Time: 9:00
Weather: 12 degrees, moderate wind, visibility 150'
Location: Overlooking the GLACIAL RIFT OF THE FROST GIANT JARL
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The party made good use of the magical chain and map recovered from the HILL GIANT CHIEF, as well as the information provided by the lost scouting party by way of the Lord Commander. They had transported themselves to the general vicinity of the RIFT, quickly located a small but well-hidden shelter cave (which held several weeks of provisions and a couple of suits of cold-weather gear), and begun the several mile hike up the side of the mountain and eventually upon an enormous icy glacier. The party made good use of their winter and mountaineering gear, efficiently making their way towards their objective.
The bitter cold wind is bracing - even with the various magical protections the party possesses. Such protections are life-saving, but (apart from perhaps the Ring of Warmth) do not guarantee comfort. Snow swirls around the faces of the party - limiting visibility somewhat.
And so it was that heroes stood before the gaping maw of the GLACIAL RIFT.
The map the party has shows only the entrance to the Rift (and the sketch gives only a sense of its general terrain), but you have no idea as to which path you should follow or what you will encounter (other than the certainty of frost giants). Other than a few traces of giant footprints, the ice and wind-driven snow hide all traces of who or what use the ledges to gain access to the caves. The party must learn for themselves what lies in store. And within the stronghold of the Jarl, surely there are many perils to be faced. The evil root is deeply grown here, far worse than among the hill giants. WINTER had long ago taken this land, and her servants sought only to bring its oppression upon the lands of Men.
The party is left to make their first move...