Session 20: Lords of Flahrim
- Johnny Champion
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Session 20: Lords of Flahrim
DM: Post comments questions and other issues on this Topic
Re: Session 20: Lords of Flahrim
Kaleb quote: I have been disintegrated so many times that I am not sure I even exist any more.
Re: Session 20: Lords of Flahrim
Rickul, for one, feels a great burden lifted off his shoulders after vanquishing Jerrus Webb, Halzaran, Krux Faldon, & Godfrey in one righteous swoop and can almost feel the shadow creep away from the lands of Flahrim already, even though tracking down and destroying the Lich souls once and for all is the only way for lasting peace. He awaits news/confirmation that the other two Liches were killed in battle, though.
Our first encounter, I have documented we defeated:
Halazaran
Jarus Web
3 Jarus's grunts
Found:
Magic Arrows:
4 "full health" potions, effects everyone within 25ft radius
Talisman - break it to call Telstoy archeon as ally
I didn't document what the two ice elemental, two fire elementals,Krux Faldon, & Godfrey were or dropped.
George, I'm sure I missed writing something down. Feel free to correct where needed.
Our first encounter, I have documented we defeated:
Halazaran
Jarus Web
3 Jarus's grunts
Found:
Magic Arrows:
- (10) +1 Arrows
- (3) +2 Arrows
- (2) Slayer Arrows (double-damage vs. Dragons)
- (1) +3 Arrow (On first use, deals extra 3d6 Fire)
- 1-4 25hp or 25% max HP, whichever is greater
- 5-7 50% max health damage & 25% max health leach
- 8 Reap foe's soul
4 "full health" potions, effects everyone within 25ft radius
Talisman - break it to call Telstoy archeon as ally
I didn't document what the two ice elemental, two fire elementals,Krux Faldon, & Godfrey were or dropped.
George, I'm sure I missed writing something down. Feel free to correct where needed.
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- Johnny Champion
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- Joined: Tue Apr 15, 2014 6:03 pm
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Re: Session 20: Lords of Flahrim
DM: More to come on this...Rhourk wrote:The One Called Nihil Quote: I'm a Torrean Bitches!
Re: Session 20: Lords of Flahrim
Just so you know, it was a joke.
Re: Session 20: Lords of Flahrim
Kaleb - We have done a great service to the world of man today. Luck was with us, for the chance of redemption if a rare thing indeed. The greed of the Tyrant in keeping the Staff for himself instead of turning it over to the Lich Lords was his undoing and our salvation. Though once again it all came to the resolve in our hearts, the strength of our arms, and the keenness of our minds. It starts and ends with us, always. This is the bond of service that forged the Helios Verum.
Brothers and Sisters we have a destiny, and I see it laying before us. Let us liberate this land of Flahrim. Let us be sure the other two Lich Lords are Destroyed. Let the people here live free again and let the sun shine on their faces.
Then let us speak with this king in Ironthal. Let us not approach him as subjects or visitors, but as ambassadors of the good of all the Free Peoples of this world. Let him look upon the power he dreams of, and let him know that it holds him to a higher standard. Let him know that to want more is a useless endeavor without the will to be more.
Then let us return to our own land. Let us prepare once again to stand firm against the end of all that is. Let us prepare, for Vecna. For Vecna is our destiny, and the world we know dies in shadow and flame if we fail. Destiny awaits, will we answer the call?
###########OOC- The stuff he is saying about Vecna is down the road I know, just trying to set the mood.###########
Brothers and Sisters we have a destiny, and I see it laying before us. Let us liberate this land of Flahrim. Let us be sure the other two Lich Lords are Destroyed. Let the people here live free again and let the sun shine on their faces.
Then let us speak with this king in Ironthal. Let us not approach him as subjects or visitors, but as ambassadors of the good of all the Free Peoples of this world. Let him look upon the power he dreams of, and let him know that it holds him to a higher standard. Let him know that to want more is a useless endeavor without the will to be more.
Then let us return to our own land. Let us prepare once again to stand firm against the end of all that is. Let us prepare, for Vecna. For Vecna is our destiny, and the world we know dies in shadow and flame if we fail. Destiny awaits, will we answer the call?
###########OOC- The stuff he is saying about Vecna is down the road I know, just trying to set the mood.###########
- Johnny Champion
- Pathfinder
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Re: Session 20: Lords of Flahrim
all this is cool stuff, make sure that fredder and Bridget are aware of it.
Re: Session 20: Lords of Flahrim
Faelwen compliments Nihil for his wise words.
Tungsten comments that Nihil talks too much and simply states: "Let's make sure that all we kill stays dead!!!"
Tungsten comments that Nihil talks too much and simply states: "Let's make sure that all we kill stays dead!!!"
Re: Session 20: Lords of Flahrim
Definitely need to find out about the fates of Elau, Mariel and Moramoos Talaffar.
Don't forget to subtract 1,000 GP for each character for the sage advice of The Sage of Sorrow Hill.
Here's a quick synopsis of my notes:
Halzaran and Jerrus Webb Dead.
Plate Mail
10) +1 Arrows
3) +2 Arrows
2) Slayer Arrows (X2 Damage vs Dragons)
+3 Fire Arrow (additional 3d6 Fire Damage)
+1 Long Sword "Life Changer" does Necrotic Damage Critical Hit plus its own Table of Effects 1-4 25HP additional or 25% of Max HPs (whichever is greater) 5-7 50% Max Damage and 50% of the Damage is gained by wielder 8 Reap Soul
4) Vials which gives everyone within 25ft radius Full Health
Talisman that can be broken that will call Arcon of Telestoy to join us in battle
We entered first portal past Pretorious Despatio / Huge Door
Defeated 2 Remorhazs and 2 Efreets
Defeated Godfrey and Krux Faldon
Need more info regarding Krux's Vorpal Sword and Godfrey's stuff
Don't forget to subtract 1,000 GP for each character for the sage advice of The Sage of Sorrow Hill.
Here's a quick synopsis of my notes:
Halzaran and Jerrus Webb Dead.
Plate Mail
10) +1 Arrows
3) +2 Arrows
2) Slayer Arrows (X2 Damage vs Dragons)
+3 Fire Arrow (additional 3d6 Fire Damage)
+1 Long Sword "Life Changer" does Necrotic Damage Critical Hit plus its own Table of Effects 1-4 25HP additional or 25% of Max HPs (whichever is greater) 5-7 50% Max Damage and 50% of the Damage is gained by wielder 8 Reap Soul
4) Vials which gives everyone within 25ft radius Full Health
Talisman that can be broken that will call Arcon of Telestoy to join us in battle
We entered first portal past Pretorious Despatio / Huge Door
Defeated 2 Remorhazs and 2 Efreets
Defeated Godfrey and Krux Faldon
Need more info regarding Krux's Vorpal Sword and Godfrey's stuff
Re: Session 20: Lords of Flahrim
Kaleb said it, not The One Called Nihil. Remember Kaleb, the one ya'll like?Tungsten wrote:Faelwen compliments Nihil for his wise words.
Tungsten comments that Nihil talks too much and simply states: "Let's make sure that all we kill stays dead!!!"
But if it had been The One Called Nihil, he would have told Tungsten that the party should stop raising dead on the evil fucking wizards that I shoot in the head!
But since it is Kaleb, he will simply hold up the thumb and index finger of his right hand, holding something very small in front of Tungsten. When Tungstem looks at it, he will punch him in the nuts with his left. He will then heal him, because that shit is wrong. Said healing will be done with a spell, because Kaleb isn't laying hands on Tungsten's nuts.
Re: Session 20: Lords of Flahrim
So not the Torrean?
Re: Session 20: Lords of Flahrim
Ha, if Kaleb was a Torrean we could just retire now.