Adventure start: The lords manor

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Re: Adventure start: The lords manor

#61 Post by barna10 »

Harik seems to be in a daze during the captain's speech...

I've been out of the loop for a week or so, just catching up

He snaps out of it and responds, "Thank you good sir. I'll help where needed."

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Re: Adventure start: The lords manor

#62 Post by ToniXX »

Please use the strategy thread to define a watch cycle:
viewtopic.php?f=151&t=3362

Thanks
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Re: Adventure start: The lords manor

#63 Post by OGRE MAGE »

KranK the Dwarf

When the party is alone together below decks, KranK fills them in on what he learned from the other Dwarves.

I've learned that the crew is rather green and the ship seems to lose crew more frequently than others on the docks. The Dwarves seem to think that the captain likes to take his chances and he sometimes pushes the crews to their edge. The only one who sticks around is the first mate, Ulban, and the dwarves thinks it's because he's related somehow to the captain.

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Re: Adventure start: The lords manor

#64 Post by thirdkingdom »

Crowcenty the Crass, magic-user

"I don't care how many risks this captain takes, as long as he gets us there sometime in my lifetime. Heck, I'm having a hard time remembering where we're even going!"

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Re: Adventure start: The lords manor

#65 Post by barna10 »

Harick, Cleric

"Aye, this crews fate is not their concern."

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Re: Adventure start: The lords manor

#66 Post by Marcel »

OGRE MAGE wrote:KranK the DwarfI've learned that the crew is rather green and the ship seems to lose crew more frequently than others on the docks. The Dwarves seem to think that the captain likes to take his chances and he sometimes pushes the crews to their edge. The only one who sticks around is the first mate, Ulban, and the dwarves thinks it's because he's related somehow to the captain.
Cmo the Halfling sighs. "No fear mates. We'll be shore-side before you know it. These trips never get way-laid, except for maybe some foul weather. Besides, Dwarves know as much about the water as wood Elves know about stone masonry. Hey Krank, I'll reserve us some grog for our watch later, it'll help you sing".

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Re: Adventure start: The lords manor

#67 Post by OGRE MAGE »

Krank the Dwarf

Jiminy Crickets!!! I try to let you all in on some inside information and nobody even cares? Oh well I guess!

At least you have some good news lil Cmo. The grog would be a fine addition to our watch, although I don't think me singing needs any help.
Krank belts out a few riffs... me, mE, Me, ME, Me, mE, me!!!

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Re: Adventure start: The lords manor

#68 Post by max_vale »

"I appreciate it Krank; thanks!"; Beya replies in the best Dwarven she can manage. With that; she enjoys the sights and sounds of the ocean before curling up and falling asleep....

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Re: Adventure start: The lords manor

#69 Post by ToniXX »

PMs to FronkyDondo and AleBelly.
"Sir, our research shows that the bird is equal to or greater than the word."

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Re: Adventure start: The lords manor

#70 Post by FronkyDondo »

Elrohir runs to below deck shouting alarm of boarders! "Awake! To arms! We are being boarded!"
The worms crawl in,
the worms crawl out,
the worms play pinochle on your snout

-------------------------------------------------------------------------
Elrohir, 3rd level Elf, X1: The Isle of Dread
Coppish Freunt, Elven Fighter/Thief, Pantheons, Cabals and Divulgence
Gwydion Glyndawr, Wood Elf Ranger, Pantheons, Cabals and Divulgence
DM: The Haunted Mines of Gomor, AD&D 1st Ed.

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Re: Adventure start: The lords manor

#71 Post by OGRE MAGE »

Krank

Hearing the alarm, Krank quickly dons his chain and grabs his sword.

At least we weren't far from the action!

He then heads for the upper decks!

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Re: Adventure start: The lords manor

#72 Post by dmw71 »

Lenore, now regretting her decision to remove her armor, unslings her bow and nocks an arrow. Without a clear opponent presenting themselves, she backs up against the side of the ship and crouches while surveying the situation.
Just in case a roll is needed:
Short bow (normal arrow): [1d20] = 6 [1d6] = 5
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Re: Adventure start: The lords manor

#73 Post by Marcel »

Cmo assumes this is some kind-of training drill and rolls back over saying to Krank, "tell that Captain, this isn't what we're paying him for"

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Re: Adventure start: The lords manor

#74 Post by barna10 »

Harick, alarmed, but still wise, weighs whether to don his armor or go top deck with just his shield and warhammer. He decides to grab his potion of gaseous form (so he can make a quick get-a-way, if needed), shield, and warhammer. He heads to peek out and see what is going on.

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Re: Adventure start: The lords manor

#75 Post by ToniXX »

Most of the party is now on the main deck. You all hear the thuds and scratches on the side of the ship,and see Styrk fire off an arrow over the side (it misses). The captain comes from his quarters, looks over the side, then hisses water zombies! I was warned about these sons of bitches He rushes back to his quarters and comes back with his scimitar. He starts barking orders to the bosun, who is now present, telling the large burly man to steer hard to port. A couple sailors work the rigging as well. This dislodges a couple of the beasties from the starboard side of the boat, but two of the vile creatures are now clamoring over the railings, and will be upon the party within one round.

Since the monsters are busy climbing the railing, and everyone is close enough, you can move and attack or fire missile weapons or spells. They won't get an attack this round. Subsequent rounds will be normal, and since these are zombies, you'll always get initiative.
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Re: Adventure start: The lords manor

#76 Post by AleBelly »

Styrk nearly falls as the ship makes a hard turn left. He steadies himself then fires another arrow. "I'm armored! Allow me to engage them in melee!"

After firing an arrow, he drops his bow and readies shield and sword.

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Re: Adventure start: The lords manor

#77 Post by dmw71 »

Lenore, still very aware of the fact that she's without her armor, pulls back her bowstring and hopes for greater success with her second shot. Knowing ranged combat may no longer be an option, she looks for an opportunity to sneak below deck in order to retrieve her stowed possessions.
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Re: Adventure start: The lords manor

#78 Post by barna10 »

Harick summons up his inner strength and proclaims, "Be gone, foul undead things from the deeps!" as he TURNS UNDEAD [Result is a T]

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Re: Adventure start: The lords manor

#79 Post by OGRE MAGE »

KranK

When he has his sleep interrupt, he gets a little..........perturbed.

The surly dwarf loves bashing biters. Even auqabiters. He takes a slash at any Harick dosent dismiss.

Attack w/ Magic Sword [1d20+3] = 12+3 = 15 Damage [1d8+3] = 8+3 = 11

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Re: Adventure start: The lords manor

#80 Post by FronkyDondo »

Elrohir, eldritch warrior of a thousand campaigns
DIE undead filth!

Attacks with his spear:
To hit with spear: [1d20+3] = 20+3 = 23 Damage [1d6+3] = 4+3 = 7
The worms crawl in,
the worms crawl out,
the worms play pinochle on your snout

-------------------------------------------------------------------------
Elrohir, 3rd level Elf, X1: The Isle of Dread
Coppish Freunt, Elven Fighter/Thief, Pantheons, Cabals and Divulgence
Gwydion Glyndawr, Wood Elf Ranger, Pantheons, Cabals and Divulgence
DM: The Haunted Mines of Gomor, AD&D 1st Ed.

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