Quest to White Plume Mountain

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Inferno
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Re: Quest to White Plume Mountain

#561 Post by Inferno »

Abdul Jhaad Asaahn, holy wizard:

"Perhaps," said the desert priest, his eyes glowing with an otherworldly spell. "But there is a trap upon that far wall," he said distantly.

"Miss Riagrin, can you safely stand anywhere at the bottom of the pit? If that far door is a trap, there might be a secret door... perhaps even at the bottom of these pits?"
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

ravenn4544
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Re: Quest to White Plume Mountain

#562 Post by ravenn4544 »

Urgost Fighter grunts "My uncle used to say the best way to find a trap was to spring it. Maybe that's what we need to do to the wall trap you saw. Of course, I barely new my uncle as he got himself killed doin' just that. Just sayin'..."

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GreyWolfVT
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Re: Quest to White Plume Mountain

#563 Post by GreyWolfVT »

Goroth "A shame we don't have any more golems to test the room with."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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GreyWolfVT
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Re: Quest to White Plume Mountain

#564 Post by GreyWolfVT »

Later when they want to try again .....

Goroth slowly lets slack in the rope allowing the halfling down to the pit again slowly so as not to let the halfling get impaled.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Scott308
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Re: Quest to White Plume Mountain

#565 Post by Scott308 »

Riagrin, Halfling Thief

All right, boys. Let's try this again. I'll get to the bottom of the gap and check for any kind of door or lever or ... pretty much anything, I guess. Let the rope out sloooowly. I don't fancy getting impaled on those poisoned spikes.

Sorry- thought I was posting in this forum.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Bloodaxe
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Re: Quest to White Plume Mountain

#566 Post by Bloodaxe »

Scott308 wrote:Riagrin, Halfling Thief

All right, boys. Let's try this again. I'll get to the bottom of the gap and check for any kind of door or lever or ... pretty much anything, I guess. Let the rope out sloooowly. I don't fancy getting impaled on those poisoned spikes.

Sorry- thought I was posting in this forum.
Riagrin gets to the bottom of the pit and carefully checks......nothing.

Maybe the 'trap" is just the frictionless floor of the room nad how to cross it without falling into a pit and being impaled by poison spikes.

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Scott308
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Re: Quest to White Plume Mountain

#567 Post by Scott308 »

Riagrin, Halfling Thief

The halfling will carefully examine the poisoned spikes without touching them to see if there is a way to disable them and eliminate their threat.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Bloodaxe
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Re: Quest to White Plume Mountain

#568 Post by Bloodaxe »

Scott308 wrote:Riagrin, Halfling Thief

The halfling will carefully examine the poisoned spikes without touching them to see if there is a way to disable them and eliminate their threat.
No. Certainly not easily. There must be at least two scores spikes implanted in the floor. The poison looks like some thick tarry substance.

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GreyWolfVT
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Re: Quest to White Plume Mountain

#569 Post by GreyWolfVT »

Goroth stands there holding the rope humming.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Inferno
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Re: Quest to White Plume Mountain

#570 Post by Inferno »

Abdul Jhaad Asaahn, holy wizard:

At the risk of being a one-trick pony, the sorcerer-priest gathers together a length of rope equal to the room's length, and holds one rope end while leaving the other end with the party, and flies his carpet across the room, over the frictionless floors and waiting pits.

Once he reaches the other side, he hovers, awaiting flames, ghouls and vampires to leap out at him like the other times he did this.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Bloodaxe
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Re: Quest to White Plume Mountain

#571 Post by Bloodaxe »

Inferno wrote:Abdul Jhaad Asaahn, holy wizard:

At the risk of being a one-trick pony, the sorcerer-priest gathers together a length of rope equal to the room's length, and holds one rope end while leaving the other end with the party, and flies his carpet across the room, over the frictionless floors and waiting pits.

Once he reaches the other side, he hovers, awaiting flames, ghouls and vampires to leap out at him like the other times he did this.
You reach the other side safely and attempt to anchor the rope......but fail. The west wall is an illusion, used to foil just such attempts. Further past the illusionary wall, the real wall seems fine. But how to anchor the rope?
There is a door in the north wall.

So far, no ghouls, fire, monsters, or death.....

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Inferno
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Re: Quest to White Plume Mountain

#572 Post by Inferno »

Asaahn, without leaving the carpet, examined the door and listened at it.
Listen at Door: [1d6] = 4
Is there an iron door knob or ring?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Bloodaxe
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Re: Quest to White Plume Mountain

#573 Post by Bloodaxe »

You don't hear anything. The door appears normal, with knob.

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Inferno
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Re: Quest to White Plume Mountain

#574 Post by Inferno »

Asaahn, with no other choice, ties the rope around the neck (or shank) of the doorknob, so that pulling on the rope won't cause the knob to turn and the door to open. :)

Image
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Bloodaxe
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Re: Quest to White Plume Mountain

#575 Post by Bloodaxe »

Inferno wrote:Asaahn, with no other choice, ties the rope around the neck (or shank) of the doorknob, so that pulling on the rope won't cause the knob to turn and the door to open. :)

Image
Ok,you do so. Its an even larger knob than what you have pictured, so should be more secure. Yet, nothing is guaranteed.

ravenn4544
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Re: Quest to White Plume Mountain

#576 Post by ravenn4544 »

Urgosh stands by idly as the party debates how best to cross the icy floor without landing in a big hole. Scratching his head it appears that a brilliant idea quickly finds it's way in then quickly out again, "i did find a bottle of water that was supposed to let someone fly through air like a bird if they drunk it, or so the magicky mage i was with at that time, maybe that could get over the ice as you wouldn't have to actually walk on it right?"

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GreyWolfVT
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Re: Quest to White Plume Mountain

#577 Post by GreyWolfVT »

Goroth "Aye that'd do good for one more person."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

ravenn4544
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Re: Quest to White Plume Mountain

#578 Post by ravenn4544 »

Urgosh utters "Maybe I can be the anchor and hold the rope on this side, while someone flys that rug over there, opens that door and holds the rope over there?"

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Re: Quest to White Plume Mountain

#579 Post by SocraticLawyer »

Bucyrus, human monk
Bucky will take the end of the rope that is with the group at this end of the hall. He'll tie it to the nearest doorknob. If the rope is reasonably taut, Bucky will attempt to walk across the room while holding the rope.
How do we know you're not a donkey-brained man?

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Re: Quest to White Plume Mountain

#580 Post by Bloodaxe »

SocraticLawyer wrote:Bucyrus, human monk
Bucky will take the end of the rope that is with the group at this end of the hall. He'll tie it to the nearest doorknob. If the rope is reasonably taut, Bucky will attempt to walk across the room while holding the rope.

It's tricky, and slow....but it works! You slip all over, but are able room control yourself with the rope. The dangerous part is leaping over the narrow pits.
But now you can go no further. You are at the door.

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