Character Creation

Post Reply
Message
Author
User avatar
thirdkingdom
Rider of Rohan
Rider of Rohan
Posts: 7936
Joined: Tue Oct 30, 2012 4:23 pm

Character Creation

#1 Post by thirdkingdom »

Each character will be created by rolling five sets of six stats each using the 3d6 method. The rolls will be in order, and you may select which set of five you wish to use. No rearranging or modifying stats (i.e. dropping one to raise another) will be permitted. I find it helpful to roll first before generating a character concept, and seeing what the dice bring. You can use either the Unseen Servant or another online roller (such as orokos.com), but would like you to have linkable rolls.

ACKS puts stats in the following order:
Strength (Str)
Intelligence (Int)
Wisdom (Wis)
Dexterity (Dex)
Constitution (Con)
Charisma (Cha)

Ex. 1 I roll five sets of stats and generate the following:
1.http://orokos.com/roll/235945: 5#3d6 11 14 12 7 10
2.http://orokos.com/roll/235946: 5#3d6 12 13 16 13 8
3.http://orokos.com/roll/235947: 5#3d6 14 8 8 10 11
4.http://orokos.com/roll/235949: 5#3d6 8 13 8 12 11
5.http://orokos.com/roll/235950: 5#3d6 12 11 10 10 9

Looking at the stat arrays, I decide to go with set #2. Now, with these scores I've got two choices; I could go straight cleric *or* I could go bladedancer, which is ACKS version of the cleric/fighter and a two-weapon specialist. I decide to go bladedancer.

RPG Maniac
Squire
Squire
Posts: 3
Joined: Thu Dec 04, 2014 7:13 pm

Re: Character Creation

#2 Post by RPG Maniac »

http://orokos.com/roll/236640# 11 - 10 - 8 - 17 - 8 - 13
http://orokos.com/roll/236641# 9 - 14 - 11 - 11- 16 - 9
http://orokos.com/roll/236643# 14 - 18 - 11 - 10 - 13 - 8 (I haven't finished rolling yet, but I suspect that these are the stats I'll go with.)
http://orokos.com/roll/236644# 15 - 10 - 8 - 7 - 13 - 9
http://orokos.com/roll/236645# 8 - 12 - 8 - 10 - 7 - 9

Aaaand I was just examining the stats and realized they're one short. I've added them on, and here are the rolls for charisma:
http://orokos.com/roll/236646
http://orokos.com/roll/236647
http://orokos.com/roll/236648
http://orokos.com/roll/236649
http://orokos.com/roll/236650

I have to say, I was so pleased with that third roll until I realized it was missing something. Oh well, I guess we've all got to be subpar somehow.

User avatar
thirdkingdom
Rider of Rohan
Rider of Rohan
Posts: 7936
Joined: Tue Oct 30, 2012 4:23 pm

Re: Character Creation

#3 Post by thirdkingdom »

The character sheet we'll use is below. Please note that you have to manually subscribe to each thread in order to receive notifications.

[Name & Epithet], [Level Title]
[Class]
[Level]
[Alignment]
[Current XP] / [XP Needed to Level]
Attributes
STR
INT
WIS
DEX
CON
CHA

Combat
HP: [current]/[total]
AC:
Initiative:

Movement:
Base:
Combat:
Charge:
Climb:
Stealth:
Daily:

Saving Throws
Petrification & Paralysis:
Poison & Death:
Blast & Breath:
Staffs & Wands:
Spells:

Weapons & Attacks
[Name] [Throw to Hit] [Damage]

Skills
Languages:
Proficiencies:
[Class Proficiency]
[General Proficiency 1]
[General Proficiency 2]
etc.

Class Abilities If any of them include a die roll, list the die roll too.
Class abilities
Class Abilities

Other Abilities
Open Door
Detect Secret Door
Hear Noise
Find Traps
etc.etc.

Equipment
Weapons
Weapon
Weapon
Weapon

Armor
Armor
Shield

Gear
Backpacks or tents or door spikes or whatever. Be sure to list what container each object is in. It might be easiest to list each container as a sub-item and then list next to it what is in it.
Gear
Gear

Coinage
CP
SP
EP
GP
PP

Treasure
Gems
Jewelry
Whatever

Magic Items
Total Stones of Encumbrance

Spells
First Level Spells Per Day: Repertoire

Second Level Spells Per Day: Repertoire


User avatar
thirdkingdom
Rider of Rohan
Rider of Rohan
Posts: 7936
Joined: Tue Oct 30, 2012 4:23 pm

Re: Character Creation

#5 Post by thirdkingdom »

Setting Languages are as follows. All PCs begin play knowing Common plus one of the five common human tongues:

*Low Speech (Common) Spoken as a common (mercantile) tongue throughout the Seven Kingdoms.
The five most common languages spoke throughout the human lands are:
**Mar (spoken in Eras and Sochar).
**Fabat, the language of the Eastern Six
**The Moon Tongue, spoken by the Mendicants.
**Safar. The language of the Inner Crescent.
**Limilkin. Spoken in the Outer Reaches.

The below languages may also be selected. Note that some have Intelligence minimums, and a select few may require a specific Proficiency to read/write (note that these are not in the Core book).
*Bestial (spoken by goblins, orcs and suchlike).
*Fey (For fairy and forest type creatures)
*Draconic (The tongue of dragons - 15 Int Minimum. Comprehension of the written form requires a Proficiency.)
*Giantish
*Old Amaranthian (Dead language, was spoken in a widespread sorcerous empire)
*Thracian (Originally Spoken by a widely-traveled group of seafaring kingdoms. Still spoken in some isolated colonies.)
*Elven
*Dwarven (The written form can only be understood by PCs with a specific Proficiency in addition to literacy)
*Primalingua (Spoken most frequently by angels, demons, and other powerful spirits. Minimum Int of 15 needed to speak it, a specific Proficiency is needed to write/read it.)
*Elemental (the various elemental types speak slightly different dialects, but this will allow communication - the PC should pick which dialect they have greatest familiarity with)
*The Moon Tongue (The common speech of the lands across the great ocean)
Reptilian (Language of the degenerate lizardfolk. They had an advanced and powerful civilization in the mists of history, but the tribes still living can no longer even read the writing on the walls of the great ziggurats their ancestors raised. .)
*Necrosian, being the common language of the dead. Not considered a dead language. Int 13 needed to speak. Necrosian has no written form, and is carried out more through signs and facial expressions that literal speaking.

User avatar
thirdkingdom
Rider of Rohan
Rider of Rohan
Posts: 7936
Joined: Tue Oct 30, 2012 4:23 pm

Re: Character Creation

#6 Post by thirdkingdom »

Setting

Play begins in the petty Kingdom of Eras. For those with the rulebook, note that Eras is technically not large enough to be a kingdom, as the rules define it. It owes loose fealty to Sochar, the nearest of the Seven Kingdoms. The two largest settlements in Eras are Greenspire (Class IV market, the capital of Eras) and Gery (Class V market, the capital of the Barony of Gery, a vassal of Eras). Play is assumed to begin in Greenspire, so called for the six hundred foot tall impenetrable tower of green glass that rises in the center of the town, an extent Precursor artifact whose value is only hindered by the inability of anyone to figure out how to actually enter the tower or extract any sort of knowledge or treasure from within.

Eras is located in a wild, untamed part of the world, still teaming with monsters and littered with the relics of forgotten civilizations and tombs of long-dead kings. The campaign starts with the player's knowing the following rumors:

1)A large, sprawling complex of barrows and tombs can be found roughly a day and a half south of Greenspire. It is the most widely known -- and therefore most commonly plundered -- dungeon in the area.

2)A dungeon known to the locals as The Secret Chambers of Ruin has been uncovered in the forests north of Gery.

3)There are rumors the final resting place of an ancient noble -- the Lost Pit of Lord Greywulf -- has been breached.

4)The depredations of a goblin tribe dwelling in the mountains to the west of Greenspire are growing worse, with the malevolent little creatures making semi-frequent raids into the Kingdom of Men to steal food, livestock and slaves.

5)There are rumors of increasing bandit raids on the western road out of Eras, several days journey out of the forests and in to the hill-lands, where degenerate men can be found squatting amongst the squalid ruins of slowly decaying houses.

Post Reply

Return to “[ACKS] The Wilderlands of Absalom”