Deleted Rukellian's post because I messed up the description...
Okay... now a diversion into
Harm, and also into
Darkest Self.
...
Harm is pretty easy.
Each of your sheets has 4 Harm boxes.
How do you get or inflict a Harm point? Any violence. Smack someone with a beer bottle. Kick them in the jimmies. Ram their car off the road. Throw a metal chair at their face.
Harm 1 is obvious. This is a black eye, a busted lip, or something the kids will definitely see in the locker room.
Harm 2 is bad. If the Werewolf's claws are out, it's a Harm 2 move. If you "smack someone in the temple with an aluminum bat", that's a Harm 2 move. This can require medical treatment. According to the book, the cops will come right away if a Harm 2 action is reported.
Harm 3 is really bad. Immediate medical treatment required. This is one step away from death.
Harm 4 is dead. Toast. Sayonara.
The thing about Harm 4 is that it's "mostly dead" for PCs. You have 2 ways out of immediate death for your PC, if you care to do so (and not roll up a new character, or bow out)...
- Option 1: Become your Darkest Self
- Option 2: Lose all Strings on other characters
Either option gives you the
Drained condition in addition to the impact of the choice.
...
Darkest Self...
The book says this:
You have a script on your character sheet. Play it. Play it hard.
"This is the moment where you are supposed to lose sight of your humanity, whatever amount you had in the fist place. It’s the point at which you forsake the world."
This is the big moment of teenager self-immolation where you say, "Fuck it", and flip over into the full-on crazy ass teenager side.
Yes, we frame it in terms of being a monster, but it's also about being a teenager who has lost their way towards humanity/adulthood.
The book says to aim to do as much damage as possible. Wreck shit.
Live up to a "certain dark vision for the character"... which is described on your character sheet. Embody it. Live it.
And, lastly (but not least), set terrible and dark precendents for the character and for the world that we all inhabit (because the world revolves around us, as teenagers, and as characters in an emergent story).
Shit will happen, and my job is to make shit happen.
When the Werewolf flips out, the book says to put innocent lives in the way. One gameplay description has the Werewolf wrecking a pedophile's house, and then running headlong into a group of kids playing in the yard next door. It can only end in blood. That's what we're talking about!
I'll have to think on the Ghost... being invisible isn't going to flip shit over. However, what if someone needs that character to be there, and the Ghost has flipped out & gone AWOL because he can't handle his shit? What if someone is going to die because the Ghost has gone away? Now that I can live with.
The Fae is complicated for me as well. Promises, promises. The Fae is a kind of supernatural order here, with Promises as the currency. I'll think on it.
The Hollow... suicidal tendencies is one thing, but you can't make the world burn real easily with a PC going off. It has to be spectacular, like bringing a gun & wanting to take out everyone with you? I don't know. I have to keep the trapped NPCs in mind as well. You've got Vanessa, Mrs. Meecher... I have to work through my web to see it all.