and withers slightly, reducing his dexterity by 1 point permanently. This can be reversed only by a restoration spell or limited wish.
B. White Copper Ring of Fire Cost 6,000 GP
Description:
This Unique item was forged by the djinn to help them against the efreet. When worn by a wizard or other spell caster, any fire spell cast produces a white-hot flame rather than a red or orange fire. These flames draw on the energies of the Positive-Plane as well as the Plane of Fire and cause an additional +1 point of damage per die to evil creatures or those drawing energy from the Negative-Plane. Creatures normally immune to fire attacks suffer normal damage when the caster wears the White Copper Ring.
C. Ebon Skull Cost 42,550 GP
Description:
This sinister, black humanoid skull, bearing glinting rubies in its eye sockets, is a potent magical item, which even Iuz has forgotten how to craft. Only three are known to be in existence at this time. Priests or Wizards possessing such a skull have considerable wealth of powers granted to them.
The holder of an Ebon Skull can animate dead three times per day. No form of darkness spell can affect the owner, who is likewise immune to cold-based attacks and energy drains. Spells cast at the owner that directly impair physical ability scores, such as ray of enfeeblement, are negated. Magic jar spells and no illusion or phantasm spells of 3rd-level or below affect the skull owner. Worse still, an evil priestly owner of an Ebon Skull may turn good aligned preists as if they were paladins of the same level. Finally, Once per day, the skull owner can conjure a drifting cloud of chilling black mist with an area of effect and movement equivalent to a cloudkill . The cloud inflicts 6D4 points of damage on any creature caught within it. After two rounds of continuous exposure, any creature trapped must also make a saving throw vs. Paralyzation or be unable to move for 1D10 rounds.
1. Xtra Healing Qty. ( 15 ) Cost EA. 800 GP
2. Climbing Qty. ( 10 ) Cost EA. 500 GP
3. Fire Resistance Qty. ( 8 ) Cost EA. 400 GP
4. Healing Qty. ( 25 ) Cost EA. 400 GP
5. Invisibility Qty. ( 6 ) Cost EA. 500 GP
SCROLLS
1. Scroll of CLW (Cleric only) Qty. ( 18 ) Cost EA. 500 GP
2. Scroll of Prot. Evil Qty. ( 8 ) Cost EA. 600 GP
3. Scroll of Fire Ball Qty. ( 5 ) Cost EA. 1800 GP
4. Scroll of Detect Magic Qty. ( 22 ) Cost EA. 400 GP
5. Scroll of Teleport Qty. ( 6 ) Cost EA. 3000 GP
MISCELLANEOUS
1. Amulet of Life Protection Cost 20,000 GP
2. Ring of Warmth Cost 5,000 GP
3. Rod of Cancellation Cost 15,000 GP
4. Rope of Climbing Cost 10,000 GP
5. Gauntlets of Ogre power Cost 15,000 GP
ARMOR
1. Chainmail +1 Cost 3,500 GP
2. Leather +2 Cost 6,000 GP
3. Platemail +1 Cost 5,000 GP
4. Ringmail +1 Cost 2,500 GP
5. Shield +3 Cost 8,000 GP
WEAPONS
1. Long Sword +1 Cost 3,000 GP
2. Battle Axe +1 Cost 3,500 GP
3. Mace +2 Cost 5,500 GP
4. Military Pick +1 Cost 3,500 GP
5. Spear +3 Cost 19,000 GP
6. Arrows +1 , 24 Cost 220 GP
7. Arrows +2 , 24 Cost 550 GP
8. Bolts +1 , 20 Cost 250 GP
9. Bolts +2 , 20 Cost 400 GP
10. Short Sword +2 Cost 5,000 GP
UNIQUE ITEMS/PRIVATE STOCK
A. Black Quiver Cost 6,000 GP
Description:
This quiver contains one Black Arrow +3, Wihc is replaced whenever it is used. After a hit is made, Roll 1D4 to find the arrow's effect:
1. Death (Save vs. death magic for 3D10 Damage).
2. Magic Drain (Victim's magic armor becomes normal armor, ability to cast spells is lost for 24 hours).
3. Victim Paralyzed for 1D10 Rounds.
4. Victim Explodes ( Save Vs. death magic for 5D10 Fire Damage).
Note: Unfortunately, every time one of these arrows is fired, the archer's hand blackens and withers slightly, reducing his dexterity by 1 point permanently. This can be reversed only by a restoration spell or limited wish.
B. White Copper Ring of Fire Cost 6,000 GP
Description:
This Unique item was forged by the djinn to help them against the efreet. When worn by a wizard or other spell caster, any fire spell cast produces a white-hot flame rather than a red or orange fire. These flames draw on the energies of the Positive-Plane as well as the Plane of Fire and cause an additional +1 point of damage per die to evil creatures or those drawing energy from the Negative-Plane. Creatures normally immune to fire attacks suffer normal damage when the caster wears the White Copper Ring.
C. Ebon Skull Cost 42,550 GP
Description:
This sinister, black humanoid skull, bearing glinting rubies in its eye sockets, is a potent magical item, which even Iuz has forgotten how to craft. Only three are known to be in existence at this time. Priests or Wizards possessing such a skull have considerable wealth of powers granted to them.
The holder of an Ebon Skull can animate dead three times per day. No form of darkness spell can affect the owner, who is likewise immune to cold-based attacks and energy drains. Spells cast at the owner that directly impair physical ability scores, such as ray of enfeeblement, are negated. Magic jar spells and no illusion or phantasm spells of 3rd-level or below affect the skull owner. Worse still, an evil priestly owner of an Ebon Skull may turn good aligned preists as if they were paladins of the same level. Finally, Once per day, the skull owner can conjure a drifting cloud of chilling black mist with an area of effect and movement equivalent to a cloudkill . The cloud inflicts 6D4 points of damage on any creature caught within it. After two rounds of continuous exposure, any creature trapped must also make a saving throw vs. Paralyzation or be unable to move for 1D10 rounds.
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Last edited by Synthalus on Sat Jan 10, 2015 11:34 pm, edited 1 time in total.
"that is not dead which can eternal lie and with strange aeons death may die"
-H.P. Lovecraft
-H.P. Lovecraft
Re: StoneBeaks Magic Store!
NOTE
All sales at Stonebeaks Magic shop are final. There is no bargaining all listed prices are non-negotiable. This store cannot be robbed. Items that appear in this shop come from the Multi-Verse of Dungeons and dragons and thusly this store and its proprietor are not from this plane of existence. The reason for the no theft rule is simple if you did manage to steal something from this shop (Which is Pretty much impossible) The shop would just disappear from this plane of existence forever. Then you would have no place to sell magical junk items and buy very useful items. So enjoy ! I will update this listing once every week or two so pop in and see what changes. You may be surprised!
All sales at Stonebeaks Magic shop are final. There is no bargaining all listed prices are non-negotiable. This store cannot be robbed. Items that appear in this shop come from the Multi-Verse of Dungeons and dragons and thusly this store and its proprietor are not from this plane of existence. The reason for the no theft rule is simple if you did manage to steal something from this shop (Which is Pretty much impossible) The shop would just disappear from this plane of existence forever. Then you would have no place to sell magical junk items and buy very useful items. So enjoy ! I will update this listing once every week or two so pop in and see what changes. You may be surprised!
"that is not dead which can eternal lie and with strange aeons death may die"
-H.P. Lovecraft
-H.P. Lovecraft
- GreyWolfVT
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Re: StoneBeaks Magic Store!
zendur will pay for some bolts +2 perhaps later
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: StoneBeaks Magic Store!
Potions and arrows/bolts will always be available. Everything else is subject to change. To speed things up when in town , just post what you will be purchasing or selling here . I will gwt back to you with the sale price. Meaning we dont need to post about how you are going to the magic shop each time you go. Just make your transactions here.
"that is not dead which can eternal lie and with strange aeons death may die"
-H.P. Lovecraft
-H.P. Lovecraft
- GreyWolfVT
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Re: StoneBeaks Magic Store!
if you really want to know what I am looking for bolts +2 are great I'd love some that were poisoned, ice or fire dmg and a really steep interest is bolts of impact
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: StoneBeaks Magic Store!
SAphjawx would like 2 dozen +2 arrows.
Do you for amount of arrows. And is it 550gp for each arrow or for each dozen arrows?
Do you for amount of arrows. And is it 550gp for each arrow or for each dozen arrows?
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Re: StoneBeaks Magic Store!
That is the same question I had with bolts is that cost per dozen or per bolt?Dram wrote:SAphjawx would like 2 dozen +2 arrows.
Do you for amount of arrows. And is it 550gp for each arrow or for each dozen arrows?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: StoneBeaks Magic Store!
For Arrows its the Cost for 24
For Bolts its the cost for 20
I put the number of arrows from the DMG as if you were to roll how many you found by accident. I'll Change it.
For Bolts its the cost for 20
I put the number of arrows from the DMG as if you were to roll how many you found by accident. I'll Change it.
"that is not dead which can eternal lie and with strange aeons death may die"
-H.P. Lovecraft
-H.P. Lovecraft
Re: StoneBeaks Magic Store!
SAphjawx will purchase 24 after Zendur and his little expedition for the guild.
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Re: StoneBeaks Magic Store!
Zendur will do the same after the guild excursion
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: StoneBeaks Magic Store!
This doesn't have to do witht he magic shop,but it is magic related...
What about crafting our own magic items? Seebo is high enough level to make his own scrolls. How do we go about dong that?
What about crafting our own magic items? Seebo is high enough level to make his own scrolls. How do we go about dong that?
Re: StoneBeaks Magic Store!
Illusionist Scrolls;
the type of material the scroll is made of can be purchase at the following cost:
Papyrus, Per Sheet 2 GP +5% Chance of failure
Parchment, Per Sheet 4 GP +0% chance of failure
Vellum, Per Sheet 8 GP -5% chance of failure
Once material, quill, and ink are ready, the spell scriber must actually write the magical runes, glyphs, symbols, Characters, upon the surface of the scroll. Magic users/Illusionist must draw a magic circle and remain uninterrupted. Preparation requires one full day for each level of the spell being scribed on the scroll. Time so spent must be continuous with interruptions only to rest, food, sleep, and the like. if the inscriber leaves the scroll to do anything else, the magic is broken, and the whole effort for naught.
FAILURE:
There is a basic 20% chance that a mistake, smudge, or flaw in the scroll will make the spell useless. To this base chance 1% is added per lvl of the spell being inscribed. So the total chance for failure is between 21% and 29% minus the lvl of the character attempting to write the scroll.
Example:
14th lvl cleric attempting to scribe a 7th lvl spell on parchment the chance for failure is 20% + 7% - 14% =a 13% chance of failure.
Whatever spells you want to make just let me know what spell it is and I will calculate the cost of materials and ink for you to make it easier.
the type of material the scroll is made of can be purchase at the following cost:
Papyrus, Per Sheet 2 GP +5% Chance of failure
Parchment, Per Sheet 4 GP +0% chance of failure
Vellum, Per Sheet 8 GP -5% chance of failure
Once material, quill, and ink are ready, the spell scriber must actually write the magical runes, glyphs, symbols, Characters, upon the surface of the scroll. Magic users/Illusionist must draw a magic circle and remain uninterrupted. Preparation requires one full day for each level of the spell being scribed on the scroll. Time so spent must be continuous with interruptions only to rest, food, sleep, and the like. if the inscriber leaves the scroll to do anything else, the magic is broken, and the whole effort for naught.
FAILURE:
There is a basic 20% chance that a mistake, smudge, or flaw in the scroll will make the spell useless. To this base chance 1% is added per lvl of the spell being inscribed. So the total chance for failure is between 21% and 29% minus the lvl of the character attempting to write the scroll.
Example:
14th lvl cleric attempting to scribe a 7th lvl spell on parchment the chance for failure is 20% + 7% - 14% =a 13% chance of failure.
Whatever spells you want to make just let me know what spell it is and I will calculate the cost of materials and ink for you to make it easier.
"that is not dead which can eternal lie and with strange aeons death may die"
-H.P. Lovecraft
-H.P. Lovecraft
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Re: StoneBeaks Magic Store!
Ariknoq purchases:
Potion of Invisibility, 500 gp
Potion of Extra-Healing, 800
Quiver of +2 arrows, 550
Potion Fire Resistance, 400
Potion of Climbing, 500
Total cost: 2750
250 remaining from my 3,000
And metal flasks so they won't break on me, as once happened with a sadistic DM who required saves for glass for pit falls and any other chance he got.
Potion of Invisibility, 500 gp
Potion of Extra-Healing, 800
Quiver of +2 arrows, 550
Potion Fire Resistance, 400
Potion of Climbing, 500
Total cost: 2750
250 remaining from my 3,000
And metal flasks so they won't break on me, as once happened with a sadistic DM who required saves for glass for pit falls and any other chance he got.
Re: StoneBeaks Magic Store!
Ulfang the Chainbreaker:
The barbarian entered the shop warily, with a dagger is his hand. He dropped the enchanted butter knife on the counter and snarled, "What price does this fetch, wizard?"
OOC: Selling the +1 dagger. Thanks!
The barbarian entered the shop warily, with a dagger is his hand. He dropped the enchanted butter knife on the counter and snarled, "What price does this fetch, wizard?"
OOC: Selling the +1 dagger. Thanks!
Re: StoneBeaks Magic Store!
StoneBeak Produces a small red velvet money pouch tied together with a small silver string and drops it onto the counter.
" 50 Platinum coins is the going rate, please keep the bag if you like. its worth another platinum coin itself. Feel free to browse the shop. If there is anything you want to buy clap your hands once and I will appear."
With that Stonebeak bows and goes through a curtain behind the counter into the back room.
" 50 Platinum coins is the going rate, please keep the bag if you like. its worth another platinum coin itself. Feel free to browse the shop. If there is anything you want to buy clap your hands once and I will appear."
With that Stonebeak bows and goes through a curtain behind the counter into the back room.
"that is not dead which can eternal lie and with strange aeons death may die"
-H.P. Lovecraft
-H.P. Lovecraft
Re: StoneBeaks Magic Store!
Ulfang the Chainbreaker:
The barbarian will buy one dozen +2 arrows for 275 gp.
Also, what's the conversion rate of platinum to gold, please?
Thanks.
(edited to buy less arrows)
The barbarian will buy one dozen +2 arrows for 275 gp.
Also, what's the conversion rate of platinum to gold, please?
Thanks.
(edited to buy less arrows)
Last edited by Inferno on Tue Jan 13, 2015 5:24 am, edited 1 time in total.
- GreyWolfVT
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Re: StoneBeaks Magic Store!
10 copper pieces (c.P.) = 1 silver piece
20 silver pieces (s.P.) = 1 g.p.
2 electrum pieces (e.p.) = 1 g.p.
1 platinum piece (p.p.) = 5 g.p.
Thus: 200c.p. = 20s.p. = 2e.p. = 1 g.p. = 1/5p.p.
Plat = D&D $5
Gold = D&D $1
20 silver pieces (s.P.) = 1 g.p.
2 electrum pieces (e.p.) = 1 g.p.
1 platinum piece (p.p.) = 5 g.p.
Thus: 200c.p. = 20s.p. = 2e.p. = 1 g.p. = 1/5p.p.
Plat = D&D $5
Gold = D&D $1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33133
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
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Re: StoneBeaks Magic Store!
he's just a weirdo then.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling